📄 mediaserverdlg.cpp
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// MediaServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MediaServer.h"
#include "MediaServerDlg.h"
#include "DlgProxy.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//#include "MediaStation.h"
//#include "mediaunicast.h"
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMediaServerDlg dialog
IMPLEMENT_DYNAMIC(CMediaServerDlg, CDialog);
CMediaServerDlg::CMediaServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMediaServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMediaServerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pAutoProxy = NULL;
}
CMediaServerDlg::~CMediaServerDlg()
{
// If there is an automation proxy for this dialog, set
// its back pointer to this dialog to NULL, so it knows
// the dialog has been deleted.
if (m_pAutoProxy != NULL)
m_pAutoProxy->m_pDialog = NULL;
}
void CMediaServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMediaServerDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
DDX_Text(pDX, IDC_STATIONNAME, m_StationName);
DDX_Text(pDX, IDC_MULTIADDRESS, m_MultiAddress);
DDX_Text(pDX, IDC_MULTIPORT, m_MultiPort);
DDX_Text(pDX, IDC_HOSTADDRESS, m_HostAddress);
DDX_Text(pDX, IDC_FORMATFILE, m_FormatFile);
DDX_Text(pDX, IDC_NSCPATH, m_NSCPath);
DDX_Text(pDX, IDC_STREAM, m_Stream);
DDX_Text(pDX, IDC_STREAMALIAS, m_StreamAlias);
DDX_Text(pDX, IDC_VIRTUALPATH, m_VirtualPath);
DDX_Text(pDX, IDC_MAXBANDWIDTH, m_MaxBandWidth);
DDX_Text(pDX, IDC_MAXCLIENTS, m_MaxClients);
}
BEGIN_MESSAGE_MAP(CMediaServerDlg, CDialog)
//{{AFX_MSG_MAP(CMediaServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_CREATEMULTISTATION, OnBnClickedCreatemultistation)
ON_BN_CLICKED(IDC_PLAYSTREAM, OnBnClickedPlaystream)
ON_BN_CLICKED(IDC_STOPSTREAM, OnBnClickedStopstream)
ON_BN_CLICKED(IDC_SETVIRTUALPATH, OnBnClickedSetvirtualpath)
ON_BN_CLICKED(IDC_ADDSTREAM, OnBnClickedAddstream)
ON_BN_CLICKED(IDC_SETUNICAST, OnBnClickedSetunicast)
ON_BN_CLICKED(IDC_DELESTATION, OnBnClickedDelestation)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMediaServerDlg message handlers
BOOL CMediaServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMediaServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMediaServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMediaServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// Automation servers should not exit when a user closes the UI
// if a controller still holds on to one of its objects. These
// message handlers make sure that if the proxy is still in use,
// then the UI is hidden but the dialog remains around if it
// is dismissed.
BOOL CMediaServerDlg::CanExit()
{
// If the proxy object is still around, then the automation
// controller is still holding on to this application. Leave
// the dialog around, but hide its UI.
if (m_pAutoProxy != NULL)
{
ShowWindow(SW_HIDE);
return FALSE;
}
return TRUE;
}
void CMediaServerDlg::OnBnClickedCreatemultistation()
{
// TODO: 在此添加控件通知处理程序代码
//创建多播或实时传播站点,使用时注意连接好网卡的网线,否则会出现“指定的适配器地址无效”的错误信息
//如果创建多播站点,m_FormatFile可以是MP3或其他媒体文件
//如果创建实时传播站点,m_FormatFile必须是一个从Encoder编码器产生的asf格式文件
UpdateData();
mMulticast.ConnectToServer("LOCALHOST");
mMulticast.CreateStation(m_StationName,m_MultiAddress,m_MultiPort,m_HostAddress,m_NSCPath,m_FormatFile);
}
void CMediaServerDlg::OnBnClickedPlaystream()
{
// TODO: 在此添加控件通知处理程序代码
//根据流的别名播放多播站点中已有的流
UpdateData();
mMulticast.ConnectToServer("LOCALHOST");
mMulticast.StartStream(m_StationName,m_StreamAlias);
}
void CMediaServerDlg::OnBnClickedStopstream()
{
// TODO: 在此添加控件通知处理程序代码
//根据流的别名停止播放多播站点中已有中的流
UpdateData();
mMulticast.ConnectToServer("LOCALHOST");
mMulticast.StopStream(m_StationName,m_StreamAlias);
}
void CMediaServerDlg::OnBnClickedSetvirtualpath()
{
// TODO: 在此添加控件通知处理程序代码
//设置站点虚拟目录,多播和点播的流文件必须位于该目录下
UpdateData();
mUnicast.ConnectToServer("LOCALHOST");
mUnicast.CreataVirtualDir(m_VirtualPath);
}
void CMediaServerDlg::OnBnClickedAddstream()
{
// TODO: 在此添加控件通知处理程序代码
//增加流到多播站点或实时传播站点
//增加到多播站点时m_Stream用mms://服务器地址//流文件的格式
//增加到实时传播站点时m_Stream用msbd://Encoder地址的格式
UpdateData();
mMulticast.CreateStream(m_Stream,m_StreamAlias);
}
void CMediaServerDlg::OnBnClickedSetunicast()
{
// TODO: 在此添加控件通知处理程序代码
//设置点播站点参数
UpdateData();
mUnicast.ConnectToServer("LOCALHOST");
mUnicast.SetMaxBandWidth(m_MaxBandWidth);
mUnicast.SetMaxClients(m_MaxClients);
}
void CMediaServerDlg::OnBnClickedDelestation()
{
// TODO: 在此添加控件通知处理程序代码
UpdateData();
mMulticast.ConnectToServer("LOCALHOST");
mMulticast.DeleteStation(m_StationName);
}
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