📄 gfxincombolist.h
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#ifndef __GFXINCOMBOLIST_H__
#define __GFXINCOMBOLIST_H__
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GfxInComboList.h : header file
//
#define WM_USER_SELENDOK WM_USER+2
/////////////////////////////////////////////////////////////////////////////
// CGfxInComboList window
class CGfxInCombo;
class _CJX_EXT_CLASS CGfxInComboList : public CListBox
{
// Construction
public:
CGfxInComboList();
// Attributes
public:
CGfxInCombo * pCombo;
int iLastSel;
CString csLastItem;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGfxInComboList)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGfxInComboList();
// Generated message map functions
protected:
//{{AFX_MSG(CGfxInComboList)
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GFXINCOMBOLIST_H__B8F997D5_E92B_11D1_86F0_000000000000__INCLUDED_)
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