📄 globaldef.h.bak
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//-------------------------------------------------------------------// file name: globaldef.h//// - several constants definition//// - macros have been moved to macros.h, types and structures to// structures.h (see the bottom of this file for #include-s)////-------------------------------------------------------------------#ifndef __GLOBAL_H#define __GLOBAL_H// constant definitions // color and type ranges #define MAXCOLOR 10 #define MAXKIND 3 #define NNODES 100 // number of nodes in the simulation // constants used for position and mobility #define SPACEX 800 // nodes are placed in a rectangle SPACEX X SPACEY #define SPACEY 500 // #define GSIZE 100 //#define GX SPACEX/GSIZE//8 //(SPACEX%GSIZE==0)?(SPACEX/GSIZE):(SPACEX/GSIZE+1) //#define GY SPACEY/GSIZE//5 //(SPACEY%GSIZE==0)?(SPACEY/GSIZE):(SPACEY/GSIZE+1) #define GX (SPACEX%GSIZE==0)?(SPACEX/GSIZE):(SPACEX/GSIZE+1) #define GY (SPACEY%GSIZE==0)?(SPACEY/GSIZE):(SPACEY/GSIZE+1) // constants used for the display #define MX 15 // margins around the display area #define MY 15 // int ndist[NNODES][NNODES]; // message types enum { M_LOWHIGH, // message from lower layer to higher layer M_HIGHLOW, // message from higher layer to lower layer M_NODE, // message from another node M_START, // any more kinds of messages, define them here M_SELF // test message for the application };// other includes...#include "macros.h" // all the macros have been moved to this file#endif
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