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📄 矩阵控制器dlg.cpp

📁 本程序的开发环境是VC++,实现的功能是串口通信.
💻 CPP
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// 矩阵控制器Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "矩阵控制器.h"
#include "矩阵控制器Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
	m_csReceive = _T("");
	m_csSend = _T("");
	m_csMon = _T("");
	m_csCam = _T("");
	m_csCam1 = _T("");
	m_csCam2 = _T("");
	m_csTime = _T("");
	m_csDesk = _T("");
	m_csMessage = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	
	m_pCom=new CSerialCom();
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
	DDX_Control(pDX, IDC_BUTTON20, m_Backone2Button);
	DDX_Control(pDX, IDC_BUTTON19, m_Addone2Button);
	DDX_Control(pDX, IDC_BUTTON18, m_Backward2Button);
	DDX_Control(pDX, IDC_BUTTON17, m_Advanced2Button);
	DDX_Control(pDX, IDC_BUTTON8, m_Stop2Button);
	DDX_Control(pDX, IDC_BUTTON5, m_Backone1Button);
	DDX_Control(pDX, IDC_BUTTON4, m_Addone1Button);
	DDX_Control(pDX, IDC_BUTTON3, m_Backward1Button);
	DDX_Control(pDX, IDC_BUTTON2, m_Advanced1Button);
	DDX_Control(pDX, IDC_BUTTON1, m_Stop1Button);
	DDX_Control(pDX, IDC_BUTTON6, m_IntoproButton);
	DDX_Text(pDX, IDC_RECEIVE_EDIT, m_csReceive);
	DDX_Text(pDX, IDC_SEND_EDIT, m_csSend);
	DDX_Text(pDX, IDC_MON_EDIT, m_csMon);
	DDX_Text(pDX, IDC_CAM_EDIT, m_csCam);
	DDX_Text(pDX, IDC_CAM1_EDIT, m_csCam1);
	DDX_Text(pDX, IDC_CAM2_EDIT, m_csCam2);
	DDX_Text(pDX, IDC_TIME_EDIT, m_csTime);
	DDX_Text(pDX, IDC_DESK_EDIT, m_csDesk);
	DDX_Text(pDX, IDC_MESSAGE_EDIT, m_csMessage);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON12, OnButton12)
	ON_BN_CLICKED(IDC_BUTTON7, OnButton7)
	ON_BN_CLICKED(IDC_BUTTON9, OnButton9)
	ON_BN_CLICKED(IDC_BUTTON10, OnButton10)
	ON_BN_CLICKED(IDC_BUTTON11, OnButton11)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
	ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
	ON_BN_CLICKED(IDC_BUTTON13, OnButton13)
	ON_BN_CLICKED(IDC_BUTTON15, OnButton15)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	//为停止1、2设置图标
	HICON hStop = AfxGetApp()->LoadIcon(IDI_STOPBUTTON);
	m_Stop1Button.SetIcon(hStop);
	m_Stop2Button.SetIcon(hStop);

	//为向前1、2设置图标
	HICON hAdvanced = AfxGetApp()->LoadIcon(IDI_ADVANCEDBUTTON);
	m_Advanced1Button.SetIcon(hAdvanced);
	m_Advanced2Button.SetIcon(hAdvanced);

	//为向后1、2设置图标
	HICON hBackward = AfxGetApp()->LoadIcon(IDI_BACKWARDBUTTON);
	m_Backward1Button.SetIcon(hBackward);
	m_Backward2Button.SetIcon(hBackward);

	//为增加1、2设置图标
	HICON hAddone = AfxGetApp()->LoadIcon(IDI_ADDONEBUTTON);
	m_Addone1Button.SetIcon(hAddone);
	m_Addone2Button.SetIcon(hAddone);

	//为后退1、2设置图标
	HICON hBackone = AfxGetApp()->LoadIcon(IDI_BACKONEBUTTON);
	m_Backone1Button.SetIcon(hBackone);
	m_Backone2Button.SetIcon(hBackone);

