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📄 headset.h

📁 Linux的蓝牙操作工具。配合bluez-lib使用
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/* * *  BlueZ - Bluetooth protocol stack for Linux * *  Copyright (C) 2006-2007  Nokia Corporation *  Copyright (C) 2004-2007  Marcel Holtmann <marcel@holtmann.org> * * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA * */#define AUDIO_HEADSET_INTERFACE "org.bluez.audio.Headset"#define DEFAULT_HS_AG_CHANNEL 12#define DEFAULT_HF_AG_CHANNEL 13typedef enum {	HEADSET_STATE_DISCONNECTED,	HEADSET_STATE_CONNECT_IN_PROGRESS,	HEADSET_STATE_CONNECTED,	HEADSET_STATE_PLAY_IN_PROGRESS,	HEADSET_STATE_PLAYING} headset_state_t;typedef enum {	SVC_HEADSET,	SVC_HANDSFREE} headset_type_t;typedef enum {	HEADSET_LOCK_READ = 1,	HEADSET_LOCK_WRITE = 1 << 1,} headset_lock_t;typedef void (*headset_stream_cb_t) (struct device *dev, void *user_data);struct headset *headset_init(struct device *dev, int enable_hfp,				sdp_record_t *record, uint16_t svc);void headset_free(struct device *dev);void headset_update(struct device *dev, sdp_record_t *record, uint16_t svc);unsigned int headset_request_stream(struct device *dev, headset_stream_cb_t cb,					void *user_data);gboolean headset_cancel_stream(struct device *dev, unsigned int id);headset_type_t headset_get_type(struct device *dev);void headset_set_type(struct device *dev, headset_type_t type);int headset_connect_rfcomm(struct device *dev, int sock);int headset_close_rfcomm(struct device *dev);headset_state_t headset_get_state(struct device *dev);void headset_set_state(struct device *dev, headset_state_t state);int headset_get_channel(struct device *dev);int headset_get_sco_fd(struct device *dev);gboolean headset_is_active(struct device *dev);gboolean headset_lock(struct device *dev, headset_lock_t lock);gboolean headset_unlock(struct device *dev, headset_lock_t lock);gboolean headset_suspend(struct device *dev, void *data);gboolean headset_play(struct device *dev, void *data);

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