📄 dragdrop.js
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* @method addInvalidHandleClass * @param {string} cssClass the class of the elements you wish to ignore */ addInvalidHandleClass: function(cssClass) { this.invalidHandleClasses.push(cssClass); }, /** * Unsets an excluded tag name set by addInvalidHandleType * @method removeInvalidHandleType * @param {string} tagName the type of element to unexclude */ removeInvalidHandleType: function(tagName) { var type = tagName.toUpperCase(); // this.invalidHandleTypes[type] = null; delete this.invalidHandleTypes[type]; }, /** * Unsets an invalid handle id * @method removeInvalidHandleId * @param {string} id the id of the element to re-enable */ removeInvalidHandleId: function(id) { if (typeof id !== "string") { YAHOO.log("id is not a string, assuming it is an HTMLElement"); id = Dom.generateId(id); } delete this.invalidHandleIds[id]; }, /** * Unsets an invalid css class * @method removeInvalidHandleClass * @param {string} cssClass the class of the element(s) you wish to * re-enable */ removeInvalidHandleClass: function(cssClass) { for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) { if (this.invalidHandleClasses[i] == cssClass) { delete this.invalidHandleClasses[i]; } } }, /** * Checks the tag exclusion list to see if this click should be ignored * @method isValidHandleChild * @param {HTMLElement} node the HTMLElement to evaluate * @return {boolean} true if this is a valid tag type, false if not */ isValidHandleChild: function(node) { var valid = true; // var n = (node.nodeName == "#text") ? node.parentNode : node; var nodeName; try { nodeName = node.nodeName.toUpperCase(); } catch(e) { nodeName = node.nodeName; } valid = valid && !this.invalidHandleTypes[nodeName]; valid = valid && !this.invalidHandleIds[node.id]; for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) { valid = !Dom.hasClass(node, this.invalidHandleClasses[i]); } return valid; }, /** * Create the array of horizontal tick marks if an interval was specified * in setXConstraint(). * @method setXTicks * @private */ setXTicks: function(iStartX, iTickSize) { this.xTicks = []; this.xTickSize = iTickSize; var tickMap = {}; for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) { if (!tickMap[i]) { this.xTicks[this.xTicks.length] = i; tickMap[i] = true; } } for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) { if (!tickMap[i]) { this.xTicks[this.xTicks.length] = i; tickMap[i] = true; } } this.xTicks.sort(this.DDM.numericSort) ; }, /** * Create the array of vertical tick marks if an interval was specified in * setYConstraint(). * @method setYTicks * @private */ setYTicks: function(iStartY, iTickSize) { this.yTicks = []; this.yTickSize = iTickSize; var tickMap = {}; for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) { if (!tickMap[i]) { this.yTicks[this.yTicks.length] = i; tickMap[i] = true; } } for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) { if (!tickMap[i]) { this.yTicks[this.yTicks.length] = i; tickMap[i] = true; } } this.yTicks.sort(this.DDM.numericSort) ; }, /** * By default, the element can be dragged any place on the screen. Use * this method to limit the horizontal travel of the element. Pass in * 0,0 for the parameters if you want to lock the drag to the y axis. * @method setXConstraint * @param {int} iLeft the number of pixels the element can move to the left * @param {int} iRight the number of pixels the element can move to the * right * @param {int} iTickSize optional parameter for specifying that the * element * should move iTickSize pixels at a time. */ setXConstraint: function(iLeft, iRight, iTickSize) { this.leftConstraint = iLeft; this.rightConstraint = iRight; this.minX = this.initPageX - iLeft; this.maxX = this.initPageX + iRight; if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); } this.constrainX = true; }, /** * Clears any constraints applied to this instance. Also clears ticks * since they can't exist independent of a constraint at this time. * @method clearConstraints */ clearConstraints: function() { this.constrainX = false; this.constrainY = false; this.clearTicks(); }, /** * Clears any tick interval defined for this instance * @method clearTicks */ clearTicks: function() { this.xTicks = null; this.yTicks = null; this.xTickSize = 0; this.yTickSize = 0; }, /** * By default, the element can be dragged any place on the screen. Set * this to limit the vertical travel of the element. Pass in 0,0 for the * parameters if you want to lock the drag to the x axis. * @method setYConstraint * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize optional parameter for specifying that the * element should move iTickSize pixels at a time. */ setYConstraint: function(iUp, iDown, iTickSize) { this.topConstraint = iUp; this.bottomConstraint = iDown; this.minY = this.initPageY - iUp; this.maxY = this.initPageY + iDown; if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); } this.constrainY = true; }, /** * resetConstraints