📄 robot_function.c
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#include "bsrSD.h"
#include "s480.h"
#include "robot.h"
void RobotSystemInit(void);
unsigned int IsFirstDownLoad(void);
void FormatFlash(void);
void TrainFiveCommand(void);
void SaveFiveCommand(unsigned int uiAddr);
void ImportFiveCommand(unsigned int uiAddr_Import);
unsigned int TrainWord(unsigned int WordID,unsigned int SndIndex);
void PlaySnd(unsigned int SndIndex);
void Robot_DanceAgain(unsigned int n);
void Robot_Dance(unsigned int n);
void Robot_Go(unsigned int n);
void Robot_Backup(unsigned int n);
void Robot_TurnLeft(unsigned int n);
void Robot_TurnRight(unsigned int n);
void Robot_HeadTurnLeft(unsigned int n);
void Robot_HeadTurnRight(unsigned int n);
void Robot_Shoot_Prepare(unsigned int n);
void Robot_Shoot2(unsigned int n);
void Robot_Shoot_Five(unsigned int n);
extern void SACM_S480_ServiceLoop();
extern unsigned int SACM_S480_Status();
extern void F_FlashErase(int);
extern void F_FlashWrite1Word(unsigned int,unsigned int);
extern void Delay(unsigned int n);
extern void Set_IOB_Bit(unsigned int,unsigned int,unsigned int
,unsigned int,unsigned int);
void RobotSystemInit(void)
{
*(unsigned int *)0x7012 = 1;
Delay(500);
*P_IOB_Data = 0xffff;
*P_IOB_Attrib = 0xffff;
*P_IOB_Dir = 0xffff;
*P_IOB_Data = 0x0000;
Delay(500);
}
unsigned int IsFirstDownLoad(void)
{
unsigned int uiFlagFirst_Sub;
unsigned int uiFlashData;
unsigned int *p;
p = (unsigned int *)0xfd00;
uiFlashData = *p;
if(uiFlashData == 0xffff)
{
uiFlagFirst_Sub = 1;
return uiFlagFirst_Sub;
}
else if(uiFlashData == 0xaaaa)
{
uiFlagFirst_Sub = 0;
return uiFlagFirst_Sub;
}
else
{
uiFlagFirst_Sub = -1;
return uiFlagFirst_Sub;
}
}
void FormatFlash(void)
{
F_FlashErase(0xF700); //存储第一组命令的Flash空间
F_FlashErase(0xF700+100); //每条命令占用96个字,用函数导出占用100个字
F_FlashErase(0xF700+200);
F_FlashErase(0xF700+300);
F_FlashErase(0xF700+400);
F_FlashErase(0xF900); //存储第一组命令的Flash空间
F_FlashErase(0xF900+100); //每条命令占用96个字,用函数导出占用100个字
F_FlashErase(0xF900+200);
F_FlashErase(0xF900+300);
F_FlashErase(0xF900+400);
F_FlashErase(0xFB00); //存储第一组命令的Flash空间
F_FlashErase(0xFB00+100); //每条命令占用96个字,用函数导出占用100个字
F_FlashErase(0xFB00+200);
F_FlashErase(0xFB00+300);
F_FlashErase(0xFB00+400);
}
void TrainFiveCommand(void)
{
BSR_DeleteSDGroup(0); //初始化存储器RAM
PlaySnd(0); //播放提示音1
while(TrainWord(NAME_ID,0) != 0);
while(TrainWord(Command_One_ID,1) != 0);
while(TrainWord(Command_Two_ID,2) != 0);
while(TrainWord(Command_Three_ID,3) != 0);
while(TrainWord(Command_Four_ID,4) != 0);
}
void SaveFiveCommand(unsigned int uiAddr)
{
unsigned int uiCommandID;
unsigned int uiCount;
unsigned int uiRes_Export;
for(uiCommandID = 0x100;uiCommandID<0x105;uiCommandID++)
{
uiRes_Export = BSR_ExportSDWord(uiCommandID);
while(uiRes_Export)
uiRes_Export = BSR_ExportSDWord(uiCommandID);
for(uiCount = 0;uiCount<100;uiCount++)
{
F_FlashWrite1Word(uiAddr,BSR_SDModel[uiCount]);
*(unsigned int *)0x7012 = 1;
uiAddr += 1;
}
}
}
void ImportFiveCommand(unsigned int uiAddr_Import)
{
unsigned int uiCommand_Import;
unsigned int uiCount;
unsigned int uiRes_Import;
unsigned int *p_Import;
BSR_DeleteSDGroup(0); //清除内存
p_Import = (unsigned int *)uiAddr_Import;
for(uiCommand_Import = 0;uiCommand_Import < 5;uiCommand_Import++)
{
for(uiCount = 0;uiCount < 100;uiCount++)
{
uiRes_Import = *p_Import;
BSR_SDModel[uiCount] = uiRes_Import;
p_Import += 1;
*(unsigned int *)0x7012 = 1;
}
uiRes_Import = BSR_ImportSDWord();
while(uiRes_Import)
