📄 watchthread.h
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#if !defined(AFX_WATCHTHREAD_H__1EE2B835_F825_11D3_9F3F_000000000000__INCLUDED_)
#define AFX_WATCHTHREAD_H__1EE2B835_F825_11D3_9F3F_000000000000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WatchThread.h : header file
//
class CSerialCom;
/////////////////////////////////////////////////////////////////////////////
// CWatchThread thread
class CWatchThread : public CWinThread
{
DECLARE_DYNCREATE(CWatchThread)
protected:
public:
CWatchThread(); // protected constructor used by dynamic creation
// Attributes
public:
CSerialCom *m_pCom;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWatchThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CWatchThread();
// Generated message map functions
//{{AFX_MSG(CWatchThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WATCHTHREAD_H__1EE2B835_F825_11D3_9F3F_000000000000__INCLUDED_)
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