must be called if you manually reposition a dd element. * @method resetConstraints * @param {boolean} maintainOffset */ resetConstraints: function() { // Maintain offsets if necessary if (this.initPageX || this.initPageX === 0) { // figure out how much this thing has moved var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0; var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0; this.setInitPosition(dx, dy); // This is the first time we have detected the element's position } else { this.setInitPosition(); } if (this.constrainX) { this.setXConstraint( this.leftConstraint, this.rightConstraint, this.xTickSize ); } if (this.constrainY) { this.setYConstraint( this.topConstraint, this.bottomConstraint, this.yTickSize ); } }, /** * Normally the drag element is moved pixel by pixel, but we can specify * that it move a number of pixels at a time. This method resolves the * location when we have it set up like this. * @method getTick * @param {int} val where we want to place the object * @param {int[]} tickArray sorted array of valid points * @return {int} the closest tick * @private */ getTick: function(val, tickArray) { if (!tickArray) { // If tick interval is not defined, it is effectively 1 pixel, // so we return the value passed to us. return val; } else if (tickArray[0] >= val) { // The value is lower than the first tick, so we return the first // tick. return tickArray[0]; } else { for (var i=0, len=tickArray.length; i<len; ++i) { var next = i + 1; if (tickArray[next] && tickArray[next] >= val) { var diff1 = val - tickArray[i]; var diff2 = tickArray[next] - val; return (diff2 > diff1) ? tickArray[i] : tickArray[next]; } } // The value is larger than the last tick, so we return the last // tick. return tickArray[tickArray.length - 1]; } }, /** * toString method * @method toString * @return {string} string representation of the dd obj */ toString: function() { return ("DragDrop " + this.id); }};})();/** * The drag and drop utility provides a framework for building drag and drop * applications. In addition to enabling drag and drop for specific elements, * the drag and drop elements are tracked by the manager class, and the * interactions between the various elements are tracked during the drag and * the implementing code is notified about these important moments. * @module dragdrop * @title Drag and Drop * @requires yahoo,dom,event * @namespace YAHOO.util */// Only load the library once. Rewriting the manager class would orphan // existing drag and drop instances.if (!YAHOO.util.DragDropMgr) {/** * DragDropMgr is a singleton that tracks the element interaction for * all DragDrop items in the window. Generally, you will not call * this class directly, but it does have helper methods that could * be useful in your DragDrop implementations. * @class DragDropMgr * @static */YAHOO.util.DragDropMgr = function() { var Event = YAHOO.util.Event; return { /** * Two dimensional Array of registered DragDrop objects. The first * dimension is the DragDrop item group, the second the DragDrop * object. * @property ids * @type {string: string} * @private * @static */ ids: {}, /** * Array of element ids defined as drag handles. Used to determine * if the element that generated the mousedown event is actually the * handle and not the html element itself. * @property handleIds * @type {string: string} * @private * @static */ handleIds: {}, /** * the DragDrop object that is currently being dragged * @property dragCurrent * @type DragDrop * @private * @static **/ dragCurrent: null, /** * the DragDrop object(s) that are being hovered over * @property dragOvers * @type Array * @private * @static */ dragOvers: {}, /** * the X distance between the cursor and the object being dragged * @property deltaX * @type int * @private * @static */ deltaX: 0, /** * the Y distance between the cursor and the object being dragged * @property deltaY * @type int * @private * @static */ deltaY: 0, /** * Flag to determine if we should prevent the default behavior of the * events we define. By default this is true, but this can be set to * false if you need the default behavior (not recommended) * @property preventDefault * @type boolean * @static */ preventDefault: true, /** * Flag to determine if we should stop the propagation of the events * we generate. This is true by default but you may want to set it to * false if the html element contains other features that require the * mouse click. * @property stopPropagation * @type boolean * @static */ stopPropagation: true, /** * Internal flag that is set to true when drag and drop has been * intialized * @property initialized * @private * @static */ initalized: false, /** * All drag and drop can be disabled. * @property locked * @private * @static */ locked: false, /** * Called the first time an element is registered. * @method init * @private * @static */ init: function() { this.initialized = true; },
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