📄 treeview.js
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/* Copyright (c) 2006, Yahoo! Inc. All rights reserved.Code licensed under the BSD License:http://developer.yahoo.net/yui/license.txtversion: 0.12.0THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIEDWARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR APARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FORANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOTLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESSINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, ORTORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IFADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*/ /** * The treeview widget is a generic tree building tool. * @module treeview * @title TreeView Widget * @requires yahoo * @optional animation * @namespace YAHOO.widget *//** * Contains the tree view state data and the root node. * * @class TreeView * @constructor * @param {string|HTMLElement} id The id of the element, or the element * itself that the tree will be inserted into. */YAHOO.widget.TreeView = function(id) { if (id) { this.init(id); }};YAHOO.widget.TreeView.prototype = { /** * The id of tree container element * @property id * @type String */ id: null, /** * The host element for this tree * @property _el * @private */ _el: null, /** * Flat collection of all nodes in this tree * @property _nodes * @type Node[] * @private */ _nodes: null, /** * We lock the tree control while waiting for the dynamic loader to return * @property locked * @type boolean */ locked: false, /** * The animation to use for expanding children, if any * @property _expandAnim * @type string * @private */ _expandAnim: null, /** * The animation to use for collapsing children, if any * @property _collapseAnim * @type string * @private */ _collapseAnim: null, /** * The current number of animations that are executing * @property _animCount * @type int * @private */ _animCount: 0, /** * The maximum number of animations to run at one time. * @property maxAnim * @type int */ maxAnim: 2, /** * Sets up the animation for expanding children * @method setExpandAnim * @param {string} type the type of animation (acceptable values defined * in YAHOO.widget.TVAnim) */ setExpandAnim: function(type) { if (YAHOO.widget.TVAnim.isValid(type)) { this._expandAnim = type; } }, /** * Sets up the animation for collapsing children * @method setCollapseAnim * @param {string} the type of animation (acceptable values defined in * YAHOO.widget.TVAnim) */ setCollapseAnim: function(type) { if (YAHOO.widget.TVAnim.isValid(type)) { this._collapseAnim = type; } }, /** * Perform the expand animation if configured, or just show the * element if not configured or too many animations are in progress * @method animateExpand * @param el {HTMLElement} the element to animate * @param node {YAHOO.util.Node} the node that was expanded * @return {boolean} true if animation could be invoked, false otherwise */ animateExpand: function(el, node) { if (this._expandAnim && this._animCount < this.maxAnim) { // this.locked = true; var tree = this; var a = YAHOO.widget.TVAnim.getAnim(this._expandAnim, el, function() { tree.expandComplete(node); }); if (a) { ++this._animCount; this.fireEvent("animStart", { "node": node, "type": "expand" }); a.animate(); } return true; } return false; }, /** * Perform the collapse animation if configured, or just show the * element if not configured or too many animations are in progress * @method animateCollapse * @param el {HTMLElement} the element to animate * @param node {YAHOO.util.Node} the node that was expanded * @return {boolean} true if animation could be invoked, false otherwise */ animateCollapse: function(el, node) { if (this._collapseAnim && this._animCount < this.maxAnim) { // this.locked = true; var tree = this; var a = YAHOO.widget.TVAnim.getAnim(this._collapseAnim, el, function() { tree.collapseComplete(node); }); if (a) { ++this._animCount; this.fireEvent("animStart", { "node": node, "type": "collapse" }); a.animate(); } return true; } return false; }, /** * Function executed when the expand animation completes * @method expandComplete */ expandComplete: function(node) { --this._animCount; this.fireEvent("animComplete", { "node": node, "type": "expand" }); // this.locked = false; }, /** * Function executed when the collapse animation completes * @method collapseComplete */ collapseComplete: function(node) { --this._animCount; this.fireEvent("animComplete", { "node": node, "type": "collapse" }); // this.locked = false; }, /** * Initializes the tree * @method init * @parm {string|HTMLElement} id the id of the element that will hold the tree * @private */ init: function(id) { this.id = id; if ("string" !