📄 helper.cpp
字号:
// Helper.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "HelperDlg.h"
#include "Helper.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHelperApp
BEGIN_MESSAGE_MAP(CHelperApp, CWinApp)
//{{AFX_MSG_MAP(CHelperApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHelperApp construction
CHelperApp::CHelperApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_pDlg = NULL;
}
/*
CHelperApp::~CHelperApp()
{
if(m_pDlg != NULL)
{
TRACE("deleting m_pDlg.... in case of memory leaks\n");
delete m_pDlg;
}
}
*/
/////////////////////////////////////////////////////////////////////////////
// The one and only CHelperApp object
CHelperApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CHelperApp initialization
BOOL CHelperApp::InitInstance()
{
::CreateMutex(NULL, TRUE, m_pszExeName);
if(GetLastError() == ERROR_ALREADY_EXISTS)
{
AfxMessageBox("window has existed");
return FALSE;
}
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
m_pDlg = new CHelperDlg;
m_pMainWnd = m_pDlg;
m_pDlg->CreateTransparentDialog("Helper");
m_pDlg->ShowWindow(SW_SHOW);
m_pDlg->UpdateWindow();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return TRUE;
}
int CHelperApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
if(m_pDlg != NULL) delete m_pDlg;
return CWinApp::ExitInstance();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -