📄 memalloc.c
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/*!
************************************************************************
* \file memalloc.c
*
* \brief
* Memory allocation and free helper funtions
*
* \author
* Main contributors (see contributors.h for copyright, address and affiliation details)
************************************************************************
*/
#include <stdlib.h>
#include "memalloc.h"
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> imgpel array2D[rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************/
int get_mem2Dpel(imgpel ***array2D, int rows, int columns)
{
int i;
if((*array2D = (imgpel**)calloc(rows, sizeof(imgpel*))) == NULL)
no_mem_exit("get_mem2Dpel: array2D");
if(((*array2D)[0] = (imgpel* )calloc(rows*columns,sizeof(imgpel ))) == NULL)
no_mem_exit("get_mem2Dpel: array2D");
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(imgpel);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> imgpel array3D[frames][rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dpel(imgpel ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (imgpel***)calloc(frames,sizeof(imgpel**))) == NULL)
no_mem_exit("get_mem3Dpel: array3D");
for(j=0;j<frames;j++)
get_mem2Dpel( (*array3D)+j, rows, columns ) ;
return frames*rows*columns*sizeof(imgpel);
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was alocated with get_mem2Dpel()
************************************************************************
*/
void free_mem2Dpel(imgpel **array2D)
{
if (array2D)
{
if (array2D[0])
free (array2D[0]);
else error ("free_mem2Dpel: trying to free unused memory",100);
free (array2D);
} else
{
error ("free_mem2Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was alocated with get_mem3Dpel()
************************************************************************
*/
void free_mem3Dpel(imgpel ***array3D, int frames)
{
int i;
if (array3D)
{
for (i=0;i<frames;i++)
{
free_mem2Dpel(array3D[i]);
}
free (array3D);
} else
{
error ("free_mem3Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> unsigned char array2D[rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************/
// Change 9-Aug-2001 P. List: dont allocate independant row arrays anymore
// but one complete array and move row-pointers to array. Now you can step
// to the next line with an offset of img->width
int get_mem2D(byte ***array2D, int rows, int columns)
{
int i;
if((*array2D = (byte**)calloc(rows, sizeof(byte*))) == NULL)
no_mem_exit("get_mem2D: array2D");
if(((*array2D)[0] = (byte* )calloc(columns*rows,sizeof(byte ))) == NULL)
no_mem_exit("get_mem2D: array2D");
for(i=1;i<rows;i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns;
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int array2D[rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem2Dint(int ***array2D, int rows, int columns)
{
int i;
if((*array2D = (int**)calloc(rows, sizeof(int*))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
if(((*array2D)[0] = (int* )calloc(rows*columns,sizeof(int ))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(int);
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int64 array2D[rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem2Dint64(int64 ***array2D, int rows, int columns)
{
int i;
if((*array2D = (int64**)calloc(rows, sizeof(int64*))) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
if(((*array2D)[0] = (int64* )calloc(rows*columns,sizeof(int64 ))) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(int64);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> unsigned char array3D[frames][rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem3D(byte ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (byte***)calloc(frames,sizeof(byte**))) == NULL)
no_mem_exit("get_mem3D: array3D");
for(j=0;j<frames;j++)
get_mem2D( (*array3D)+j, rows, columns ) ;
return frames*rows*columns;
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> int array3D[frames][rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem3Dint(int ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (int***)calloc(frames,sizeof(int**))) == NULL)
no_mem_exit("get_mem3Dint: array3D");
for(j=0;j<frames;j++)
get_mem2Dint( (*array3D)+j, rows, columns ) ;
return frames*rows*columns*sizeof(int);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> int64 array3D[frames][rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem3Dint64(int64 ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (int64***)calloc(frames,sizeof(int64**))) == NULL)
no_mem_exit("get_mem3Dint64: array3D");
for(j=0;j<frames;j++)
get_mem2Dint64( (*array3D)+j, rows, columns ) ;
return frames*rows*columns*sizeof(int64);
}
/*!
************************************************************************
* \brief
* Allocate 4D memory array -> int array3D[frames][rows][columns][component]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem2Dint
int get_mem4Dint(int *****array4D, int idx, int frames, int rows, int columns )
{
int j;
if(((*array4D) = (int****)calloc(idx,sizeof(int**))) == NULL)
no_mem_exit("get_mem4Dint: array4D");
for(j=0;j<idx;j++)
get_mem3Dint( (*array4D)+j, frames, rows, columns ) ;
return idx*frames*rows*columns*sizeof(int);
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was alocated with get_mem2D()
************************************************************************
*/
void free_mem2D(byte **array2D)
{
if (array2D)
{
if (array2D[0])
free (array2D[0]);
else error ("free_mem2D: trying to free unused memory",100);
free (array2D);
} else
{
error ("free_mem2D: trying to free unused memory",100);
}
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