⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 playlist.java

📁 非常好的java collapse游戏代码
💻 JAVA
字号:
/*
 * JCollapse - Java Collapse Game
 * Copyright (C) 2005 Erico Gon鏰lves Rimoli
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package sourceforge.net.projects.jcollapse.engine.sound;

import java.util.Collection;
import java.util.TreeMap;

/**
 * Store a PlayList of Sound's and manage this
 * @author erico
 */
public class PlayList {
	private TreeMap<String, Sound> m_PlayList = new TreeMap<String, Sound>();
	
	/**
	 * Constructor for PlayList
	 */
	public PlayList() {
	}
	
	/**
	 * Add a new Sound to PlayList
	 * @param name the name of Sound
	 * @param sound the Sound
	 */
	public void addSound( String name, Sound sound ) {
		m_PlayList.put( name, sound );
	}
	
	/**
	 * Get the Sound
	 * @param name the name of Sound
	 * @return the Sound by name
	 */
	public Sound getSound( String name ) {
		return m_PlayList.get( name );
	}
	
	/**
	 * Return a collection of sounds stored in PlayList
	 * @return a collection of sounds stored in PlayList
	 */
	public Collection<Sound> getSoundCollection() {
		return m_PlayList.values();
	}
	
	/**
	 * Remove the Sound from PlayList
	 * @param name the name of Sound
	 * @return the removed Sound
	 */
	public Sound removeSound( String name ) {
		return m_PlayList.remove( name );
	}
	
	/**
	 * Clear the playlist
	 */
	public void clear() {
		m_PlayList.clear();
	}
	
	/**
	 * The size of PlayList
	 * @return the size of PlayList
	 */
	public int size() {
		return m_PlayList.size();
	}
	
	/**
	 * Play Sound by name
	 * @param name name of Sound
	 */
	public void play( String name ) {
		getSound( name ).play();
	}

	/**
	 * Pause Sound by name
	 * @param name name of Sound
	 */
	public void pause( String name ) {
		getSound( name ).pause();
	}
	
	/**
	 * Dispause the game
	 * @param name name of Sound
	 */
	public void resume( String name ) {
		getSound( name ).resume();
	}
	
	/**
	 * Stop Sound by name
	 * @param name name of Sound
	 */
	public void stop( String name ) {
		getSound( name ).stop();
	}
	
	/**
	 * Play sound in loop mode
	 * @param name the Sound name
	 * @param loop enable or not the loop mode
	 */
	public void setLoop( String name, boolean loop ) {
		getSound( name ).setLoop( loop );
	}
	
	/**
	 * Initialize Sound system
	 * @param name the name of the Sound
	 * @throws SoundException fired when a Sound initialization exception occur
	 */
	public void initialize( String name ) throws SoundException {
		getSound( name ).initialize();
	}
	
	/**
	 * Stop playback and release resources used by Sound
	 * @param name the name of sound
	 */
	public void release( String name ) {
		getSound( name ).release();
	}
	
	/**
	 * Stop all playback and release all resources used by Sound's
	 */
	public void release() {
		for( Sound s : m_PlayList.values() )
			if( s.isInitialized() )
				s.release();
	}
	
	/**
	 * Initilize all Sound's
	 * @throws SoundException fired when any SoundException occurs
	 */
	public void initialize() throws SoundException {
		for( Sound s : m_PlayList.values() )
			s.initialize();
	}
	
	/**
	 * Get information about sound initialization. If Sound is ready to
	 * play, return true
	 * @param name the Sound name
	 * @return return true if Sound is ready to play
	 */
	public boolean isInitialized( String name ) {
		return getSound( name ).isInitialized();
	}
	
	/**
	 * If all Sound's are initializad, return true. Initialized means that Sound is
	 * ready to be played
	 * @return true if all Sound's are ready to be played
	 */
	public boolean isInitialized() {
		for( Sound s : m_PlayList.values() )
			if( !s.isInitialized() )
				return false;
		
		return true;
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -