📄 s60uiexampleinitialview.cpp
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// Copyright (c) 2006 Nokia Corporation.
#include "S60UIExampleInitialView.h"
#include "S60UIExampleInitialContainer.h"
#include "S60UIExampleModel.h"
#include "S60UIExample.hrh"
#include <aknviewappui.h>
#include <S60UIExample.rsg>
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::CS60UIExampleInitialView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView::CS60UIExampleInitialView(CS60UIExampleModel& aModel)
:iModel(aModel)
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView* CS60UIExampleInitialView::NewL(
CS60UIExampleModel& aModel)
{
CS60UIExampleInitialView* self = CS60UIExampleInitialView::NewLC(aModel);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView* CS60UIExampleInitialView::NewLC(
CS60UIExampleModel& aModel)
{
CS60UIExampleInitialView* self =
new (ELeave) CS60UIExampleInitialView(aModel);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::ConstructL()
{
BaseConstructL(R_S60UIEXAMPLE_INITIALVIEW);
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::~CS60UIExampleInitialView()
// Destructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView::~CS60UIExampleInitialView()
{
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::Id()
// Returns View's ID.
// -----------------------------------------------------------------------------
//
TUid CS60UIExampleInitialView::Id() const
{
return TUid::Uid(ES60UIExampleInitialViewId);
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::DoActivateL()
// Activate an InitialView
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::DoActivateL(const TVwsViewId& /*aPrevViewId*/,
TUid /*aCustomMessageId*/,
const TDesC8& /*aCustomMessage*/)
{
iContainer = CS60UIExampleInitialContainer::NewL(ClientRect(), iModel);
AppUi()->AddToViewStackL(*this, iContainer);
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::DoDeactivate()
// DeActivate an InitialView
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::DoDeactivate()
{
if (iContainer)
{
// Remove InitialView's container from control Stack
AppUi()->RemoveFromViewStack(*this, iContainer);
delete iContainer;
iContainer = NULL;
}
}
// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::HandleCommandL()
// Takes care of Command handling.
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
case ES60UIExampleStartGame:
{
iModel.GameStart();
// Switch to game view
break;
}
case ES60UIExampleContinueGame:
{
iModel.GameContinue();
// Switch to Game view
break;
}
default:
// Pass any other commands to the AppUi
AppUi()->HandleCommandL(aCommand);
}
}
// End of File
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