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📄 gameset.cpp

📁 这是用Windows编写的
💻 CPP
字号:

#include "Stdafx.h"
#include "GameSet.h"
#include "ClientGameDlg.h"


BEGIN_MESSAGE_MAP(CGameSet, CCoolView)
END_MESSAGE_MAP()

//构造函数
CGameSet::CGameSet(CWnd * pParent) : CCoolView(CGameSet::IDD,pParent)
{
	m_bSound=TRUE;
	m_bShowUser=TRUE;
	m_bEnableWatch=TRUE;
	m_pParent=pParent;
}

//析构函数
CGameSet::~CGameSet()
{
}

//DDX/DDV 支持
void CGameSet::DoDataExchange(CDataExchange* pDX)
{
	CCoolView::DoDataExchange(pDX);
	DDX_Control(pDX, IDCANCEL, m_Cancel);
	DDX_Control(pDX, IDOK, m_Ok);
	DDX_Control(pDX, IDC_SOUND, m_check_1);
	DDX_Control(pDX, IDC_USER_MESSAGE, m_check_2);
	DDX_Control(pDX, IDC_WATCH, m_check_3);
	DDX_Control(pDX, IDC_RIGHT_POWER, m_check_4);
}

//确定按钮
void CGameSet::OnOK()
{
	m_bSound=(m_check_1.GetCheck()==BST_CHECKED);
	m_bShowUser=(m_check_2.GetCheck()==BST_CHECKED);
	m_bEnableWatch=(m_check_3.GetCheck()==BST_CHECKED);
	m_bRightPower=(m_check_4.GetCheck()==BST_CHECKED);
	CCoolView::OnOK();
}

//初始化对话框
BOOL CGameSet::OnInitDialog()
{
	CCoolView::OnInitDialog();

	if (m_bSound) m_check_1.SetCheck(BST_CHECKED);
	if (m_bShowUser) m_check_2.SetCheck(BST_CHECKED);
	if (m_bEnableWatch) m_check_3.SetCheck(BST_CHECKED);
	if (m_bRightPower) m_check_4.SetCheck(BST_CHECKED);
	//HBITMAP
	
	//AfxSetResourceHandle(GetModuleHandle(CLIENT_DLL_NAME));
	//LoadDialogBitmap(GetModuleHandle(CLIENT_DLL_NAME),已删除IDB_BITMAP_SETUP
LoadDialogBitmap("pic\\Set.gif",RGB(255,0,255),RGB(1,1,1));
	//AfxSetResourceHandle(GetModuleHandle(NULL));
	CenterWindow();
	//CRect rect;
	//((CClientGameDlg*)m_pParent)->m_PlayView.GetClientRect(rect);
	//int cx=rect.Width();
	//int cy=rect.Height();
	//GetClientRect(rect);
	//MoveWindow((cx-rect.Width())/2,(cy-rect.Height())/2-110,rect.Width(),rect.Height());
	return TRUE; 
}

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