📄 dragdrop.js
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/** * In point mode, drag and drop interaction is defined by the * location of the cursor during the drag/drop * @property POINT * @type int * @static * @final */ POINT: 0, /** * In intersect mode, drag and drop interaction is defined by the * cursor position or the amount of overlap of two or more drag and * drop objects. * @property INTERSECT * @type int * @static * @final */ INTERSECT: 1, /** * In intersect mode, drag and drop interaction is defined only by the * overlap of two or more drag and drop objects. * @property STRICT_INTERSECT * @type int * @static * @final */ STRICT_INTERSECT: 2, /** * The current drag and drop mode. Default: POINT * @property mode * @type int * @static */ mode: 0, /** * Runs method on all drag and drop objects * @method _execOnAll * @private * @static */ _execOnAll: function(sMethod, args) { for (var i in this.ids) { for (var j in this.ids[i]) { var oDD = this.ids[i][j]; if (! this.isTypeOfDD(oDD)) { continue; } oDD[sMethod].apply(oDD, args); } } }, /** * Drag and drop initialization. Sets up the global event handlers * @method _onLoad * @private * @static */ _onLoad: function() { this.init(); Event.on(document, "mouseup", this.handleMouseUp, this, true); Event.on(document, "mousemove", this.handleMouseMove, this, true); Event.on(window, "unload", this._onUnload, this, true); Event.on(window, "resize", this._onResize, this, true); // Event.on(window, "mouseout", this._test); }, /** * Reset constraints on all drag and drop objs * @method _onResize * @private * @static */ _onResize: function(e) { this._execOnAll("resetConstraints", []); }, /** * Lock all drag and drop functionality * @method lock * @static */ lock: function() { this.locked = true; }, /** * Unlock all drag and drop functionality * @method unlock * @static */ unlock: function() { this.locked = false; }, /** * Is drag and drop locked? * @method isLocked * @return {boolean} True if drag and drop is locked, false otherwise. * @static */ isLocked: function() { return this.locked; }, /** * Location cache that is set for all drag drop objects when a drag is * initiated, cleared when the drag is finished. * @property locationCache * @private * @static */ locationCache: {}, /** * Set useCache to false if you want to force object the lookup of each * drag and drop linked element constantly during a drag. * @property useCache * @type boolean * @static */ useCache: true, /** * The number of pixels that the mouse needs to move after the * mousedown before the drag is initiated. Default=3; * @property clickPixelThresh * @type int * @static */ clickPixelThresh: 3, /** * The number of milliseconds after the mousedown event to initiate the * drag if we don't get a mouseup event. Default=1000 * @property clickTimeThresh * @type int * @static */ clickTimeThresh: 1000, /** * Flag that indicates that either the drag pixel threshold or the * mousdown time threshold has been met * @property dragThreshMet * @type boolean * @private * @static */ dragThreshMet: false, /** * Timeout used for the click time threshold * @property clickTimeout * @type Object * @private * @static */ clickTimeout: null, /** * The X position of the mousedown event stored for later use when a * drag threshold is met. * @property startX * @type int * @private * @static */ startX: 0, /** * The Y position of the mousedown event stored for later use when a * drag threshold is met. * @property startY * @type int * @private * @static */ startY: 0, /** * Each DragDrop instance must be registered with the DragDropMgr. * This is executed in DragDrop.init() * @method regDragDrop * @param {DragDrop} oDD the DragDrop object to register * @param {String} sGroup the name of the group this element belongs to * @static */ regDragDrop: function(oDD, sGroup) { if (!this.initialized) { this.init(); } if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } this.ids[sGroup][oDD.id] = oDD; }, /** * Removes the supplied dd instance from the supplied group. Executed * by DragDrop.removeFromGroup, so don't call this function directly. * @method removeDDFromGroup * @private * @static */ removeDDFromGroup: function(oDD, sGroup) { if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } var obj = this.ids[sGroup]; if (obj && obj[oDD.id]) { delete obj[oDD.id]; } }, /** * Unregisters a drag and drop item. This is executed in * DragDrop.unreg, use that method instead of calling this directly. * @method _remove * @private * @static */ _remove: function(oDD) { for (var g