📄 game.h
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#ifndef GAME_H
#define GAME_H
#include <afxwin.h>
#include <afxtempl.h>
#include <afxmt.h>
#define FIVE_MAX_LINE 15
#define WZQ_I 2435
#define WZQ_PING WZQ_I + 1
#define WZQ_ERROR WZQ_I + 2
#define WZQ_YOU WZQ_I + 3
#define WZQ_RUN WZQ_I + 4
/////////////////////////////////////////////////////////////////////////////
// CFive used for app
struct Step
{
int m;
int n;
char side;
};
struct Count
{
Step step;
double count;
};
class CFive:public CWinThread
{
protected:
static int WF1_1;
static int WF1_2;
static int WF1_3;
static int WF1_4;
static int WF0_1;
static int WF0_2;
static int WF0_3;
static int WF0_4;
static int WF2_3;
static int WF2_4;
static int WF5;
static int DeepMax;
static int ThreadDeepMax;
static int BreadthMax;
static int Delta;
static char FiveArea[FIVE_MAX_LINE][FIVE_MAX_LINE];
static CList<Step,Step> StepList;
static CList<Count,Count> TempDeepList;
int CurDeep;
int CurThreadDeep;
int CurBreadth;
double CurCount;
char CurSide;
CList<Count,Count> CountList;
CList<Step,Step> DeepList;
public:
enum LEVE
{ COUNT_INC, //使参数方分数增加最多
COUNT_SUB, //使非参数方分数减少最多
COUNT_MID, //平均
};
protected:
virtual int Dump( int Num,int Wflag );
virtual long SreachLine( char *Line,int Num,char Side );
virtual long SreachArea( char Area[][FIVE_MAX_LINE],char NF );
virtual void CalRun( char Nf,LEVE leve );
virtual void ThreadRun();
void AddDeepList( Step step );
Step GetLastDeepList();
double GetStepCount();
public:
CEvent EndEvent;
CFive( char side = 'B' );
CFive( char side,int deep,int breadth,int threaddeep );
~CFive();
void WzqInit( char side,BOOL flags = TRUE );
void SetDump( int Num,int Wflag,int count );
int GetDump( int Num,int Wflag );
void SetParam( int breadth,int deep,int thread,int delta );
void GetParam( int& breadth,int& deep,int& thread,int& delta );
int WzqRun( int &m,int &n );
void Serialize( CArchive& ar );
BOOL InitInstance();
DECLARE_SERIAL( CFive )
};
#endif
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