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📁 《Big C++ 》Third Edition电子书和代码全集-Part1
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	<title>Big C++: Chptr. 27 -- Graphical User Interfaces</title>
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  <meta name="Copyright" content="2005 John Wiley & Sons">
  <meta name="Author" content="Kurt Schmidt">
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<h2><font color='#009999'>27.2 Frames</font></h2>
<ul>
  <li><font size="+1">To get started with wxWindows, we will write a very simple 
    program that simply puts up a frame, a window with the typical decorations 
    that the windowing system provides.</font></li>
  <li><font size="+1">The icons for minimizing or closing the window (etc.) vary 
    from system to system, but are not important to our discussion.</font></li>
  <li><font size="+1">To use the wzWindows toolkit in your program, you need to 
    include the header file <tt>wx/w.h</tt>.</font></li>
  <li><font size="+1">To the define a class that contains details about the workings 
    of your application. 
    <blockquote>
      <pre>class BasicApp: public wxApp
{
public:
   BasicApp();
   virtual bool OnInit(); /* override base class implementation */
private:
   wxFrame* frame; /* this application has a frame */
};</pre>
    </blockquote></font></li>
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