in oDD.groups) { if (g && this.ids[g][oDD.id]) { delete this.ids[g][oDD.id]; } } delete this.handleIds[oDD.id]; }, /** * Each DragDrop handle element must be registered. This is done * automatically when executing DragDrop.setHandleElId() * @method regHandle * @param {String} sDDId the DragDrop id this element is a handle for * @param {String} sHandleId the id of the element that is the drag * handle * @static */ regHandle: function(sDDId, sHandleId) { if (!this.handleIds[sDDId]) { this.handleIds[sDDId] = {}; } this.handleIds[sDDId][sHandleId] = sHandleId; }, /** * Utility function to determine if a given element has been * registered as a drag drop item. * @method isDragDrop * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop item, * false otherwise * @static */ isDragDrop: function(id) { return ( this.getDDById(id) ) ? true : false; }, /** * Returns the drag and drop instances that are in all groups the * passed in instance belongs to. * @method getRelated * @param {DragDrop} p_oDD the obj to get related data for * @param {boolean} bTargetsOnly if true, only return targetable objs * @return {DragDrop[]} the related instances * @static */ getRelated: function(p_oDD, bTargetsOnly) { var oDDs = []; for (var i in p_oDD.groups) { for (j in this.ids[i]) { var dd = this.ids[i][j]; if (! this.isTypeOfDD(dd)) { continue; } if (!bTargetsOnly || dd.isTarget) { oDDs[oDDs.length] = dd; } } } return oDDs; }, /** * Returns true if the specified dd target is a legal target for * the specifice drag obj * @method isLegalTarget * @param {DragDrop} the drag obj * @param {DragDrop} the target * @return {boolean} true if the target is a legal target for the * dd obj * @static */ isLegalTarget: function (oDD, oTargetDD) { var targets = this.getRelated(oDD, true); for (var i=0, len=targets.length;i<len;++i) { if (targets[i].id == oTargetDD.id) { return true; } } return false; }, /** * My goal is to be able to transparently determine if an object is * typeof DragDrop, and the exact subclass of DragDrop. typeof * returns "object", oDD.constructor.toString() always returns * "DragDrop" and not the name of the subclass. So for now it just * evaluates a well-known variable in DragDrop. * @method isTypeOfDD * @param {Object} the object to evaluate * @return {boolean} true if typeof oDD = DragDrop * @static */ isTypeOfDD: function (oDD) { return (oDD && oDD.__ygDragDrop); }, /** * Utility function to determine if a given element has been * registered as a drag drop handle for the given Drag Drop object. * @method isHandle * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop handle, false * otherwise * @static */ isHandle: function(sDDId, sHandleId) { return ( this.handleIds[sDDId] && this.handleIds[sDDId][sHandleId] ); }, /** * Returns the DragDrop instance for a given id * @method getDDById * @param {String} id the id of the DragDrop object * @return {DragDrop} the drag drop object, null if it is not found * @static */ getDDById: function(id) { for (var i in this.ids) { if (this.ids[i][id]) { return this.ids[i][id]; } } return null; }, /** * Fired after a registered DragDrop object gets the mousedown event. * Sets up the events required to track the object being dragged * @method handleMouseDown * @param {Event} e the event * @param oDD the DragDrop object being dragged * @private * @static */ handleMouseDown: function(e, oDD) { this.currentTarget = YAHOO.util.Event.getTarget(e); this.dragCurrent = oDD; var el = oDD.getEl(); // track start position this.startX = YAHOO.util.Event.getPageX(e); this.startY = YAHOO.util.Event.getPageY(e); this.deltaX = this.startX - el.offsetLeft; this.deltaY = this.startY - el.offsetTop; this.dragThreshMet = false; this.clickTimeout = setTimeout( function() { var DDM = YAHOO.util.DDM; DDM.startDrag(DDM.startX, DDM.startY); }, this.clickTimeThresh ); }, /** * Fired when either the drag pixel threshol or the mousedown hold * time threshold has been met. * @method startDrag * @param x {int} the X position of the original mousedown * @param y {int} the Y position of the original mousedown * @static */ startDrag: function(x, y) { clearTimeout(this.clickTimeout); if (this.dragCurrent) { this.dragCurrent.b4StartDrag(x, y); this.dragCurrent.startDrag(x, y); } this.dragThreshMet = true; }, /** * Internal function to handle the mouseup event. Will be invoked * from the context of the document. * @method handleMouseUp * @param {Event} e the event * @private * @static */ handleMouseUp: function(e) {
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