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📄 s60uiexampleinitialcontainer.h

📁 《Symbian S60第3版手机程序开发与实用教程》光盘源代码
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// Copyright (c) 2006 Nokia Corporation.

#ifndef __S60UIEXAMPLE_INITIALCONTAINER_H__
#define __S60UIEXAMPLE_INITIALCONTAINER_H__

#include <coecntrl.h>

class CS60UIExampleModel;

/**
*  CS60UIExampleInitialContainer container control class.
*  An instance of CS60UIExampleInitialContainer contains the view drawn to the screen
*  for CS60UIExampleInitialView
*/
class CS60UIExampleInitialContainer : public CCoeControl
    {
    public: // Constructors and destructor

        /**
        * NewL.
        * Two-phased constructor.
        * Create a CS60UIExampleInitialContainer object, which will draw itself to aRect
        * @param aRect The rectangle this view will be drawn to.
        * @return a pointer to the created instance of CS60UIExampleInitialContainer.
        */
        static CS60UIExampleInitialContainer* NewL(const TRect& aRect,
                                                   CS60UIExampleModel& aModel);

        /**
        * NewLC.
        * Two-phased constructor.
        * Create a CS60UIExampleInitialContainer object, which will draw itself to aRect
        * @param aRect The rectangle this view will be drawn to.
        * @param aModel The model containing game data and state.
        * @return a pointer to the created instance of CS60UIExampleContainer1.
        */
        static CS60UIExampleInitialContainer* NewLC(const TRect& aRect,
                                                    CS60UIExampleModel& aModel);


        /**
        * ConstructL
        * 2nd phase constructor.
        * @param aRect Frame rectangle for container.
        */
        void ConstructL(const TRect& aRect);
                         
        /**
        * Destructor
        */
        virtual ~CS60UIExampleInitialContainer();
       
        
    public: // from CoeControl


        /**
        * SizeChanged
        * Prepare layout based on screen size
        */
        void SizeChanged();

        /**
        * HandleResourceChange
        * Handle Resource change. In this case a change in screen size is 
        * handled by calling SetRect, and hence SizeChanged
        */
        void HandleResourceChange(TInt aType);


        /**
        * Draw
        * Draw this CS60UIExampleInitialContainer to the screen.
        * @param aRect the rectangle of this view that needs updating
        */
        void Draw( const TRect& aRect ) const;
        
    private:
        
        /**
        * CS60UIExampleInitialContainer.
        * C++ default constructor.
        */
        CS60UIExampleInitialContainer(CS60UIExampleModel& aModel);
        
    private: //data
        /**
        * iModel holds the game data. iModel is not owned by this class
        */    
        CS60UIExampleModel& iModel;
        
        /**
        * iBkgBitmap holds the current background ready for drawing
        */
        CFbsBitmap* iBkgBitmap;
        
        /**
        * iTitle - the title string
        */
        HBufC*   iTitle;
    };

#endif // __S60UIEXAMPLE_INITIALCONTAINER_H__

// End of File

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