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📄 simplegridcontainer.cpp

📁 Symbian S60 2nd Grid example
💻 CPP
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/**
* 
* @brief Definition of CSimpleGridContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "SimpleGridContainer.h"

// System includes
#include <SimpleGrid.rsg> // R_SIMPLEGRID_GAMES_GRID, R_ICON_FILE_NAME

// User includes
#include "SimpleGridGamesGrid.h"//CSimpleGridGamesGrid

// CONSTANTS

// #defined as DLL cannot contain writable static data
#define KGridPosition TPoint(0,0)

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a grid and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/		
void CSimpleGridContainer::ConstructL(const TRect& aRect)
	{
	CreateWindowL();

	// Construct the grid
	iGamesGrid = new (ELeave)CSimpleGridGamesGrid;
	iGamesGrid->SetContainerWindowL(*this);
	iGamesGrid->ConstructL(R_SIMPLEGRID_GAMES_GRID, R_ICON_FILE_NAME);
	
	// Observe the grid
	iGamesGrid->SetListBoxObserver(this);
	
	SetRect(aRect);
	ActivateL();
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleGridContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleGridContainer
*/
CSimpleGridContainer* CSimpleGridContainer::NewL(const TRect& aRect)
	{
	CSimpleGridContainer* self = CSimpleGridContainer::NewLC(aRect);
	CleanupStack::Pop(self);
	return self;
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleGridContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleGridContainer
*/
CSimpleGridContainer* CSimpleGridContainer::NewLC(const TRect& aRect)
	{
	CSimpleGridContainer* self = new (ELeave) CSimpleGridContainer;
	CleanupStack::PushL(self);
	self->ConstructL(aRect);
	return self;
	}

/** 
* Destructor.  Frees up memory for the iGamesGrid.
*/
CSimpleGridContainer::~CSimpleGridContainer()
	{
	delete iGamesGrid;
	}

/**
*	
* Called by framework when the view size is changed.  Resizes the
* iGamesGrid accordingly.
*
*/
void CSimpleGridContainer::SizeChanged()
	{
	// Do not use MinimumSize() here as it does not work when scrolling
	// through the grid
	if (iGamesGrid)
		{
		iGamesGrid->SetExtent (KGridPosition,Rect().Size());
		}
	}

/**
* Called by the framework in compound controls	
* @return The number of controls in this CSimpleGridContainer
*/
TInt CSimpleGridContainer::CountComponentControls() const
	{
	return 1; // return number of controls inside this container
	}

/**
* Called by the framework in compound controls	
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CSimpleGridContainer::ComponentControl(TInt aIndex) const
	{
	switch (aIndex)
		{
		case 0:
			return iGamesGrid;
		default:
			return NULL;
		}
	}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CSimpleGridContainer::Draw(const TRect& aRect) const
	{
	CWindowGc& gc = SystemGc();
	gc.Clear(aRect);
	}

/**
* Called by the framework whenever a key event occurs.	
* Passes the key event to the games grid if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CSimpleGridContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
	{

	// if it's not an event key we're not interested so return not consumed
	if (aType != EEventKey)
		return EKeyWasNotConsumed;

	if (iGamesGrid)
		return iGamesGrid->OfferKeyEventL (aKeyEvent, aType);
	else
		return EKeyWasNotConsumed;
	}

/**
* Plays the currently select game in the iGamesGrid, if one exists.  
* This is an empty implementation of this method
*/
void CSimpleGridContainer::PlaySelectedGame()
	{
	}

/**
* Called by the framework whenever a grid event occurs for which this container
* is an observer.
* @param aListBoxEvent The type of event which occured
*
*/
void CSimpleGridContainer::HandleListBoxEventL(CEikListBox* /*aListBox*/, TListBoxEvent aListBoxEvent)
	{
	// if the Select Key has been pressed
	if ((aListBoxEvent == MEikListBoxObserver::EEventEnterKeyPressed) ||
		(aListBoxEvent == MEikListBoxObserver::EEventItemClicked))
		{
		PlaySelectedGame();
		}
	}


// End of File	

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