📄 simpleblock.java
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/*
* JCollapse - Java Collapse Game
* Copyright (C) 2005 Erico Gon鏰lves Rimoli
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package sourceforge.net.projects.jcollapse.engine.block;
import java.util.Arrays;
import sourceforge.net.projects.jcollapse.engine.board.Board;
public abstract class SimpleBlock extends AbstractBlock {
private int m_MinToRemove;
private static int m_Visited[][] = null;
private static int m_LastGeneratedVisitedValue;
/**
* IMPORTANT:<br>
* Prefer to use this construtor because this class initialize internal array
* with width and height values. You get more agility in first call to the
* touched method.
* @param name the name of Block
* @param enable Block are enabled or not
* @param minToRemove minimum amount of blocks that can be considered to be removed when
* user touch the Board
* @param width the width of Board to initialize internal array
* @param height the height of Board to initialize internal array
*/
public SimpleBlock( String name, boolean enable, int minToRemove, int width, int height ) {
this( name, enable, minToRemove );
initializeVisitedArr( width, height );
}
/**
* Initialize this class.
* @param name the name of Block
* @param enable the Block can be enabled or not
* @param minToRemove minimum amount of Block's that can be considered to be removed when
* user touch the Board
*/
public SimpleBlock( String name, boolean enable, int minToRemove ) {
super( name, enable );
setMinBlocksToRemove( minToRemove );
}
/**
* The minimum amount of Block's that can be considered to be removed when user touch the Board
* @return minimum amount of Block's that can be considered to be removed when user touch the Board
*/
public int getMinBlocksToRemove() {
return m_MinToRemove;
}
/**
* Set the minimum amount of Block's that game can remove from Board. If
* minimim amount of Block are affected, nothing happens
* @param minimum the minimum amount of Block's that can be removed from Board
*/
public void setMinBlocksToRemove( int minimum ) {
m_MinToRemove = minimum;
}
/* (non-Javadoc)
* @see sourceforge.net.projects.jcollapse.engine.board.Block#touched(int, int, sourceforge.net.projects.jcollapse.engine.board.Board)
*/
public int touched( int x, int y, Board board ) {
int visitValue;
int markedBlocks;
if( !isEnabled() )
return 0;
initializeVisitedArr( board.getBoardWidth(), board.getBoardHeight() );
visitValue = getNextVisitedValue();
Block block = board.getBlock( x, y );
if( getMinBlocksToRemove() > 0 && ( markedBlocks = markBlocks( x, y, block, board, visitValue ) ) >= getMinBlocksToRemove() ) {
removeMarkedBlocks( board, m_Visited, visitValue );
return markedBlocks;
}
return 0;
}
/**
* These algorithm mark all Blocks that can be removed with a code that chance each
* time that this method run.
*/
private int markBlocks( int x, int y, Block block, Board board, int visitValue ) {
if( board.getBlock( x, y ) != block )
return 0;
int ret = 1;
m_Visited[x][y] = visitValue;
//remove left
if( x > 0 && m_Visited[x-1][y] != visitValue )
ret += markBlocks( x - 1, y, block, board, visitValue );
//remove top
if( y < board.getBoardHeight() - 1 && m_Visited[x][y+1] != visitValue )
ret += markBlocks( x, y + 1, block, board, visitValue );
//remove right
if( x < board.getBoardWidth() - 1 && m_Visited[x+1][y] != visitValue )
ret += markBlocks( x+1, y, block, board, visitValue );
//remove button
if( y > 0 && m_Visited[x][y-1] != visitValue )
ret += markBlocks( x, y - 1, block, board, visitValue );
return ret;
}
private void initializeVisitedArr( int width, int height ) {
if( m_Visited == null ||
m_Visited.length != width ||
m_Visited[0].length != height ||
m_LastGeneratedVisitedValue == Integer.MAX_VALUE )
{
m_LastGeneratedVisitedValue = Integer.MIN_VALUE;
m_Visited = new int[width][height];
for( int i = 0; i < m_Visited.length; i++ )
Arrays.fill( m_Visited[i], m_LastGeneratedVisitedValue );
}
}
/**
* Get the next visited value
* @return the next visited value
*/
private int getNextVisitedValue() {
return ( ++m_LastGeneratedVisitedValue );
}
/**
* Remove Block's marked to be removed
* @param board the Board object
* @param visitedArr the visited Array Object
* @param visitValue the value seted for visitValue
*/
private void removeMarkedBlocks( Board board, int visitedArr[][], int visitValue ) {
for( int x = 0; x < visitedArr.length; x++ )
for( int y = 0; y < visitedArr[x].length; y++ )
if( visitedArr[x][y] == visitValue )
board.clearBlock( x, y );
}
}
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