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📄 party.pwn

📁 GTA SAMP
💻 PWN
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#define COLOR_YELLOW 0xFFFFFF00
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA

#include <a_samp>

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_DARKRED 0xAA993333

forward SetPlayerRandomSpawn(playerid);

new RacePos[100];
new Racing[100];
new UsedTime[100];
new PlayerCheckpoint[100];
new Max_Race_Checkpoints[100];
new RaceName[100][40];
new PlayerVehicle[100];
new Leave[100];
new Float:PP[100][3];
new BuyingVehicle[100];
new gPlayerName[MAX_PLAYERS][MAX_PLAYER_NAME];
new Float:TelePos[MAX_PLAYERS][6];

new Float:gPlayerSpawns[20][3] = {
{-2322.0549,-1642.8920,483.7031},
{-2322.7957,-1633.2157,483.7031},
{-2334.2141,-1630.1287,483.7019},
{-2341.1689,-1617.4656,483.6934},
{-2333.5391,-1605.5143,483.7260},
{-2331.4568,-1589.1626,483.6739},
{-2315.8369,-1602.4508,483.8932},
{-2306.5674,-1614.3538,483.8746},
{-2297.4663,-1625.9435,483.7693},
{-2292.3601,-1642.2018,483.6408},
{-2340.1316,-1635.2090,483.7031},
{-2336.6370,-1650.2369,483.7031},
{-2326.5286,-1663.8792,483.4105},
{-2313.8933,-1676.6284,482.4492},
{-2299.8877,-1685.3866,482.8250},
{-2293.0471,-1668.6022,482.9759},
{-2280.1477,-1681.8484,481.4114},
{-2261.6379,-1695.9274,480.4292},
{-2248.3677,-1707.7699,480.2510},
{-2260.2224,-1738.1313,487.4398}
};

new gSpeedo[MAX_PLAYERS];

#define Swim 1
#define Climb 2

enum pInfo
{
	pAdmin,
};

new PlayerInfo[MAX_PLAYERS][pInfo];

enum CheckpointsInfos
{
	 Float:Area_X_min,
	 Float:Area_Y_min,
	 Float:Area_X_max,
	 Float:Area_Y_max,
	 Float:X,
	 Float:Y,
	 Float:Z,
	 Float:Size,
	 Code
}

new Checkpoints[][CheckpointsInfos] =
{
    {-1653.1918,1240.0662,-1641.0389,1366.1766,-1642.7905,1308.6926,7.0283,4.0,Swim},
    {2406.67,-1740.00,2520.00,-1653.33,2508.8918,-1680.0179,13.5469,3.0,Climb}
};

enum RaceInfos
{
	Float:Race_X,
	Float:Race_Y,
	Float:Race_Z,
	Float:Race_Size
}

new SwimRaceCheckpoints[][RaceInfos] =
{
    {-1634.0348,1316.4496,-0.2639,4.0},
    {-1600.9899,1316.7117,-0.9541,4.0},
    {-1605.0488,1326.6338,-0.6951,4.0},
    {-1623.2435,1336.1388,-0.3587,4.0},
    {-1616.8738,1349.9258,-0.6762,4.0},
    {-1582.2592,1340.5729,-0.7069,4.0},
    {-1538.8409,1350.0507,-0.9505,4.0},
    {-1506.9891,1375.1693,3.7691,4.0}
};

new ClimbRaceCheckpoints[][RaceInfos] =
{
   {2515.4912,-1677.0439,13.9094,3.0},
   {2520.1533,-1695.2303,18.8929,3.0},
   {2505.6648,-1695.5879,17.9575,3.0},
   {2507.8804,-1719.9810,18.5821,3.0},
   {2499.7742,-1704.1531,21.5095,3.0},
   {2526.7126,-1679.4686,19.9302,3.0},
   {2526.9678,-1659.2706,20.1221,3.0},
   {2517.0115,-1644.3138,19.1339,3.0},
   {2498.9216,-1641.1895,18.4940,3.0},
   {2485.9055,-1647.4132,17.7824,3.0},
   {2468.8857,-1641.2837,18.4245,3.0},
   {2450.8066,-1638.2264,18.3506,3.0}
};

main()
{
    print("\n------------------------------------------");
	print("    巴比伦之恋  V1.3                        ");
	print("       Created by CNH.FA[China] and [Cn]ACCA");
	print("       QQ:CNH.FA[China] 290594927           ");
	print("       QQ:[Cn]ACCA 236969324                ");
	print("       发现任何BUG可以联系作者              ");
	print("------------------------------------------\n");
}

