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<title>Big C++: Chptr. 27 -- Graphical User Interfaces</title>
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<meta name="Copyright" content="2005 John Wiley & Sons">
<meta name="Author" content="Kurt Schmidt">
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<h2><font color='#009999'>27.5 Event Handling (cont.)</font></h2>
<ul>
<li><font size="+1">We create an event table out of macros that automatically
produce correct code.</font></li>
<li><font size="+1">The generic form of the event table is:
<blockquote>
<pre>BEGIN_EVENT_TABLE(<i>ClassName</i>, <i>BaseClassName</i>)
EVT_TYPE(<i>parameters</i>, <i>function</i>)
. . .
END_EVENT_TABLE()</pre>
</blockquote>
</font></li>
<li><font size="+1">There are several different event types; here we use the
<tt>MENU</tt> event type that requires a menu ID as a parameter.
<blockquote>
<pre>BEGIN_EVENT_TABLE(EventFrame, wxFrame)
EVT_MENU(IS_SAY_HELLO, EVentFrame::OnSayHello)
END_EVENT_TABLE()</pre>
</blockquote>
</font></li>
<li><font size="+1">We need to insert another macro into the definition of each
class that has an event table.
<blockquote>
<pre>class EventFrame : public wxFrame
{
. . .
private:
wxTextCtrl* text;
DECLARE_EVENT_TABLE()
};</pre>
</blockquote></font>
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