📄 eluosi.txt
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/********************************/
/* Desc: 俄罗斯方块游戏 */
/* By: hoodlum1980 */
/* Email: jinfd@126.com */
/* Date: 2008.03.12 22:30 */
/********************************/
#include <stdio.h>
#include <bios.h>
#include <dos.h>
#include <graphics.h>
#include <string.h>
#include <stdlib.h>
#define true 1
#define false 0
#define BoardWidth 12
#define BoardHeight 23
#define _INNER_HELPER /*inner helper method */
/*Scan Codes Define*/
enum KEYCODES
{
K_ESC =0x011b,
K_UP =0x4800, /* upward arrow */
K_LEFT =0x4b00,
K_DOWN =0x5000,
K_RIGHT =0x4d00,
K_SPACE =0x3920,
K_P =0x1970
};
/* the data structure of the block */
typedef struct tagBlock
{
char c[4][4]; /* cell fill info array, 0-empty, 1-filled */
int x; /* block position cx [ 0,BoardWidht -1] */
int y; /* block position cy [-4,BoardHeight-1] */
char color; /* block color */
char size; /* block max size in width or height */
char name; /* block name (the block's shape) */
} Block;
/* game's global info */
int FrameTime= 1300;
int CellSize= 18;
int BoardLeft= 30;
int BoardTop= 30;
/* next block grid */
int NBBoardLeft= 300;
int NBBoardTop= 30;
int NBCellSize= 10;
/* score board position */
int ScoreBoardLeft= 300;
int ScoreBoardTop=100;
int ScoreBoardWidth=200;
int ScoreBoardHeight=35;
int ScoreColor=LIGHTCYAN;
/* infor text postion */
int InfoLeft=300;
int InfoTop=200;
int InfoColor=YELLOW;
int BorderColor=DARKGRAY;
int BkGndColor=BLACK;
int GameRunning=true;
int TopLine=BoardHeight-1; /* top empty line */
int TotalScore=100;
char info_score[20];
char info_help[255];
char info_common[255];
/* our board, Board[x][y][0]-isFilled, Board[x][y][1]-fillColor */
unsigned char Board[BoardWidth][BoardHeight][2];
char BufferCells[4][4]; /* used to judge if can rotate block */
Block curBlock; /* current moving block */
Block nextBlock; /* next Block to appear */
/* function list */
int GetKeyCode();
int CanMove(int dx,int dy);
int CanRotate();
int RotateBlock(Block *block);
int MoveBlock(Block *block,int dx,int dy);
void DrawBlock(Block *block,int,int,int);
void EraseBlock(Block *block,int,int,int);
void DisplayScore();
void DisplayInfo(char* text);
void GenerateBlock(Block *block);
void NextBlock();
void InitGame();
int PauseGame();
void QuitGame();
/*Get Key Code */
int GetKeyCode()
{
int key=0;
if(bioskey(1))
{
key=bioskey(0);
}
return key;
}
/* display text! */
void DisplayInfo(char *text)
{
setcolor(BkGndColor);
outtextxy(InfoLeft,InfoTop,info_common);
strcpy(info_common,text);
setcolor(InfoColor);
outtextxy(InfoLeft,InfoTop,info_common);
}
/* create a new block by key number,
* the block anchor to the top-left corner of 4*4 cells
*/
void _INNER_HELPER GenerateBlock(Block *block)
{
int key=(random(13)*random(17)+random(1000)+random(3000))%7;
block->size=3;/* because most blocks' size=3 */
memset(block->c,0,16);
switch(key)
{
case 0:
block->name='T';
block->color=RED;
block->c[1][0]=1;
block->c[1][1]=1, block->c[2][1]=1;
block->c[1][2]=1;
break;
case 1:
block->name='L';
block->color=YELLOW;
block->c[1][0]=1;
block->c[1][1]=1;
block->c[1][2]=1, block->c[2][2]=1;
break;
case 2:
block->name='J';
block->color=LIGHTGRAY;
