📄 asyncserver.cpp
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//
// Sample: WSAAsyncSelect IPv4/IPv6 Server
//
// Files:
// asyncserver.cpp - this file
// resolve.cpp - routines for resovling addresses, etc.
// resolve.h - header file for resolve.c
//
// Description:
// This sample illustrates simple blocking IO for TCP and UDP for
// both IPv4 and IPv6. This sample uses the getaddrinfo/getnameinfo
// APIs which allows this application to be IP agnostic. That is the
// desired address family (AF_INET or AF_INET6) can be determined
// simply from the string address passed via the -l command.
//
// This sample creates a hidden window on which it will receive the
// asynchronous socket events. For TCP a listening socket will be
// created for each available address family and will register for
// the FD_ACCEPT notification. The window procedure will then process
// all socket events. When data is ready to be received on a socket
// the read data will be placed in a pending send queue to be echoed
// back to the client. When the socket can be written (FD_WRITE),
// as much of the queued data will be sent. This occurs until all
// the data on the connection has been echoed.
//
// For UDP, the setup is similar except that no listening sockets
// are created. A UDP socket is created for each available address
// family. Afterwhich datagrams are received and echoed using the
// same queueing mechanism.
//
// For example:
// If this sample is called with the following command lines:
// asyncserver.exe -l fe80::2efe:1234 -e 5150
// asyncserver.exe -l ::
// Then the server creates an IPv6 socket as an IPv6 address was
// provided.
//
// On the other hand, with the following command line:
// asyncserver.exe -l 7.7.7.1 -e 5150
// asyncserver.exe -l 0.0.0.0
// Then the server creates an IPv4 socket.
//
// Compile:
// cl.exe -o asyncserver.exe asyncserver.cpp resolve.cpp ws2_32.lib
//
// Usage:
// asyncserver.exe [options]
// -a 4|6 Address family, 4 = IPv4, 6 = IPv6 [default = IPv4]
// -b size Size of send/recv buffer in bytes
// -e port Port number
// -l addr Local address to bind to [default INADDR_ANY for IPv4 or INADDR6_ANY for IPv6]
// -p proto Which protocol to use [default = TCP]
// tcp Use TCP protocol
// udp Use UDP protocol
//
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include "resolve.h"
#define DEFAULT_BUFFER_SIZE 4096 // default buffer size
// Window message for the socket events
#define WM_SOCKET (WM_USER + 10)
int gAddressFamily = AF_UNSPEC, // default to unspecified
gSocketType = SOCK_STREAM, // default to TCP socket type
gProtocol = IPPROTO_TCP, // default to TCP protocol
gBufferSize = DEFAULT_BUFFER_SIZE;
char *gBindAddr = NULL, // local interface to bind to
*gBindPort = "5150"; // local port to bind to
HWND gWorkerWindow=NULL; // Window to post socket events to
//
// Allocated for each receiver posted
//
typedef struct _BUFFER_OBJ
{
char *buf; // Data buffer for data
int buflen; // Length of buffer or number of bytes contained in buffer
SOCKADDR_STORAGE addr; // Address data was received from (UDP)
int addrlen; // Length of address
struct _BUFFER_OBJ *next; // Links buffer objects together
} BUFFER_OBJ;
//
// Allocated for each socket handle
//
typedef struct _SOCKET_OBJ
{
SOCKET s; // Socket handle
int closing; // Indicates whether the connection is closing
SOCKADDR_STORAGE addr; // Used for client's remote address
int addrlen; // Length of the address
BUFFER_OBJ *pending, // List of pending buffers to be sent
*pendingtail; // Last entry in buffer list
struct _SOCKET_OBJ *next, // Used to lick socket objects together
*prev;
CRITICAL_SECTION SockCritSec; // Synchronize access to socket object
} SOCKET_OBJ;
SOCKET_OBJ *gSocketList=NULL, // Linked list of all sockets allocated
*gSocketListEnd=NULL; // End of socket list
int gSocketCount=0; // Nubmer of socket objects in list
CRITICAL_SECTION gSocketCritSec; // Syncrhonize access to socket list
//
// Statistics counters
//
volatile LONG gBytesRead=0,
gBytesSent=0,
gStartTime=0,
gBytesReadLast=0,
gBytesSentLast=0,
gStartTimeLast=0,
gCurrentConnections=0;
//
// Function: usage
//
// Description:
// Prints usage information and exits the process.
//
void usage(char *progname)
{
fprintf(stderr, "usage: %s [-a 4|6] [-e port] [-l local-addr] [-p udp|tcp]\n",
progname);
fprintf(stderr, " -a 4|6 Address family, 4 = IPv4, 6 = IPv6 [default = IPv4]\n"
" -b size Size of send/recv buffer in bytes [default = %d]\n"
" -e port Port number [default = %s]\n"
" -l addr Local address to bind to [default INADDR_ANY for IPv4 or INADDR6_ANY for IPv6]\n"
" -p tcp|udp Which protocol to use [default = TCP]\n",
gBufferSize,
gBindPort
);
ExitProcess(-1);
}
//
// Function: GetBufferObj
//
// Description:
// Allocate a BUFFER_OBJ. Each receive posted by a receive thread allocates
// one of these. After the recv is successful, the BUFFER_OBJ is queued for
// sending by the send thread. Again, lookaside lists may be used to increase
// performance.
