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📄 effect.java

📁 非常好的java collapse游戏代码
💻 JAVA
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/* * JCollapse - Java Collapse Game * Copyright (C) 2005 Erico Gon鏰lves Rimoli *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. */package sourceforge.net.projects.jcollapse.game.effects;import java.awt.Image;/** * This is an abstract class that must be extended by class do effects in game *  * @author erico * */public abstract class Effect {	private EffectObserver m_EffectObserver;		private boolean m_Stoped = true;	private boolean m_Persistent = true;		public Effect( boolean persistent ) {		setPersistent( persistent );	}		/**	 * Set the EffectObserver that fire Effect events	 * @param effectObserver the EffectObserver object that listen for effect actions	 */	public void SetEffectObserver( EffectObserver effectObserver ) {		m_EffectObserver = effectObserver;	}		/**	 * Remove an EffectObserver that fire Effect events	 */	public void removeEffectObserver() {		m_EffectObserver = null;	}		protected void fireImageEffect( Image image ) {		if( m_EffectObserver != null )			m_EffectObserver.drawImageEffect( image );	}		protected void fireEndImageEffect() {		if( m_EffectObserver != null )			m_EffectObserver.endImageEffect();	}		/**	 * Stop the effect process 	 */	public void stop() {		m_Stoped = true;	}		protected void setRunning( boolean running ) {		m_Stoped = !running;	}		/**	 * If effect is not running, return true	 * @return if effect is not running, return true, otherwise, false	 */	public boolean isStoped() {		return m_Stoped;	}	/**	 * Effects can be persistent or not, in other words, can stay	 * on screen when is over or not	 * @param persistent if true if Effect is persistent on screen, otherwise, false	 */	public void setPersistent( boolean persistent ) {		m_Persistent = persistent;	}		/**	 * Effects can be persistent or not, in other words, can stay	 * on screen when is over or not	 * @return true if Effect is persistent on screen, otherwise, false	 */	public boolean isPersistent() {		return m_Persistent;	}				/**	 * Draw an special effect to screen	 * @param width the width of graphic context	 * @param height the height of graphic context	 */	public abstract void draw( int width, int height );}

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