	//为程控设置图标
	HICON hIntopro = AfxGetApp()->LoadIcon(IDI_INTOPROBUTTON);
	m_IntoproButton.SetIcon(hIntopro);
    
	if(!m_pCom->OpenCom())AfxMessageBox(_T("COM口error!"));
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::OnButton12() 
{
	// TODO: Add your control notification handler code here
	GetDlgItem(IDC_BUTTON1)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON3)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON4)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON5)->EnableWindow(TRUE);
}

void CMyDlg::OnButton7() 
{
	// TODO: Add your control notification handler code here
	GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTON2)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTON3)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTON4)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTON5)->EnableWindow(FALSE);
}

void CMyDlg::OnButton9() 
{
	// TODO: Add your control notification handler code here
    UpdateData();
	char buffer[4];
	buffer[0]='\x01';
	buffer[1]=atoi(m_csMon);
	buffer[2]=atoi(m_csCam);
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %s"),1,m_csMon,m_csCam);
	UpdateData(FALSE);
}

void CMyDlg::OnButton10() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x02';
	buffer[1]=atoi(m_csCam);
	buffer[2]=atoi(m_csDesk);
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %s"),2,m_csCam,m_csDesk);
	UpdateData(FALSE);
}

void CMyDlg::OnButton11() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[6];
	buffer[0]='\x03';
	buffer[1]=atoi(m_csMon);
	buffer[2]=atoi(m_csCam1);
	buffer[3]=atoi(m_csCam2);
	buffer[4]=atoi(m_csTime);
	buffer[5]=buffer[1]+buffer[2]+buffer[3]+buffer[4];
	m_pCom->WriteCommBlock(buffer,6);
	m_csSend.Format(_T("%d %s %s %s %s"),3,m_csMon,m_csCam1,m_csCam2,m_csTime);
	UpdateData(FALSE);
}

void CMyDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x04';
	buffer[1]=atoi(m_csMon);
	buffer[2]='\x00';
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %d"),4,m_csMon,0);
	UpdateData(FALSE);
}

void CMyDlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x04';
	buffer[1]=atoi(m_csMon);
	buffer[2]='\x01';
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %d"),4,m_csMon,1);
	UpdateData(FALSE);
}

void CMyDlg::OnButton3() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x04';
	buffer[1]=atoi(m_csMon);
	buffer[2]='\x02';
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %d"),4,m_csMon,2);
	UpdateData(FALSE);
}

void CMyDlg::OnButton4() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x04';
	buffer[1]=atoi(m_csMon);
	buffer[2]='\x03';
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %d"),4,m_csMon,3);
	UpdateData(FALSE);
}

void CMyDlg::OnButton5() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x04';
	buffer[1]=atoi(m_csMon);
	buffer[2]='\x04';
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %d"),4,m_csMon,4);
	UpdateData(FALSE);
}

void CMyDlg::OnButton13() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x05';
	buffer[1]=atoi(m_csMon);
	buffer[2]=atoi(m_csDesk);
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %s"),5,m_csMon,m_csDesk);
	UpdateData(FALSE);
}

void CMyDlg::OnButton15() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	char buffer[4];
	buffer[0]='\x08';
	buffer[1]=atoi(m_csMon);
	buffer[2]=atoi(m_csDesk);
	buffer[3]=buffer[1]+buffer[2];
	m_pCom->WriteCommBlock(buffer,4);
	m_csSend.Format(_T("%d %s %s"),8,m_csMon,m_csDesk);
	UpdateData(FALSE);
}

void CMyDlg::DisplayString(int m)
{
	if (m == 0x3c)
	{
		m_csReceive = "3c";
		m_csMessage = "准备好了!";
		UpdateData(FALSE);
	}
	if (m == 0xc3)
	{
		m_csReceive = "c3";
		m_csMessage = "还没准备好!";
		UpdateData(FALSE);
	}
	if (m == 0x69)
	{
		m_csReceive = "69";
		m_csMessage = "发送了完整命令!";
		UpdateData(FALSE);
	}
	if (m == 0x96)
	{
		m_csReceive = "96";
		m_csMessage = "没发送了完整命令!";
		UpdateData(FALSE);
	}
}

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