📄 s60uiexamplemodel.h
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// Copyright (c) 2006 Nokia Corporation.
#ifndef __S60UIEXAMPLE_MODEL_H__
#define __S60UIEXAMPLE_MODEL_H__
#include <e32base.h>
/**
* THighScore
* class structure to hold high scores and names
*/
class THighScore
{
public:
TInt iScore;
TBufC<20> iName;
};
/**
* CS60UIExampleModel model class.
* An instance of class CS60UIExampleModel
*/
class CS60UIExampleModel : public CBase
{
public: // Constructors and destructor
/**
* CS60UIExampleModel::NewL()
* Two-phased constructor.
*/
static CS60UIExampleModel* CS60UIExampleModel::NewL();
/**
* CS60UIExampleModel::NewLC()
* Two-phased constructor.
*/
static CS60UIExampleModel* CS60UIExampleModel::NewLC();
/**
* ConstructL.
* 2nd phase constructor.
*/
void ConstructL();
/**
* Destructor
*/
virtual ~CS60UIExampleModel();
public:
/**
* Access functions
*/
TBool IsGameStarted() const { return iGameStarted; }
TBool IsGamePaused() const { return iGamePaused; }
void GameStart() { iGameStarted = ETrue; iLevel = 1; iScore = 0; }
void GameStop() { iGameStarted = EFalse; }
void GamePause() { iGamePaused = ETrue; }
void GameContinue() { iGameStarted = ETrue; iGamePaused = EFalse; }
TInt LevelNumber() { return iLevel; }
void SetLevelNumber(TInt aLevel) { iLevel = aLevel; }
TInt Score() { return iScore; }
void SetScore(TInt aScore) { iScore = aScore; }
RArray<THighScore>* HighScoreArray() { return &iHighScores; }
void InsertInHighScoresL(TDesC& aName, TInt aScore);
private: // Data
/**
* iGameStarted - True if Game is started
*/
TBool iGameStarted;
/**
* iGamePaused - True if Game is paused
*/
TBool iGamePaused;
/**
* iLevel - The game level
*/
TInt iLevel;
/**
* iScore - The game score
*/
TInt iScore;
/**
* iHighScores - array of highest scores
*/
RArray<THighScore> iHighScores;
};
#endif // __S60UIEXAMPLE_MODEL_H__
// End of File
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