📄 gamecontrol.java
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/* * JCollapse - Java Collapse Game * Copyright (C) 2005 Erico Gon鏰lves Rimoli * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */package sourceforge.net.projects.jcollapse.game.components;import java.io.Serializable;import java.util.ArrayList;/** * GameControl control the score, level, etc... * @author erico */public class GameControl implements Serializable { private transient int m_Level = -1; private transient int m_Score = -1; private int m_HighLevel = -1; private int m_HighScore = -1; private transient ArrayList<GameControlListener> m_GameControlListener; /** * Constructor for GameControl */ public GameControl() { initializeComponents(); } private void initializeComponents() { m_GameControlListener = new ArrayList<GameControlListener>(1); } /** * Add a new GameControlListener that listen for events in this control * @param gameControlListener GameControlListener object */ public void addGameControlListener( GameControlListener gameControlListener ) { m_GameControlListener.add( gameControlListener ); } /** * Remove GameControlListener that listen for events in this control * @param gameControlListener the GameControlListener object * @return true if GameControlListener is removed */ public boolean removeGameControlListener( GameControlListener gameControlListener ) { return m_GameControlListener.remove( gameControlListener ); } /** * Reset score and level values */ public void reset() { setLevel( 0 ); setScore( 0 ); } /** * Reset all values including high score and high level */ public void resetAll() { reset(); m_HighLevel = 0; m_HighScore = 0; } /** * Get the current level * @return the current level */ public int getLevel() { return m_Level; } /** * Set the current level * @param currentLevel the current level */ public void setLevel( int currentLevel ) { m_Level = currentLevel; fireLevelChanged( m_Level ); if( m_Level > m_HighLevel ) { m_HighLevel = m_Level; fireHighLevelChanged( m_HighLevel ); } } /** * Add level like this: setCurrentLevel( getCurrentLevel() + 1 ); */ public void addLevel() { setLevel( getLevel() + 1 ); } /** * Get the score * @return the score */ public int getScore() { return m_Score; } /** * Add score * @param score score to be added * @return the new score */ public int addScore( int score ) { setScore( getScore() + score ); return getScore(); } /** * Set the score * @param score the score */ public void setScore( int score ) { m_Score = score; fireScoreChanged( score ); if( m_Score > m_HighScore ) { m_HighScore = m_Score; fireHighScoreChanged( m_HighScore ); } } private void fireScoreChanged( int newScore ) { for( GameControlListener l : m_GameControlListener ) l.scoreChanged( newScore ); } private void fireLevelChanged( int newLevel ) { for( GameControlListener l : m_GameControlListener ) l.levelChanged( newLevel ); } private void fireHighScoreChanged( int newHighScore ) { for( GameControlListener l : m_GameControlListener ) l.highScoreChanged( newHighScore ); } private void fireHighLevelChanged( int newHighLevel ) { for( GameControlListener l : m_GameControlListener ) l.highLevelChanged( newHighLevel ); }}
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