📄 headset.h
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/* * * BlueZ - Bluetooth protocol stack for Linux * * Copyright (C) 2006-2007 Nokia Corporation * Copyright (C) 2004-2007 Marcel Holtmann <marcel@holtmann.org> * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */#define AUDIO_HEADSET_INTERFACE "org.bluez.audio.Headset"#define DEFAULT_HS_AG_CHANNEL 12#define DEFAULT_HF_AG_CHANNEL 13typedef enum { HEADSET_STATE_DISCONNECTED, HEADSET_STATE_CONNECT_IN_PROGRESS, HEADSET_STATE_CONNECTED, HEADSET_STATE_PLAY_IN_PROGRESS, HEADSET_STATE_PLAYING} headset_state_t;typedef enum { SVC_HEADSET, SVC_HANDSFREE} headset_type_t;typedef enum { HEADSET_LOCK_READ = 1, HEADSET_LOCK_WRITE = 1 << 1,} headset_lock_t;typedef void (*headset_stream_cb_t) (struct device *dev, void *user_data);struct headset *headset_init(struct device *dev, int enable_hfp, sdp_record_t *record, uint16_t svc);void headset_free(struct device *dev);void headset_update(struct device *dev, sdp_record_t *record, uint16_t svc);unsigned int headset_request_stream(struct device *dev, headset_stream_cb_t cb, void *user_data);gboolean headset_cancel_stream(struct device *dev, unsigned int id);headset_type_t headset_get_type(struct device *dev);void headset_set_type(struct device *dev, headset_type_t type);int headset_connect_rfcomm(struct device *dev, int sock);int headset_close_rfcomm(struct device *dev);headset_state_t headset_get_state(struct device *dev);void headset_set_state(struct device *dev, headset_state_t state);int headset_get_channel(struct device *dev);int headset_get_sco_fd(struct device *dev);gboolean headset_is_active(struct device *dev);gboolean headset_lock(struct device *dev, headset_lock_t lock);gboolean headset_unlock(struct device *dev, headset_lock_t lock);gboolean headset_suspend(struct device *dev, void *data);gboolean headset_play(struct device *dev, void *data);
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