block->c[1][0]=1;
block->c[1][1]=1;
block->c[1][2]=1, block->c[0][2]=1;
break;
case 3:
block->name='z';
block->color=CYAN;
block->c[0][0]=1, block->c[1][0]=1;
block->c[1][1]=1, block->c[2][1]=1;
break;
case 4:
block->name='5';
block->color=LIGHTBLUE;
block->c[1][0]=1, block->c[2][0]=1;
block->c[0][1]=1, block->c[1][1]=1;
break;
case 5:
block->name='o';
block->color=BLUE;
block->size=2;
block->c[0][0]=1, block->c[1][0]=1;
block->c[0][1]=1, block->c[1][1]=1;
break;
case 6:
block->name='I';
block->color=GREEN;
block->size=4;
block->c[1][0]=1;
block->c[1][1]=1;
block->c[1][2]=1;
block->c[1][3]=1;
break;
}
}
/* get next block! */
void NextBlock()
{
/* copy the nextBlock to curBlock */
curBlock.size=nextBlock.size;
curBlock.color=nextBlock.color;
curBlock.x=(BoardWidth-4)/2;
curBlock.y=-curBlock.size;
memcpy(curBlock.c,nextBlock.c,16);
/* generate nextBlock and show it */
EraseBlock(&nextBlock,NBBoardLeft,NBBoardTop,NBCellSize);
GenerateBlock(&nextBlock);
nextBlock.x=1,nextBlock.y=0;
DrawBlock(&nextBlock,NBBoardLeft,NBBoardTop,NBCellSize);
}
/* rotate the block, update the block struct data */
int _INNER_HELPER RotateCells(char c[4][4],char blockSize)
{
char temp,i,j;
switch(blockSize)
{
case 3:
temp=c[0][0];
c[0][0]=c[2][0], c[2][0]=c[2][2], c[2][2]=c[0][2], c[0][2]=temp;
temp=c[0][1];
c[0][1]=c[1][0], c[1][0]=c[2][1], c[2][1]=c[1][2], c[1][2]=temp;
break;
case 4: /* only 'I' block arived here! */
c[1][0]=1-c[1][0], c[1][2]=1-c[1][2], c[1][3]=1-c[1][3];
c[0][1]=1-c[0][1], c[2][1]=1-c[2][1], c[3][1]=1-c[3][1];
break;
}
}
/* judge if the block can move toward the direction */
int CanMove(int dx,int dy)
{
int i,j,tempX,tempY;
for(i=0;i<curBlock.size;i++)
{
for(j=0;j<curBlock.size;j++)
{
if(curBlock.c[i][j])
{
/* cannot move leftward or rightward */
tempX = curBlock.x + i + dx;
if(tempX<0 || tempX>(BoardWidth-1)) return false; /* make sure x is valid! */
/* cannot move downward */
tempY = curBlock.y + j + dy;
if(tempY>(BoardHeight-1)) return false; /* y is only checked lower bound, maybe negative!!!! */
/* the cell already filled, we must check Y's upper bound before check cell ! */
if(tempY>=0 && Board[tempX][tempY][0]) return false;
}
}
}
return true;
}
/* judge if the block can rotate */
int CanRotate()
{
int i,j,tempX,tempY;
/* update buffer */
memcpy(BufferCells, curBlock.c, 16);
RotateCells(BufferCells,curBlock.size);
for(i=0;i<curBlock.size;i++)
{
for(j=0;j<curBlock.size;j++)
{
if(BufferCells[i][j])
{
tempX=curBlock.x+i;
tempY=curBlock.y+j;
if(tempX<0 || tempX>(BoardWidth-1))
return false;
if(tempY>(BoardHeight-1))
return false;
if(tempY>=0 && Board[tempX][tempY][0])
return false;
}
}
}
return true;
}
/* draw the block */
void _INNER_HELPER DrawBlock(Block *block,int bdLeft,int bdTop,int cellSize)
{
int i,j;
setfillstyle(SOLID_FILL,block->color);
for(i=0;i<block->size;i++)
{
for(j=0;j<block->size;j++)
{
if(block->c[i][j] && (block->y+j)>=0)
{
floodfill(
bdLeft+cellSize*(i+block->x)+cellSize/2,
bdTop+cellSize*(j+block->y)+cellSize/2,
BorderColor);
}
}
}
}
/* Rotate the block, if success, return true */
int RotateBlock(Block *block)
{
char temp,i,j;
int b_success;
if(curBlock.size==2)
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