📄 s60uiexampleplayview.cpp
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// Copyright (c) 2006 Nokia Corporation.
#include "S60UIExamplePlayView.h"
#include "S60UIExamplePlayContainer.h"
#include "S60UIExampleModel.h"
#include "S60UIExample.hrh"
#include <aknviewappui.h>
#include <S60UIExample.rsg>
#include <stringloader.h>
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::CS60UIExamplePlayView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CS60UIExamplePlayView::CS60UIExamplePlayView(CS60UIExampleModel& aModel)
:iModel(aModel)
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExamplePlayView* CS60UIExamplePlayView::NewL(CS60UIExampleModel& aModel)
{
CS60UIExamplePlayView* self = CS60UIExamplePlayView::NewLC(aModel);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExamplePlayView* CS60UIExamplePlayView::NewLC(CS60UIExampleModel& aModel)
{
CS60UIExamplePlayView* self = new (ELeave) CS60UIExamplePlayView(aModel);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CS60UIExamplePlayView::ConstructL()
{
BaseConstructL(R_S60UIEXAMPLE_PLAYVIEW);
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::~CS60UIExamplePlayView()
// Destructor.
// -----------------------------------------------------------------------------
//
CS60UIExamplePlayView::~CS60UIExamplePlayView()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::Id()
// Returns View's ID.
// -----------------------------------------------------------------------------
//
TUid CS60UIExamplePlayView::Id() const
{
return TUid::Uid(ES60UIExamplePlayViewId);
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::DoActivateL()
// Activate the View
// -----------------------------------------------------------------------------
//
void CS60UIExamplePlayView::DoActivateL(const TVwsViewId& /*aPrevViewId*/,
TUid /*aCustomMessageId*/,
const TDesC8& /*aCustomMessage*/)
{
iContainer = CS60UIExamplePlayContainer::NewL(ClientRect(), iModel);
AppUi()->AddToViewStackL(*this, iContainer);
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::DoDeactivate()
// -----------------------------------------------------------------------------
//
void CS60UIExamplePlayView::DoDeactivate()
{
if (iContainer)
{
AppUi()->RemoveFromViewStack(*this, iContainer);
delete iContainer;
iContainer = NULL;
}
}
// -----------------------------------------------------------------------------
// CS60UIExamplePlayView::HandleCommandL()
// Takes care of Command handling.
// -----------------------------------------------------------------------------
//
void CS60UIExamplePlayView::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
case ES60UIExampleStopGame:
{
iModel.GameStop();
// Switch back to initial view
AppUi()->ActivateLocalViewL(TUid::Uid(ES60UIExampleInitialViewId));
break;
}
case ES60UIExampleStartGame:
{
iModel.GameStart();
// Get reset scores to navi pane
iContainer->UpdateNaviPaneL();
// Draw game image (without paused text)
iContainer->DrawNow();
break;
}
case ES60UIExampleContinueGame:
iModel.GameContinue();
// Draw game image (without paused text)
iContainer->DrawNow();
break;
case ES60UIExamplePauseGame:
iModel.GamePause();
// Draw game image (with paused text)
iContainer->DrawNow();
break;
default:
// pass anything else to the AppUi
AppUi()->HandleCommandL(aCommand);
}
}
// End of File
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