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<title>Big C++: Chptr. 27 -- Graphical User Interfaces</title>
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<meta name="Copyright" content="2005 John Wiley & Sons">
<meta name="Author" content="Kurt Schmidt">
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<h2><font color='#009999'>27.3 Adding a Text Control to the Frame</font></h2>
<ul>
<li><font size="+1">Again, we use inheritance to define our own, more interesting,
type of frame.</font></li>
<li><font size="+1">This frame contains a text area into which users can type
any text.</font><font size="+1">
<blockquote>
<pre>class TextFrame : public wxFrame
{
public:
TextFrame();
private:
wxTextCtrl* text;
};</pre>
</blockquote>
</font></li>
<li><font size="+1">The constructor initializes the base class and the text
control:
<blockquote>
<pre>TextFrame::TextFrame()
: wxFrame(NULL, -1, "TextFrame")
{
text = new wxTextCtrl(this, -1, "Type some text here!",
wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
}</pre>
</blockquote>
</font></li>
<li><font size="+1">Note that first parameter (<tt>this</tt>) indicates that
the parent of the text control is this frame.</font> </li>
<li><font size="+1">The next two parameters indicate a default window ID and
initial contents of the text control.</font></li>
<li><font size="+1">The next two parameters indicate default size and position.</font></li>
<li><font size="+1">The final parameter turns on the "multiline" style,
which allows the text control to hold multiple lines of text.</font></li>
</ul>
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