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📄 bombcolorblock.java

📁 非常好的java collapse游戏代码
💻 JAVA
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/* * JCollapse - Java Collapse Game * Copyright (C) 2005 Erico Gon鏰lves Rimoli *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. */package sourceforge.net.projects.jcollapse.game.blocks;import java.awt.Color;import java.awt.GradientPaint;import java.awt.Graphics2D;import java.awt.image.BufferedImage;import sourceforge.net.projects.jcollapse.engine.block.BombBlock;/** * @author erico * */public class BombColorBlock extends BombBlock implements DisplayableGraphic {	private boolean m_Composite;	private Color m_Color;	private BufferedImage m_BufferedImage;	public BombColorBlock( String name, boolean enable, String nameOfBlockToDestroy, Color color ) {		this( name, enable, nameOfBlockToDestroy, color, true );	}		public BombColorBlock( String name, boolean enable, String nameOfBlockToDestroy, Color color, boolean composite ) {		super( name, enable, nameOfBlockToDestroy );		setComposite( composite );		setColor( color );	}	/**	 * This Block can have gradient fill to display a beautiful image (slow) or	 * plan color image (fast)	 * @return true if component have gradient fill. Plan image, return false	 */	public boolean isComposite() {		return m_Composite;	}	/**	 * This Block can have gradient fill to display a beautiful image (slow) or	 * plan color image (fast)	 * @param composite set true if you plan to use gradient fill	 * To use plan image, set false	 */	public void setComposite( boolean composite ) {		m_Composite = composite;				if( composite )			setColor( getColor() );		else			m_BufferedImage = null;	}		/**	 * Set the Color of this Block	 * @param color the Color for this object	 */	public void setColor( Color color ) {		if( color == null || ( getColor() != null && getColor().equals( color ) ) ) {			return;		}		m_Color = color;				//if composite is true		if( isComposite() ) {			Graphics2D g;			m_BufferedImage = new BufferedImage( 32, 32, BufferedImage.TYPE_4BYTE_ABGR_PRE );			g = (Graphics2D)m_BufferedImage.getGraphics();				g.setPaint( new GradientPaint( 1, 1, getColor().brighter(), 30, 30, getColor().darker() ) );			g.fillRect( 7, 12, 18, 20 );						g.setColor( Color.BLACK );			g.drawLine( 17, 12, 17, 4 );			g.setColor( Color.GRAY );			g.drawLine( 15, 12, 15, 4 );						g.setColor( Color.YELLOW );			g.drawLine( 13, 2, 18, 6 );			g.drawLine( 13, 6, 18, 2 );		}	}		/**	 * Get the Color for this Block	 * @return the color for this Block	 */	public Color getColor() {		return m_Color;	}		/* (non-Javadoc)	 * @see sourceforge.net.projects.jcollapse.game.blocks.PrintableBlock#drawBlock(java.awt.Graphics, int, int, int, int)	 */	public void drawBlock(Graphics2D graphics, int x, int y, int width, int height) {		if( isComposite() ) {			graphics.drawImage( m_BufferedImage, x, y, width, height, null );		} else {			graphics.setColor( getColor() );			graphics.fillRect( x+5, y+12, 14, 15 );						graphics.setColor( Color.BLACK );			graphics.drawLine( x+13, y+12, x+13, y+4 );			graphics.setColor( Color.GRAY );			graphics.drawLine( x+11, y+12, x+11, y+4 );						graphics.setColor( Color.YELLOW );			graphics.drawLine( x+9, y+2, x+14, y+6 );			graphics.drawLine( x+9, y+6, x+14, y+2 );		}	}}

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