//
BUFFER_OBJ *GetBufferObj(int buflen)
{
BUFFER_OBJ *newobj=NULL;
// Allocate the object
newobj = (BUFFER_OBJ *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BUFFER_OBJ));
if (newobj == NULL)
{
fprintf(stderr, "GetBufferObj: HeapAlloc failed: %d\n", GetLastError());
ExitProcess(-1);
}
// Allocate the buffer
newobj->buf = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BYTE) *buflen);
if (newobj->buf == NULL)
{
fprintf(stderr, "GetBufferObj: HeapAlloc failed: %d\n", GetLastError());
ExitProcess(-1);
}
newobj->buflen = buflen;
newobj->addrlen = sizeof(newobj->addr);
return newobj;
}
//
// Function: FreeBufferObj
//
// Description:
// Free the buffer object.
//
void FreeBufferObj(BUFFER_OBJ *obj)
{
HeapFree(GetProcessHeap(), 0, obj->buf);
HeapFree(GetProcessHeap(), 0, obj);
}
//
// Function: GetSocketObj
//
// Description:
// Allocate a socket object and initialize its members. A socket object is
// allocated for each socket created (either by socket or accept). The
// socket objects mantain a list of all buffers received that need to
// be sent.
//
SOCKET_OBJ *GetSocketObj(SOCKET s)
{
SOCKET_OBJ *sockobj=NULL;
sockobj = (SOCKET_OBJ *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(SOCKET_OBJ));
if (sockobj == NULL)
{
fprintf(stderr, "GetSocketObj: HeapAlloc failed: %d\n", GetLastError());
ExitProcess(-1);
}
// Initialize the members
sockobj->s = s;
sockobj->addrlen = sizeof(sockobj->addr);
InitializeCriticalSection(&sockobj->SockCritSec);
return sockobj;
}
//
// Function: FreeSocketObj
//
// Description:
// Frees a socket object along with any queued buffer objects.
//
void FreeSocketObj(SOCKET_OBJ *obj)
{
BUFFER_OBJ *ptr=NULL,
*tmp=NULL;
ptr = obj->pending;
while (ptr)
{
tmp = ptr;
ptr = ptr->next;
FreeBufferObj(tmp);
}
DeleteCriticalSection(&obj->SockCritSec);
HeapFree(GetProcessHeap(), 0, obj);
}
//
// Function: InsertSocketObj
//
// Description:
// Insert a socket object into the list of socket objects.
//
void InsertSocketObj(SOCKET_OBJ *sock)
{
EnterCriticalSection(&gSocketCritSec);
sock->next = sock->prev = NULL;
if (gSocketList == NULL)
{
// List is empty
gSocketList = gSocketListEnd = sock;
}
else
{
// Non empty; insert at end
sock->prev = gSocketListEnd;
gSocketListEnd->next = sock;
gSocketListEnd = sock;
}
gSocketCount++;
LeaveCriticalSection(&gSocketCritSec);
}
//
// Function: RemoveSocketObj
//
// Description:
// Remove a socket object from the list of sockets.
//
void RemoveSocketObj(SOCKET_OBJ *sock)
{
EnterCriticalSection(&gSocketCritSec);
if (sock->prev)
{
sock->prev->next = sock->next;
}
if (sock->next)
{
sock->next->prev = sock->prev;
}
if (gSocketList == sock)
gSocketList = sock->next;
if (gSocketListEnd == sock)
gSocketListEnd = sock->prev;
gSocketCount--;
LeaveCriticalSection(&gSocketCritSec);
}
//
// Function: FindSocketObj
//
// Description:
// Search through the lsit of socket objects for the object matching
// the socket handle supplied. Return the object if found; NULL otherwise.
//
SOCKET_OBJ *FindSocketObj(SOCKET s)
{
SOCKET_OBJ *ptr=NULL;
EnterCriticalSection(&gSocketCritSec);
ptr = gSocketList;
while (ptr)
{
if (ptr->s == s)
break;
ptr = ptr->next;
}
LeaveCriticalSection(&gSocketCritSec);
return ptr;
}
//
// Function: RemoveSocketObjByHandle
//
// Description:
// Remove the socket object structure from the list of objects that
// matches the socket handle.
//
void RemoveSocketObjByHandle(SOCKET s)
{
SOCKET_OBJ *obj;
obj = FindSocketObj(s);
if (obj)
{
RemoveSocketObj(obj);
}
return;
}
//
// Function: EnqueueBufferObj
//
// Description:
// Queue up a receive buffer for this connection.
//
void EnqueueBufferObj(SOCKET_OBJ *sock, BUFFER_OBJ *obj, BOOL AtHead)
{
EnterCriticalSection(&sock->SockCritSec);
if (sock->pending == NULL)
{
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