📄 dragdrop.js
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if (! this.dragCurrent) { return; } clearTimeout(this.clickTimeout); if (this.dragThreshMet) { this.fireEvents(e, true); } else { } this.stopDrag(e); this.stopEvent(e); }, /** * Utility to stop event propagation and event default, if these * features are turned on. * @method stopEvent * @param {Event} e the event as returned by this.getEvent() * @static */ stopEvent: function(e) { if (this.stopPropagation) { YAHOO.util.Event.stopPropagation(e); } if (this.preventDefault) { YAHOO.util.Event.preventDefault(e); } }, /** * Internal function to clean up event handlers after the drag * operation is complete * @method stopDrag * @param {Event} e the event * @private * @static */ stopDrag: function(e) { // Fire the drag end event for the item that was dragged if (this.dragCurrent) { if (this.dragThreshMet) { this.dragCurrent.b4EndDrag(e); this.dragCurrent.endDrag(e); } this.dragCurrent.onMouseUp(e); } this.dragCurrent = null; this.dragOvers = {}; }, /** * Internal function to handle the mousemove event. Will be invoked * from the context of the html element. * * @TODO figure out what we can do about mouse events lost when the * user drags objects beyond the window boundary. Currently we can * detect this in internet explorer by verifying that the mouse is * down during the mousemove event. Firefox doesn't give us the * button state on the mousemove event. * @method handleMouseMove * @param {Event} e the event * @private * @static */ handleMouseMove: function(e) { if (! this.dragCurrent) { return true; } // var button = e.which || e.button; // check for IE mouseup outside of page boundary if (YAHOO.util.Event.isIE && !e.button) { this.stopEvent(e); return this.handleMouseUp(e); } if (!this.dragThreshMet) { var diffX = Math.abs(this.startX - YAHOO.util.Event.getPageX(e)); var diffY = Math.abs(this.startY - YAHOO.util.Event.getPageY(e)); if (diffX > this.clickPixelThresh || diffY > this.clickPixelThresh) { this.startDrag(this.startX, this.startY); } } if (this.dragThreshMet) { this.dragCurrent.b4Drag(e); this.dragCurrent.onDrag(e); this.fireEvents(e, false); } this.stopEvent(e); return true; }, /** * Iterates over all of the DragDrop elements to find ones we are * hovering over or dropping on * @method fireEvents * @param {Event} e the event * @param {boolean} isDrop is this a drop op or a mouseover op? * @private * @static */ fireEvents: function(e, isDrop) { var dc = this.dragCurrent; // If the user did the mouse up outside of the window, we could // get here even though we have ended the drag. if (!dc || dc.isLocked()) { return; } var x = YAHOO.util.Event.getPageX(e); var y = YAHOO.util.Event.getPageY(e); var pt = new YAHOO.util.Point(x,y); // cache the previous dragOver array var oldOvers = []; var outEvts = []; var overEvts = []; var dropEvts = []; var enterEvts = []; // Check to see if the object(s) we were hovering over is no longer // being hovered over so we can fire the onDragOut event for (var i in this.dragOvers) { var ddo = this.dragOvers[i]; if (! this.isTypeOfDD(ddo)) { continue; } if (! this.isOverTarget(pt, ddo, this.mode)) { outEvts.push( ddo ); } oldOvers[i] = true; delete this.dragOvers[i]; } for (var sGroup in dc.groups) { if ("string" != typeof sGroup) { continue; } for (i in this.ids[sGroup]) { var oDD = this.ids[sGroup][i]; if (! this.isTypeOfDD(oDD)) { continue; } if (oDD.isTarget && !oDD.isLocked() && oDD != dc) { if (this.isOverTarget(pt, oDD, this.mode)) { // look for drop interactions if (isDrop) { dropEvts.push( oDD ); // look for drag enter and drag over interactions } else { // initial drag over: dragEnter fires if (!oldOvers[oDD.id]) { enterEvts.push( oDD ); // subsequent drag overs: dragOver fires } else { overEvts.push( oDD ); } this.dragOvers[oDD.id] = oDD; } } } } } if (this.mode) { if (outEvts.length) { dc.b4DragOut(e, outEvts); dc.onDragOut(e, outEvts); } if (enterEvts.length) { dc.onDragEnter(e, enterEvts); } if (overEvts.length) { dc.b4DragOver(e, overEvts); dc.onDragOver(e, overEvts); } if (dropEvts.length) { dc.b4DragDrop(e, dropEvts); dc.onDragDrop(e, dropEvts); } } else { // fire dragout events var len = 0; for (i=0, len=outEvts.length; i<len; ++i) { dc.b4DragOut(e, outEvts[i].id); dc.onDragOut(e, outEvts[i].id); } // fire enter events for (i=0,len=enterEvts.length; i<len; ++i) { // dc.b4DragEnter(e, oDD.id); dc.onDragEnter(e, enterEvts[i].id); } // fire over events for (i=0,len=overEvts.length; i<len; ++i) { dc.b4DragOver(e, overEvts[i].id); dc.onDragOver(e, overEvts[i].id); } // fire drop events for (i=0, len=dropEvts.length; i<len; ++i) { dc.b4DragDrop(e, dropEvts[i].id); dc.onDragDrop(e, dropEvts[i].id); } } // notify about a drop that did not find a target if (isDrop && !dropEvts.length) { dc.onInvalidDrop(e); } }, /** * Helper function for getting the best match from the list of drag * and drop objects returned by the drag and drop events when we are * in INTERSECT mode. It returns either the first object that the * cursor is over, or the object that has the greatest overlap with * the dragged element. * @method getBestMatch * @param {DragDrop[]} dds The array of drag and drop objects * targeted * @return {DragDrop} The best single match * @static */ getBestMatch: function(dds) { var winner = null; var len = dds.length; if (len == 1) { winner = dds[0]; } else { // Loop through the targeted items for (var i=0; i<len; ++i) { var dd = dds[i]; // If the cursor is over the object, it wins. If the // cursor is over multiple matches, the first one we come // to wins. if (this.mode == this.INTERSECT && dd.cursorIsOver) { winner = dd; break; // Otherwise the object with the most overlap wins } else { if (!winner || !winner.overlap || (dd.overlap && winner.overlap.getArea() < dd.overlap.getArea())) { winner = dd; } } } } return winner; }, /** * Refreshes the cache of the top-left and bottom-right points of the * drag and drop objects in the specified group(s). This is in the * format that is stored in the drag and drop instance, so typical * usage is: * <code> * YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups); * </code> * Alternatively: * <code> * YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true}); * </code> * @TODO this really should be an indexed array. Alternatively this * method could accept both. * @method refreshCache * @param {Object} groups an associative array of groups to refresh * @static */ refreshCache: function(groups) { for (var sGroup in groups) { if ("string" != typeof sGroup) { continue; } for (var i in this.ids[sGroup]) { var oDD = this.ids[sGroup][i]; if (this.isTypeOfDD(oDD)) { // if (this.isTypeOfDD(oDD) && oDD.isTarget) { var loc = this.getLocation(oDD); if (loc) { this.locationCache[oDD.id] = loc; } else { delete this.locationCache[oDD.id]; // this will unregister the drag and drop object if // the element is not in a usable state // oDD.unreg(); } } } } }, /** * This checks to make sure an element exists and is in the DOM. The * main purpose is to handle cases where innerHTML is used to remove * drag and drop objects from the DOM. IE provides an 'unspecified * error' when trying to access the offsetParent of such an element * @method verifyEl * @param {HTMLElement} el the element to check * @return {boolean} true if the element looks usable * @static */ verifyEl: function(el) { try { if (el) { var parent = el.offsetParent; if (parent) { return true; } } } catch(e) { } return false; }, /** * Returns a Region object containing the drag and drop element's position * and size, including the padding configured for it * @method getLocation * @param {DragDrop} oDD the drag and drop object to get the * location for * @return {YAHOO.util.Region} a Region object representing the total area * the element occupies, including any padding * the instance is configured for. * @static */ getLocation: function(oDD) { if (! this.isTypeOfDD(oDD)) { return null; } var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l; try { pos= YAHOO.util.Dom.getXY(el); } catch (e) { } if (!pos) { return null; } x1 = pos[0]; x2 = x1 + el.offsetWidth; y1 = pos[1]; y2 = y1 + el.offsetHeight; t = y1 - oDD.padding[0]; r = x2 + oDD.padding[1]; b = y2 + oDD.padding[2]; l = x1 - oDD.padding[3]; return new YAHOO.util.Region( t, r, b, l ); }, /** * Checks the cursor location to see if it over the target * @method isOverTarget * @param {YAHOO.util.Point} pt The point to evaluate * @param {DragDrop} oTarget the DragDrop object we are inspecting * @return {boolean} true if the mouse is over the target * @private * @static */ isOverTarget: function(pt, oTarget, intersect) { // use cache if available var loc = this.locationCache[oTarget.id]; if (!loc || !this.useCache) { loc = this.getLocation(oTarget); this.locationCache[oTarget.id] = loc; } if (!loc) { return false; } oTarget.cursorIsOver = loc.contains( pt );
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