📄 display.h
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#if !defined(AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_)
#define AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_
//#include "CDisplay.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Display.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDisplay window
class CDisplay : public CStatic
{
// Construction
public:
CDisplay();
// Attributes
public:
void datatoscreen(double *y);
void getwnd();
void draw();
// Operations
public:
bool m_move;//放下面的Implementation中呢?
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisplay)
//}}AFX_VIRTUAL
// Implementation
public:
CWnd* m_wnd;
COLORREF m_color;
//void getwnd;
//void draw;
CPoint hh[524];
CRect rect;
long nHeight;
long nWidth;
int num;
virtual ~CDisplay();
// Generated message map functions
protected:
//{{AFX_MSG(CDisplay)
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPLAY_H__B3ABD36A_1FD0_4804_934B_2057504FA65C__INCLUDED_)
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