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📄 five.plg

📁 五子棋源码,非常经典的游戏,也算是初学DELPHI的朋友必须了解的东西,可以加强逻辑思维,提高编程的严密性
💻 PLG
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--------------------Configuration: five - Win32 Release--------------------
Begining build with project "F:\five\five.dsp", at root.
Active configuration is Win32 (x86) Application (based on Win32 (x86) Application)

Project's tools are:
			" (fl32.exe)" with flags "/I "d:\" "
			"32-bit C/C++ Compiler for 80x86" with flags "/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fo"d:\\" /Fd"d:\\" /FD /c "
			"OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
			"Win32 Resource Compiler" with flags "/l 0x804 /fo"d:\five.res" /d "NDEBUG" /d "_AFXDLL" "
			"Browser Database Maker" with flags "/nologo /o"d:\five.bsc" "
			"COFF Linker for 80x86" with flags "/nologo /subsystem:windows /incremental:no /pdb:"d:\five.pdb" /machine:I386 /out:"d:\five.exe" "
			"Custom Build" with flags ""
			"<Component 0xa>" with flags ""

Creating command line "rc.exe /l 0x804 /fo"d:\five.res" /d "NDEBUG" /d "_AFXDLL" "F:\five\five.rc"" 
Creating temp file "C:\WINDOWS\TEMP\RSP32E0.TMP" with contents </nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fo"d:\\" /Fd"d:\\" /FD /c 
"F:\five\CountDlg.cpp"
"F:\five\ErrorDlg.cpp"
"F:\five\ExitDlg.cpp"
"F:\five\five.cpp"
"F:\five\fiveDoc.cpp"
"F:\five\fiveView.cpp"
"F:\five\Game.cpp"
"F:\five\HelpDlg.cpp"
"F:\five\MainFrm.cpp"
"F:\five\NewDlg.cpp"
"F:\five\SetDlg.cpp"
>
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP32E0.TMP" 
Creating temp file "C:\WINDOWS\TEMP\RSP32E1.TMP" with contents </nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"d:\five.pch" /Yc"stdafx.h" /Fo"d:\\" /Fd"d:\\" /FD /c 
"F:\five\StdAfx.cpp"
>
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP32E1.TMP" 
Creating temp file "C:\WINDOWS\TEMP\RSP32E2.TMP" with contents </nologo /subsystem:windows /incremental:no /pdb:"d:\five.pdb" /machine:I386 /out:"d:\five.exe" 
d:\CountDlg.obj
d:\ErrorDlg.obj
d:\ExitDlg.obj
d:\five.obj
d:\fiveDoc.obj
d:\fiveView.obj
d:\Game.obj
d:\HelpDlg.obj
d:\MainFrm.obj
d:\NewDlg.obj
d:\SetDlg.obj
d:\StdAfx.obj
d:\five.res>
Creating command line "link.exe @C:\WINDOWS\TEMP\RSP32E2.TMP" 
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
CountDlg.cpp
ErrorDlg.cpp
ExitDlg.cpp
five.cpp
fiveDoc.cpp
fiveView.cpp
F:\five\fiveView.cpp(109) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
F:\five\fiveView.cpp(110) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
Game.cpp
F:\five\Game.cpp(749) : warning C4101: 'max_count' : unreferenced local variable
F:\five\Game.cpp(749) : warning C4101: 'temp' : unreferenced local variable
F:\five\Game.cpp(749) : warning C4101: 'pos' : unreferenced local variable
F:\five\Game.cpp(749) : warning C4101: 'step_temp' : unreferenced local variable
HelpDlg.cpp
MainFrm.cpp
NewDlg.cpp
SetDlg.cpp
Generating Code...
F:\five\Game.cpp(807) : warning C4700: local variable 'm' used without having been initialized
F:\five\Game.cpp(807) : warning C4700: local variable 'n' used without having been initialized
Linking...



five.exe - 0 error(s), 8 warning(s)

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