uiRes_Import = BSR_ImportSDWord();
*(unsigned int *)0x7012 = 1;
}
}
unsigned int TrainWord(unsigned int WordID,unsigned int SndIndex)
{
unsigned int uiRes_Train;
PlaySnd(SndIndex);
while(1)
{
uiRes_Train = BSR_Train(WordID,BSR_TRAIN_TWICE);
if(uiRes_Train == 0)
break;
switch(uiRes_Train)
{
case -1: //没有检测出声音
PlaySnd(HOO);
return -1;
case -2: //需要重新训练一遍
PlaySnd(HOO);
break;
case -3: //环境太吵
PlaySnd(HOO);
return -1;
case -4: //数据库满
return -1;
case -5: //检测出声音不同
PlaySnd(HOO);
return -1;
case -6: //序号错误
PlaySnd(HOO);
return -1;
}
}
return 0;
}
void PlaySnd(unsigned int SndIndex)
{
BSR_StopRecognizer();
SACM_S480_Initial(1);
SACM_S480_Play(SndIndex,3,3);
while((SACM_S480_Status()&0x0001) != 0)
{
SACM_S480_ServiceLoop();
*(unsigned int *)0x7012 = 1;
}
SACM_S480_Stop();
BSR_InitRecognizer(BSR_MIC);
BSR_EnableCPUIndicator();
}
void Robot_Light(unsigned int n)
{
unsigned int uiP_IOB_Data;
unsigned int uiP_IOB_Dir;
unsigned int uiP_IOB_Attrib;
*(unsigned int *)0x7012 = 1;
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x1000; //改变IOB12位
uiP_IOB_Attrib |= 0x1000;
uiP_IOB_Data |= 0x1000;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB12为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
Delay(n);
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x1000; //改变IOB12位
uiP_IOB_Attrib |= 0x1000;
uiP_IOB_Data &= 0xefff;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB12为低电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
}
void Robot_DanceAgain(unsigned int n)
{
unsigned int uiCount;
unsigned int uiP_IOB_Data;
unsigned int uiP_IOB_Dir;
unsigned int uiP_IOB_Attrib;
*(unsigned int *)0x7012 = 1;
for(uiCount = 0;uiCount < n;uiCount++)
{
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x2900; //改变IOB8、IOB11、IOB13位
uiP_IOB_Attrib |= 0x2900;
uiP_IOB_Data |= 0x2900;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB8、IOB11、IOB13为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D24);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x4600; //改变IOB9、IOB10、IOB14位
uiP_IOB_Attrib |= 0x4600;
uiP_IOB_Data |= 0x4600;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB9、IOB10、IOB14为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D25);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x0900; //改变IOB8、IOB11位
uiP_IOB_Attrib |= 0x0900;
uiP_IOB_Data |= 0x0900;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB8、IOB11为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D26);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x0a00; //改变IOB9、IOB11位
uiP_IOB_Attrib |= 0x0a00;
uiP_IOB_Data |= 0x0a00;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB9、IOB11为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D24);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x0500; //改变IOB8、IOB10位
uiP_IOB_Attrib |= 0x0500;
uiP_IOB_Data |= 0x0500;
*P_IOB_Dir = uiP_IOB_Dir; //设置IO8、IOB10为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D25);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x0a00; //改变IOB9、IOB11位
uiP_IOB_Attrib |= 0x0a00;
uiP_IOB_Data |= 0x0a00;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB9、IOB11为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D26);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x2200; //改变IOB9、IOB13位
uiP_IOB_Attrib |= 0x2200;
uiP_IOB_Data |= 0x2200;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB9、IOB13为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D27);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x4800; //改变IOB11、IOB14位