public OnPlayerConnect(playerid)
{

    SendClientMessage(playerid, 0xFFFFFFAA, " 欢迎来到这个巴比伦之恋 V1.3 ~地图由 CNH.FA[China] 和 [Cn]ACCA 制作");
    SendClientMessage(playerid, COLOR_BLUE, " 首先打  /rule  查看应该遵守的规则,否则后果自负");
    SendClientMessage(playerid, COLOR_BLUE, " 其次   /help  查看有关这个地图的帮助!");
    SendClientMessage(playerid, COLOR_BLUE, " 此地图严禁作弊!!!也不需要作弊,一旦发现有作弊嫌疑者请PM管理员");
    SendClientMessage(playerid, 0xFFFFFF, " 祝你获得这个游戏的乐趣!");
    GivePlayerMoney(playerid, 10000);
    SetPlayerColor(playerid,0xFFFFFF00);
    new welcome[256];
	GetPlayerName(playerid,gPlayerName[playerid], MAX_PLAYER_NAME);
	format(welcome,sizeof(welcome),"~w~Welcome ~y~%s~n~~w~to ~r~Love in Babylon~w~ map!",gPlayerName[playerid]);
	GameTextForPlayer(playerid,welcome,5000,5);
    RacePos[playerid] = Racing[playerid] = UsedTime[playerid] = PlayerCheckpoint[playerid] = Max_Race_Checkpoints[playerid] = RaceName[playerid][0] = PlayerVehicle[playerid] = Leave[playerid] = BuyingVehicle[playerid] = 0;
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	new string[256];
	new Float:fMinutes;
    new Minutes;
   	new Seconds;
   	new finishedin = UsedTime[playerid];
   	if(finishedin){
   	fMinutes = finishedin/60;
   	Minutes = floatround(fMinutes, floatround_floor);
   	Seconds = finishedin-(Minutes*60);}
	if(Racing[playerid])
	{
	   if(RacePos[playerid] == Max_Race_Checkpoints[playerid]-1)
	   {
          DisablePlayerCheckpoint(playerid);
		  format(string,256," %s使用时间%d分%d秒完成了%s!",ReturnPlayerName(playerid),Minutes,Seconds,RaceName[playerid]);
		  SendClientMessageToAll(COLOR_YELLOW,string);
		  BestTimeUpdate(playerid,RaceName[playerid]);
		  RacePos[playerid] = Racing[playerid] = UsedTime[playerid] = Max_Race_Checkpoints[playerid] = RaceName[playerid][0] = 0;
	   }
	   else
	   {
		  RacePos[playerid]++;
		  DisablePlayerCheckpoint(playerid);
		  switch(Max_Race_Checkpoints[playerid])
		  {
			 case sizeof(SwimRaceCheckpoints):SetPlayerCheckpoint(playerid,SwimRaceCheckpoints[RacePos[playerid]][Race_X],SwimRaceCheckpoints[RacePos[playerid]][Race_Y],SwimRaceCheckpoints[RacePos[playerid]][Race_Z],SwimRaceCheckpoints[RacePos[playerid]][Race_Size]);
			 case sizeof(ClimbRaceCheckpoints):SetPlayerCheckpoint(playerid,ClimbRaceCheckpoints[RacePos[playerid]][Race_X],ClimbRaceCheckpoints[RacePos[playerid]][Race_Y],ClimbRaceCheckpoints[RacePos[playerid]][Race_Z],ClimbRaceCheckpoints[RacePos[playerid]][Race_Size]);
		  }
		  format(string,256,"~w~%d/%d",RacePos[playerid],Max_Race_Checkpoints[playerid]);
		  GameTextForPlayer(playerid,string,5000,6);
	   }
	return 1;
	}
	switch(GetPlayerCheckpoint(playerid))
	{
	   case Swim:SendClientMessage(playerid,COLOR_YELLOW," 输入/swim s开始比赛.");
	   case Climb:SendClientMessage(playerid,COLOR_YELLOW," 输入/climb s开始比赛.");
	}
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerFacingAngle(playerid,0.0);
	SetPlayerPos(playerid,-2314.3652,-1651.1600,483.7031);
	SetPlayerCameraPos(playerid,-2317.5166,-1646.0105,483.7031);
	SetPlayerCameraLookAt(playerid,-2314.3652,-1651.1600,483.7031);
	PlayerPlaySound(playerid, 1185, 99, 99, 99);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerHealth(playerid, 100);//立即出生2
    SetPlayerInterior(playerid,0);
    GameTextForPlayer(playerid,"Enjoy your stay, and have fun!",3,1);
    GetMaxPlayers();
    SetWorldTime(08);
    GivePlayerWeapon(playerid, 4, 0);
    GivePlayerWeapon(playerid, 43, 10000);
    PlayerPlaySound(playerid, 1186, 99, 99, 99);
	new name[256];
	GetPlayerName(playerid, name, sizeof(name));
	SendClientMessage(playerid, COLOR_RED, " /tele查看可用的指令!");
	RacePos[playerid] = Racing[playerid] = UsedTime[playerid] = PlayerCheckpoint[playerid] = Max_Race_Checkpoints[playerid] = RaceName[playerid][0] = 0;
    SetPlayerRandomSpawn(playerid);
    return 1;
}

//---------------------随机出生系统--------------------
public SetPlayerRandomSpawn(playerid)
{
               new rand = random(sizeof(gPlayerSpawns));
               SetPlayerPos(playerid, gPlayerSpawns[rand][0], gPlayerSpawns[rand][1], gPlayerSpawns[rand][2]);
        return 1;
}
//-----------------------END-----------------

public OnPlayerDeath(playerid, killerid, reason)
{
	new name[256];
	GetPlayerName(playerid, name, sizeof(name));
	SendDeathMessage(killerid, playerid, reason);
	SpawnPlayer(playerid);//立即出生1
 	return 1;
}

//--------------防抢车--------------------------
public OnPlayerStateChange(playerid, newstate, oldstate)
{
 switch (newstate){

  case PLAYER_STATE_ONFOOT:
  {
   PlayerVehicle[playerid] = -1;
  }
  case PLAYER_STATE_DRIVER:
  {
   PlayerVehicle[playerid] = GetPlayerVehicleID(playerid);
   for(new i=0; i<MAX_PLAYERS; i++) {
    if (PlayerVehicle[playerid] == PlayerVehicle[i] && playerid != i) {
     RemovePlayerFromVehicle(i);
     GameTextForPlayer(i,"~r~You Got Jacked!!!",5000,5);
     SendClientMessage(i,0x0066CCFF,"抢车BUG发生 你被挤下车~~");
    }
   }
   switch(PlayerVehicle[playerid])
   {
	  case 119..150:if(BuyingVehicle[playerid])Leave[playerid] = 1;
   }
  }
 }
 return 1;
}

public OnPlayerCommandText(playerid,cmdtext[])
{
		if(strcmp(cmdtext,"/comingsoon",true)==0)
		{
			SendClientMessage(playerid,COLOR_GREY," 这些东西是下个版本要加上去的:");
			SendClientMessage(playerid,COLOR_GREY," 1.在线GM求助系统");
			SendClientMessage(playerid,COLOR_GREY," 2.保密,给玩家们一个惊喜");
		return 1;
		}

		if(strcmp(cmdtext,"/p1",true)==0)
		{
			SendClientMessage(playerid,COLOR_GREEN," 游戏恢复正常了!");
			TogglePlayerControllable(playerid, 1);
			SetPlayerColor(playerid,COLOR_WHITE);
		return 1;
		}
		if(strcmp(cmdtext,"/pause",true)==0)
		{
			SendClientMessage(playerid,COLOR_GREEN,"---------------------------------------");
			SendClientMessage(playerid,COLOR_GREEN,"| 游戏暂停!");
			SendClientMessage(playerid,COLOR_GREEN,"| 输入/p1恢复!");
			SendClientMessage(playerid,COLOR_GREEN,"| 或者你可以使用其他方法,");
			SendClientMessage(playerid,COLOR_GREEN,"| 按Esc键");
			SendClientMessage(playerid,COLOR_GREEN,"---------------------------------------");
			TogglePlayerControllable(playerid, 0);
			SetPlayerColor(playerid,COLOR_ORANGE);
		return 1;
		}
		if(strcmp(cmdtext,"/cls",true)==0)
		{
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
   SendClientMessage(playerid,COLOR_GREY," ");
		return 1;
		}
	if (strcmp(cmdtext, "/lock", true)==0)
		{
			if(IsPlayerInAnyVehicle(playerid))

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