== typeof id) { this._el = id; this.id = this.generateId(id); } /** * When animation is enabled, this event fires when the animation * starts * @event animStart * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing * @parm {String} type the type of animation ("expand" or "collapse") */ this.createEvent("animStart", this); /** * When animation is enabled, this event fires when the animation * completes * @event animComplete * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing * @parm {String} type the type of animation ("expand" or "collapse") */ this.createEvent("animComplete", this); /** * Fires when a node is going to be expanded. Return false to stop * the expand. * @event collapse * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing */ this.createEvent("collapse", this); /** * Fires when a node is going to be collapsed. Return false to stop * the collapse. * @event expand * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing */ this.createEvent("expand", this); this._nodes = []; // store a global reference YAHOO.widget.TreeView.trees[this.id] = this; // Set up the root node this.root = new YAHOO.widget.RootNode(this); }, /** * Returns the tree's host element * @method getEl * @return {HTMLElement} the host element */ getEl: function() { if (! this._el) { this._el = document.getElementById(this.id); } return this._el; }, /** * Renders the tree boilerplate and visible nodes * @method draw */ draw: function() { var html = this.root.getHtml(); this.getEl().innerHTML = html;// document.getElementById('frameFolders').innerHTML = html; this.firstDraw = false; }, /** * Nodes register themselves with the tree instance when they are created. * @method regNode * @param node {Node} the node to register * @private */ regNode: function(node) { this._nodes[node.index] = node; }, /** * Returns the root node of this tree * @method getRoot * @return {Node} the root node */ getRoot: function() { return this.root; }, /** * Configures this tree to dynamically load all child data * @method setDynamicLoad * @param {function} fnDataLoader the function that will be called to get the data * @param iconMode {int} configures the icon that is displayed when a dynamic * load node is expanded the first time without children. By default, the * "collapse" icon will be used. If set to 1, the leaf node icon will be * displayed. */ setDynamicLoad: function(fnDataLoader, iconMode) { this.root.setDynamicLoad(fnDataLoader, iconMode); }, /** * Expands all child nodes. Note: this conflicts with the "multiExpand" * node property. If expand all is called in a tree with nodes that * do not allow multiple siblings to be displayed, only the last sibling * will be expanded. * @method expandAll */ expandAll: function() { if (!this.locked) { this.root.expandAll(); } }, /** * Collapses all expanded child nodes in the entire tree. * @method collapseAll */ collapseAll: function() { if (!this.locked) { this.root.collapseAll(); } }, /** * Returns a node in the tree that has the specified index (this index * is created internally, so this function probably will only be used * in html generated for a given node.) * @method getNodeByIndex * @param {int} nodeIndex the index of the node wanted * @return {Node} the node with index=nodeIndex, null if no match */ getNodeByIndex: function(nodeIndex) { var n = this._nodes[nodeIndex]; return (n) ? n : null; }, /** * Returns a node that has a matching property and value in the data * object that was passed into its constructor. * @method getNodeByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Node} the matching node, null if no match */ getNodeByProperty: function(property, value) { for (var i in this._nodes) { var n = this._nodes[i]; if (n.data && value == n.data[property]) { return n; } } return null; }, /** * Returns a collection of nodes that have a matching property * and value in the data object that was passed into its constructor. * @method getNodesByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Array} the matching collection of nodes, null if no match */ getNodesByProperty: function(property, value) { var values = []; for (var i in this._nodes) { var n = this._nodes[i]; if (n.data && value == n.data[property]) { values.push(n); } } return (values.length) ? values : null; }, /** * Removes the node and its children, and optionally refreshes the * branch of the tree that was affected. * @method removeNode * @param {Node} The node to remove * @param {boolean} autoRefresh automatically refreshes branch if true * @return {boolean} False is there was a problem, true otherwise. */ removeNode: function(node, autoRefresh) { // Don't delete the root node if (node.isRoot()) { return false; } // Get the branch that we may need to refresh var p = node.parent; if (p.parent) { p = p.parent; } // Delete the node and its children this._deleteNode(node); // Refresh the parent of the parent if (autoRefresh && p && p.childrenRendered) { p.refresh(); } return true; }, /** * Deletes this nodes child collection, recursively. Also collapses * the node, and resets the dynamic load flag. The primary use for
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