uiP_IOB_Attrib |= 0x4800;
uiP_IOB_Data |= 0x4800;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB11、IOB14为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D28);
RobotSystemInit();
uiP_IOB_Dir = *P_IOB_Dir; //读回IOB口的状态值
uiP_IOB_Attrib = *P_IOB_Attrib;
uiP_IOB_Data = *P_IOB_Data;
uiP_IOB_Dir |= 0x0200; //改变IOB9位
uiP_IOB_Attrib |= 0x0200;
uiP_IOB_Data |= 0x0200;
*P_IOB_Dir = uiP_IOB_Dir; //设置IOB9为高电平输出
*P_IOB_Attrib = uiP_IOB_Attrib; //其它IO口不变
*P_IOB_Data = uiP_IOB_Data;
PlaySnd(D29);
RobotSystemInit();
}
RobotSystemInit();
}
void Robot_Dance(unsigned int n)
{
unsigned int uiCount;
*(unsigned int *)0x7012 = 1;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(11,1,1,1,1);
PlaySnd(MUSIC1);
Set_IOB_Bit(11,1,1,0,0);
Set_IOB_Bit(9,1,1,1,1);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(MUSIC2);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Set_IOB_Bit(9,1,1,1,1);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(MUSIC3);
Set_IOB_Bit(11,1,1,0,0);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(13,1,1,1,1);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(MUSIC4);
Set_IOB_Bit(13,1,1,0,0);
Set_IOB_Bit(14,1,1,1,1);
Set_IOB_Bit(9,1,1,1,1);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(MUSIC4);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(11,1,1,1,1);
Set_IOB_Bit(14,1,1,1,1);
*(unsigned int *)0x7012 = 0x0001;
Delay(400);
RobotSystemInit();
}
RobotSystemInit();
}
void Robot_Go(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(9,1,1,1,1);
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(11,1,1,0,0);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(11,1,1,0,0);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(11,1,1,0,0);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
RobotSystemInit();
}
RobotSystemInit();
}
void Robot_Backup(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(8,1,1,1,1);
PlaySnd(WALK);
Set_IOB_Bit(8,1,1,0,0);
Set_IOB_Bit(10,1,1,1,1);
Delay(2000);
PlaySnd(WALK);
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(10,1,1,0,0);
Delay(2000);
PlaySnd(WALK);
Set_IOB_Bit(8,1,1,0,0);
Set_IOB_Bit(10,1,1,1,1);
Delay(2000);
RobotSystemInit();
}
RobotSystemInit();
}
void Robot_TurnRight(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(10,1,1,1,1);
PlaySnd(WALK);
Delay(2000);
RobotSystemInit();
}
}
void Robot_TurnLeft(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(11,1,1,1,1);
PlaySnd(WALK);
Delay(2000);
RobotSystemInit();
}
}
void Robot_HeadTurnLeft(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n; uiCount++)
{
Set_IOB_Bit(13,1,1,1,1);
PlaySnd(TURNHEAD);
Delay(200);
RobotSystemInit();
}
}
void Robot_HeadTurnRight(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(14,1,1,1,1);
PlaySnd(TURNHEAD);
Delay(200);
RobotSystemInit();
}
}
void Robot_Shoot_Prepare(unsigned int n)
{
unsigned int uiCount;
Set_IOB_Bit(7,1,1,1,1);
for(uiCount = 0;uiCount < n;uiCount++)
{
PlaySnd(SHOOT);
Delay(200);
}
}
void Robot_Shoot2(unsigned int n)
{
unsigned int uiCount;
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(15,1,1,1,1);
PlaySnd(GUN);
Delay(200);
}
RobotSystemInit();
}
void Robot_Shoot_Five(unsigned int n)
{
unsigned int uiCount1;
unsigned int uiCount2;
for(uiCount1 = 0;uiCount1 < n;uiCount1++)
{
for(uiCount2 = 0;uiCount2 < 5;uiCount2++)
{
Set_IOB_Bit(15,1,1,1,1);
PlaySnd(GUN);
Delay(200);
}
}
RobotSystemInit();
}
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