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📄 gamecontrol.java

📁 非常好的java collapse游戏代码
💻 JAVA
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/* * JCollapse - Java Collapse Game * Copyright (C) 2005 Erico Gon鏰lves Rimoli *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. */package sourceforge.net.projects.jcollapse.game.components;import java.io.Serializable;import java.util.ArrayList;/** * GameControl control the score, level, etc...  * @author erico */public class GameControl implements Serializable {	private transient int m_Level = -1;	private transient int m_Score = -1;		private int m_HighLevel = -1;	private int m_HighScore = -1;		private transient ArrayList<GameControlListener> m_GameControlListener;	/**	 * Constructor for GameControl 	 */	public GameControl() {		initializeComponents();	}		private void initializeComponents() {		m_GameControlListener = new ArrayList<GameControlListener>(1);	}		/**	 * Add a new GameControlListener that listen for events in this control	 * @param gameControlListener GameControlListener object	 */	public void addGameControlListener( GameControlListener gameControlListener ) {		m_GameControlListener.add( gameControlListener );	}		/**	 * Remove GameControlListener that listen for events in this control	 * @param gameControlListener the GameControlListener object	 * @return true if GameControlListener is removed	 */	public boolean removeGameControlListener( GameControlListener gameControlListener ) {		return m_GameControlListener.remove( gameControlListener );	}		/**	 * Reset score and level values	 */	public void reset() {		setLevel( 0 );		setScore( 0 );	}		/**	 * Reset all values including high score and high level	 */	public void resetAll() {		reset();		m_HighLevel = 0;		m_HighScore = 0;	}		/**	 * Get the current level	 * @return the current level	 */	public int getLevel() {		return m_Level;	}		/**	 * Set the current level	 * @param currentLevel the current level	 */	public void setLevel( int currentLevel ) {		m_Level = currentLevel;		fireLevelChanged( m_Level );				if( m_Level > m_HighLevel ) {			m_HighLevel = m_Level;			fireHighLevelChanged( m_HighLevel );		}	}		/**	 * Add level like this: setCurrentLevel( getCurrentLevel() + 1 );	 */	public void addLevel() {		setLevel( getLevel() + 1 );	}		/**	 * Get the score	 * @return the score	 */	public int getScore() {		return m_Score;	}		/**	 * Add score	 * @param score score to be added	 * @return the new score	 */	public int addScore( int score ) {		setScore( getScore() + score );		return getScore();	}		/**	 * Set the score	 * @param score the score	 */	public void setScore( int score ) {		m_Score = score;		fireScoreChanged( score );				if( m_Score > m_HighScore ) {			m_HighScore = m_Score;			fireHighScoreChanged( m_HighScore );		}	}		private void fireScoreChanged( int newScore ) {		for( GameControlListener l : m_GameControlListener )			l.scoreChanged( newScore );	}		private void fireLevelChanged( int newLevel ) {		for( GameControlListener l : m_GameControlListener )			l.levelChanged( newLevel );	}		private void fireHighScoreChanged( int newHighScore ) {		for( GameControlListener l : m_GameControlListener )			l.highScoreChanged( newHighScore );	}		private void fireHighLevelChanged( int newHighLevel ) {		for( GameControlListener l : m_GameControlListener )			l.highLevelChanged( newHighLevel );	}}

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