📄 cworld.h
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//Tanks
//Copyright John Manslow
//29/09/2001
#ifndef _CWorld_
#define _CWorld_
class CTank;
class CProjectile;
class ofstream;
class CWorld
{
public:
//Tell the world how big the terrain height array needs to be
CWorld(const unsigned long culTerrainResolution);
~CWorld();
//Fills the terrain height array with randomly generated terrain
void GenerateTerrain(void);
//Called once per time step to check for events in the game world. Events are
//projectile-tank collision, projectile-landscape collision and projectile leaving
//the world. Returns TRUE if an event occurs, FALSE otherwise.
BOOL TimeStep(void);
//Initialises the world object. Generates terrain, places tanks, chooses starting
//player, etc.
void Initialise(void);
//The terrain height data array
long *plHeight;
//The length of the terrain height array
unsigned long ulTerrainResolution;
//The wind speed (constant during each player's turn)
double dWindSpeed;
//A pointer to the array of (two) tanks in the world
CTank **ppPlayer;
//A pointer to the projectile in the world. NULL if no projectile exists.
CProjectile *pProjectile;
//A pointer to the file that we are saving example hit data to (in case we're
//generating training data).
ofstream *pHitData;
//Which player is currently active. 0=human player's turn, 1=AI's turn.
int nActivePlayer;
//The players' scores.
double dScore[2];
unsigned long ulShotNumber;
double dAngularError;
double dLastAngularError;
};
#endif
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