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📄 level.java

📁 非常好的java collapse游戏代码
💻 JAVA
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/*
 * JCollapse - Java Collapse Game
 * Copyright (C) 2005 Erico Gon鏰lves Rimoli
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package sourceforge.net.projects.jcollapse.game.levels;

import java.awt.Color;
import java.awt.Image;
import java.util.ArrayList;
import java.util.Collections;

import sourceforge.net.projects.jcollapse.engine.block.Block;

public class Level {
	private String m_Name;
	private String m_Notes;
	
	private Image m_BackgroundImage;
	private Color m_BackgroundColor;
	
	private long m_RollInterval;
	
	private int m_Width;
	private int m_Height;
	
	private ArrayList<Block> m_Blocks = new ArrayList<Block>();
	
	/**
	 * Constructor for Level object
	 */
	public Level() {
	}
	
	/**
	 * Get the Level name
	 * @return the Level name
	 */
	public String getName() {
		return m_Name;
	}
	
	/**
	 * Set the name for Level
	 * @param name the Level name
	 */
	public void setName( String name ) {
		m_Name = name;
	}
	
	/**
	 * Get the level notes
	 * @return the level notes
	 */
	public String getNotes() {
		return m_Notes;
	}
	
	/**
	 * Set the level notes
	 * @param notes the level notes
	 */
	public void setNotes( String notes ) {
		m_Notes = notes;
	}
	
	/**
	 * Get time to roll Block's
	 * @return the time to roll Block's
	 */
	public long getRollInterval() {
		return m_RollInterval;
	}
	
	/**
	 * Set interval to roll Block's 
	 * @param timeInterval the interval to roll Block's
	 */
	public void setRollInterval( long timeInterval ) {
		m_RollInterval = timeInterval;
	}

	/**
	 * Get the quantity of Block's in horizontal
	 * @return the quantity of Block's in horizontal
	 */
	public int getWidth() {
		return m_Width;
	}
	
	/**
	 * Set the quantity of Block's in horizontal
	 * @param width the quantity of Block's in horizontal
	 */

	public void setWidth( int width ) {
		m_Width = width;
	}

	/**
	 * Get the quantity of Block's in vertical
	 * @return the quantity of Block's in vertical
	 */

	public int getHeight() {
		return m_Height;
	}

	/**
	 * Set the quantity of Block's in vertical
	 * @param height the quantity of Block's in vertical
	 */
	public void setHeight( int height ) {
		m_Height = height;
	}
	
	/**
	 * Change the size of level<br>
	 * Example:<br>
	 * You can have 10 Block's in horizontal (width) and <br>
	 * you can have 15 Block's in vertical (height) <br>
	 * TOTAL: 10x15=150 Block's
	 * @param width quantity of horizontal Block's
	 * @param height quantity of vertical Block's
	 */
	public void setSize( int width, int height ) {
		setWidth( width );
		setHeight( height );
	}
	
	/**
	 * Add a new block to the current Level
	 * @param block the Block object
	 */
	public void addBlock( Block block ) {
		m_Blocks.add( block );
	}
	
	/**
	 * Clear all block's in current level 
	 */
	public void clearBlocks() {
		m_Blocks.clear();
	}
	
	/**
	 * Get Block in specified index
	 * @param index the index to get Block
	 * @return the Block object
	 */
	public Block getBlock( int index ) {
		return m_Blocks.get( index );
	}
	
	/**
	 * Quantity of Blocks in current level
	 * @return the quantity of Blocks in current level
	 */
	public int countBlocks() {
		return m_Blocks.size();
	}
	
	/**
	 * Get the background image
	 * @return Image object of background (null for none)
	 */
	public Image getBackgroundImage() {
		return m_BackgroundImage;
	}
	
	/**
	 * Set the background image
	 * @param image the Image object for background or null if none is set
	 */
	public void setBackgroundImage( Image image ) {
		m_BackgroundImage = image;
	}
	
	/**
	 * Get the background color.
	 * @return the background color or null if none is set
	 */
	public Color getBackgroundColor() {
		return m_BackgroundColor;
	}
	
	/**
	 * Set the background color. ImageBackground ovewrite this property
	 * @param color the Color object or null if none is set
	 */
	public void setBackgroundColor( Color color ) {
		m_BackgroundColor = color;
	}
	
	/**
	 * Randomize blocks in this level.
	 */
	public void randomize() {
		Collections.shuffle( m_Blocks );
	}
}

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