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📄 five.mak

📁 五子棋源码,非常经典的游戏,也算是初学DELPHI的朋友必须了解的东西,可以加强逻辑思维,提高编程的严密性
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=five - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to five - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "five - Win32 Release" && "$(CFG)" != "five - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "five.mak" CFG="five - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "five - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "five - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "five - Win32 Debug"
F90=fl32.exe
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe

!IF  "$(CFG)" == "five - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "d:\"
# PROP Intermediate_Dir "d:\"
# PROP Target_Dir ""
OUTDIR=d:
INTDIR=d:

ALL : "$(OUTDIR)\five.exe" "$(OUTDIR)\five.pch"

CLEAN : 
	-@erase "$(INTDIR)\CountDlg.obj"
	-@erase "$(INTDIR)\ErrorDlg.obj"
	-@erase "$(INTDIR)\ExitDlg.obj"
	-@erase "$(INTDIR)\five.obj"
	-@erase "$(INTDIR)\five.pch"
	-@erase "$(INTDIR)\five.res"
	-@erase "$(INTDIR)\fiveDoc.obj"
	-@erase "$(INTDIR)\fiveView.obj"
	-@erase "$(INTDIR)\Game.obj"
	-@erase "$(INTDIR)\HelpDlg.obj"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\NewDlg.obj"
	-@erase "$(INTDIR)\SetDlg.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(OUTDIR)\five.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE F90 /I "Release/"
# ADD F90 /I "d:\"
F90_OBJS=d:\ 
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
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# SUBTRACT CPP /YX /Yc /Yu
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_MBCS" /Fo"d:\\" /c 
CPP_OBJS=d:\ 
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
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# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x804 /fo"$(INTDIR)/five.res" /d "NDEBUG" /d "_AFXDLL" 
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/five.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
 /pdb:"$(OUTDIR)/five.pdb" /machine:I386 /out:"$(OUTDIR)/five.exe" 
LINK32_OBJS= \
	"$(INTDIR)\CountDlg.obj" \
	"$(INTDIR)\ErrorDlg.obj" \
	"$(INTDIR)\ExitDlg.obj" \
	"$(INTDIR)\five.obj" \
	"$(INTDIR)\five.res" \
	"$(INTDIR)\fiveDoc.obj" \
	"$(INTDIR)\fiveView.obj" \
	"$(INTDIR)\Game.obj" \
	"$(INTDIR)\HelpDlg.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\NewDlg.obj" \
	"$(INTDIR)\SetDlg.obj" \
	"$(INTDIR)\StdAfx.obj"

"$(OUTDIR)\five.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "five - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "d:\exe"
# PROP Intermediate_Dir "d:\exe"
# PROP Target_Dir ""
OUTDIR=d:\exe
INTDIR=d:\exe

ALL : "$(OUTDIR)\five.exe" "$(OUTDIR)\five.bsc" "$(OUTDIR)\five.pch"

CLEAN : 
	-@erase "$(INTDIR)\CountDlg.obj"
	-@erase "$(INTDIR)\CountDlg.sbr"
	-@erase "$(INTDIR)\ErrorDlg.obj"
	-@erase "$(INTDIR)\ErrorDlg.sbr"
	-@erase "$(INTDIR)\ExitDlg.obj"
	-@erase "$(INTDIR)\ExitDlg.sbr"
	-@erase "$(INTDIR)\five.obj"
	-@erase "$(INTDIR)\five.pch"
	-@erase "$(INTDIR)\five.res"
	-@erase "$(INTDIR)\five.sbr"
	-@erase "$(INTDIR)\fiveDoc.obj"
	-@erase "$(INTDIR)\fiveDoc.sbr"
	-@erase "$(INTDIR)\fiveView.obj"
	-@erase "$(INTDIR)\fiveView.sbr"
	-@erase "$(INTDIR)\Game.obj"
	-@erase "$(INTDIR)\Game.sbr"
	-@erase "$(INTDIR)\HelpDlg.obj"
	-@erase "$(INTDIR)\HelpDlg.sbr"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\MainFrm.sbr"
	-@erase "$(INTDIR)\NewDlg.obj"
	-@erase "$(INTDIR)\NewDlg.sbr"
	-@erase "$(INTDIR)\SetDlg.obj"
	-@erase "$(INTDIR)\SetDlg.sbr"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\StdAfx.sbr"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\five.bsc"
	-@erase "$(OUTDIR)\five.exe"
	-@erase "$(OUTDIR)\five.ilk"
	-@erase "$(OUTDIR)\five.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE F90 /I "Debug/"
# ADD F90 /I "d:\exe/"
F90_OBJS=d:\exe/
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
# SUBTRACT CPP /YX /Yc /Yu
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)/" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=d:\exe/
CPP_SBRS=d:\exe/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x804 /fo"$(INTDIR)/five.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/five.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\CountDlg.sbr" \
	"$(INTDIR)\ErrorDlg.sbr" \
	"$(INTDIR)\ExitDlg.sbr" \
	"$(INTDIR)\five.sbr" \
	"$(INTDIR)\fiveDoc.sbr" \
	"$(INTDIR)\fiveView.sbr" \
	"$(INTDIR)\Game.sbr" \
	"$(INTDIR)\HelpDlg.sbr" \
	"$(INTDIR)\MainFrm.sbr" \
	"$(INTDIR)\NewDlg.sbr" \
	"$(INTDIR)\SetDlg.sbr" \
	"$(INTDIR)\StdAfx.sbr"

"$(OUTDIR)\five.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)/five.pdb" /debug /machine:I386 /out:"$(OUTDIR)/five.exe" 
LINK32_OBJS= \
	"$(INTDIR)\CountDlg.obj" \
	"$(INTDIR)\ErrorDlg.obj" \
	"$(INTDIR)\ExitDlg.obj" \
	"$(INTDIR)\five.obj" \
	"$(INTDIR)\five.res" \
	"$(INTDIR)\fiveDoc.obj" \
	"$(INTDIR)\fiveView.obj" \
	"$(INTDIR)\Game.obj" \
	"$(INTDIR)\HelpDlg.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\NewDlg.obj" \
	"$(INTDIR)\SetDlg.obj" \
	"$(INTDIR)\StdAfx.obj"

"$(OUTDIR)\five.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

F90_PROJ=/I "d:\" /Fo"d:\\" 

.for{$(F90_OBJS)}.obj:
   $(F90) $(F90_PROJ) $<  

.f{$(F90_OBJS)}.obj:
   $(F90) $(F90_PROJ) $<  

.f90{$(F90_OBJS)}.obj:
   $(F90) $(F90_PROJ) $<  

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "five - Win32 Release"
# Name "five - Win32 Debug"

!IF  "$(CFG)" == "five - Win32 Release"

!ELSEIF  "$(CFG)" == "five - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\ReadMe.txt

!IF  "$(CFG)" == "five - Win32 Release"

!ELSEIF  "$(CFG)" == "five - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\five.cpp
DEP_CPP_FIVE_=\
	".\CountDlg.h"\
	".\ErrorDlg.h"\
	".\ExitDlg.h"\
	".\five.h"\
	".\fiveDoc.h"\
	".\fiveView.h"\
	".\Game.h"\
	".\HelpDlg.h"\
	".\MainFrm.h"\
	".\NewDlg.h"\
	".\SetDlg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


"$(INTDIR)\five.obj" : $(SOURCE) $(DEP_CPP_FIVE_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


"$(INTDIR)\five.obj" : $(SOURCE) $(DEP_CPP_FIVE_) "$(INTDIR)"

"$(INTDIR)\five.sbr" : $(SOURCE) $(DEP_CPP_FIVE_) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
	".\CountDlg.h"\
	".\ErrorDlg.h"\
	".\ExitDlg.h"\
	".\five.h"\
	".\fiveDoc.h"\
	".\fiveView.h"\
	".\Game.h"\
	".\HelpDlg.h"\
	".\MainFrm.h"\
	".\NewDlg.h"\
	".\SetDlg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/five.pch" /Yc"stdafx.h" /Fo"d:\\" /c\
 $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\five.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "five - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/five.pch" /Yc"stdafx.h"\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\five.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

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