📄 agent.cpp
字号:
#include "Agent.h"
#include "TriggerSystem.h"
CAgent::CAgent()
{
m_fTriggerDistance = 50.f;
// Update 15 times per second.
m_fTriggerUpdateRate = 0.066f;
m_lastTriggerTime = 0;
}
bool CAgent::HandleTrigger(TriggerRecordStruct* pRecord)
{
// Only handle more recent triggers.
if(pRecord->nTimeStamp <= m_lastTriggerTime)
{
return false;
}
switch(pRecord->eTriggerType)
{
case kTrig_Explosion: printf("Enemy%u handling trigger: Explosion\n", m_id);
break;
case kTrig_EnemyNear: printf("Enemy%u handling trigger: EnemyNear\n", m_id);
break;
case kTrig_Gunfire: printf("Enemy%u handling trigger: Gunfire\n", m_id);
break;
}
m_lastTriggerTime = pRecord->nTimeStamp;
return true;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -