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📄 game.m51

📁 在51单片机上运行的俄罗斯方块游戏,内含键盘扫描
💻 M51
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BL51 BANKED LINKER/LOCATER V5.12                                                        05/15/2008  18:14:43  PAGE 1


BL51 BANKED LINKER/LOCATER V5.12, INVOKED BY:
D:\PROGRAM FILES\KEIL\C51\BIN\BL51.EXE STARTUP.obj, game.obj TO game RAMSIZE (256)




PROGRAM RECURSIONS REMOVED FROM CALL TREE
=========================================
+--> ?PR?GAME_START_SHOW?GAME
|  | ?PR?TETRIS_MAIN?GAME
<--+ ?PR?GAME_OVER_SHOW?GAME



MEMORY MODEL: SMALL


INPUT MODULES INCLUDED:
  STARTUP.obj (?C_STARTUP)
  game.obj (GAME)
  D:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C_INIT)
  D:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?COPY)


LINK MAP OF MODULE:  game (?C_STARTUP)


            TYPE    BASE      LENGTH    RELOCATION   SEGMENT NAME
            -----------------------------------------------------

            * * * * * * *   D A T A   M E M O R Y   * * * * * * *
            REG     0000H     0008H     ABSOLUTE     "REG BANK 0"
            DATA    0008H     000AH     UNIT         _DATA_GROUP_
                    0012H     000EH                  *** GAP ***
            BIT     0020H.0   0000H.3   UNIT         _BIT_GROUP_
            BIT     0020H.3   0000H.2   UNIT         ?BI?GAME
                    0020H.5   0000H.3                *** GAP ***
            DATA    0021H     0034H     UNIT         ?DT?GAME
            IDATA   0055H     0026H     UNIT         ?ID?GAME
            IDATA   007BH     0001H     UNIT         ?STACK

            * * * * * * *   C O D E   M E M O R Y   * * * * * * *
            CODE    0000H     0003H     ABSOLUTE     
            CODE    0003H     0007H     UNIT         ?PR?_DELAY?GAME
                    000AH     0001H                  *** GAP ***
            CODE    000BH     0003H     ABSOLUTE     
            CODE    000EH     0130H     UNIT         ?PR?GAME_BUTTON?GAME
            CODE    013EH     0120H     UNIT         ?PR?_BOX_READ_DATA?GAME
            CODE    025EH     0102H     UNIT         ?PR?_CHECK_COVER?GAME
            CODE    0360H     00F6H     UNIT         ?C?LIB_CODE
            CODE    0456H     00C6H     UNIT         ?PR?BASIC_BUTTON?GAME
            CODE    051CH     00ACH     UNIT         ?PR?_BOX_TO_BOX_RAM?GAME
            CODE    05C8H     0092H     UNIT         ?CO?GAME
            CODE    065AH     008EH     UNIT         ?PR?DESTROY_ROW?GAME
            CODE    06E8H     008CH     UNIT         ?C_C51STARTUP
            CODE    0774H     005CH     UNIT         ?PR?GAME_OVER_SHOW?GAME
            CODE    07D0H     005BH     UNIT         ?PR?DISPLAY?GAME
            CODE    082BH     0052H     UNIT         ?PR?TIMER0?GAME
BL51 BANKED LINKER/LOCATER V5.12                                                      05/15/2008  18:14:43  PAGE 2


            CODE    087DH     004DH     UNIT         ?PR?CHECK_GAME_OVER?GAME
            CODE    08CAH     004AH     UNIT         ?PR?GAME_START_SHOW?GAME
            CODE    0914H     0048H     UNIT         ?PR?TETRIS_MAIN?GAME
            CODE    095CH     0041H     UNIT         ?PR?NEXT_BOX?GAME
            CODE    099DH     003FH     UNIT         ?PR?BOX_RAM_TO_RAM?GAME
            CODE    09DCH     003EH     UNIT         ?PR?GAME_EXECUTE?GAME
            CODE    0A1AH     0038H     UNIT         ?C_INITSEG
            CODE    0A52H     001CH     UNIT         ?PR?BOX_BUILD?GAME
            CODE    0A6EH     0015H     UNIT         ?PR?CHECK_PAUSE_GAME?GAME
            CODE    0A83H     0010H     UNIT         ?PR?GAME_INITIALIZE?GAME
            CODE    0A93H     000CH     UNIT         ?PR?BOX_LOAD?GAME
            CODE    0A9FH     000AH     UNIT         ?PR?TIME0_INITIALIZE?GAME
            CODE    0AA9H     0003H     UNIT         ?PR?MAIN?GAME



OVERLAY MAP OF MODULE:   game (?C_STARTUP)


SEGMENT                              BIT_GROUP          DATA_GROUP 
  +--> CALLED SEGMENT             START    LENGTH     START    LENGTH
---------------------------------------------------------------------
?C_C51STARTUP                     -----    -----      -----    -----
  +--> ?PR?MAIN?GAME
  +--> ?C_INITSEG

?PR?MAIN?GAME                     -----    -----      -----    -----
  +--> ?PR?GAME_START_SHOW?GAME

?PR?GAME_START_SHOW?GAME          0020H.0  0000H.1    -----    -----
  +--> ?PR?GAME_INITIALIZE?GAME
  +--> ?CO?GAME
  +--> ?PR?BOX_RAM_TO_RAM?GAME
  +--> ?PR?DISPLAY?GAME
  +--> ?PR?BASIC_BUTTON?GAME
  +--> ?PR?TETRIS_MAIN?GAME

?PR?DISPLAY?GAME                  -----    -----      -----    -----
  +--> ?PR?_DELAY?GAME

?PR?TETRIS_MAIN?GAME              -----    -----      -----    -----
  +--> ?CO?GAME
  +--> ?PR?BOX_BUILD?GAME
  +--> ?PR?BOX_LOAD?GAME
  +--> ?PR?NEXT_BOX?GAME
  +--> ?PR?_BOX_TO_BOX_RAM?GAME
  +--> ?PR?BOX_RAM_TO_RAM?GAME
  +--> ?PR?TIME0_INITIALIZE?GAME
  +--> ?PR?GAME_BUTTON?GAME
  +--> ?PR?CHECK_PAUSE_GAME?GAME
  +--> ?PR?GAME_OVER_SHOW?GAME

?PR?BOX_LOAD?GAME                 -----    -----      -----    -----
  +--> ?PR?_BOX_READ_DATA?GAME

?PR?NEXT_BOX?GAME                 -----    -----      -----    -----
  +--> ?PR?_BOX_READ_DATA?GAME
BL51 BANKED LINKER/LOCATER V5.12                                                      05/15/2008  18:14:43  PAGE 3



?PR?_BOX_TO_BOX_RAM?GAME          -----    -----      000DH    0001H

?PR?GAME_BUTTON?GAME              -----    -----      -----    -----
  +--> ?PR?BASIC_BUTTON?GAME
  +--> ?PR?_BOX_READ_DATA?GAME
  +--> ?PR?_CHECK_COVER?GAME
  +--> ?PR?BOX_LOAD?GAME
  +--> ?PR?_BOX_TO_BOX_RAM?GAME
  +--> ?PR?BOX_RAM_TO_RAM?GAME
  +--> ?PR?DESTROY_ROW?GAME
  +--> ?PR?BOX_BUILD?GAME
  +--> ?PR?CHECK_GAME_OVER?GAME
  +--> ?PR?NEXT_BOX?GAME

?PR?_CHECK_COVER?GAME             0020H.2  0000H.1    000DH    0003H

?PR?DESTROY_ROW?GAME              -----    -----      000DH    0005H
  +--> ?CO?GAME

?PR?CHECK_GAME_OVER?GAME          0020H.2  0000H.1    -----    -----

?PR?CHECK_PAUSE_GAME?GAME         -----    -----      -----    -----
  +--> ?PR?BASIC_BUTTON?GAME
  +--> ?PR?DISPLAY?GAME

?PR?GAME_OVER_SHOW?GAME           0020H.1  0000H.1    -----    -----
  +--> ?CO?GAME
  +--> ?PR?BOX_RAM_TO_RAM?GAME
  +--> ?PR?DISPLAY?GAME
  +--> ?PR?BASIC_BUTTON?GAME

*** NEW ROOT ***************************************************

?PR?TIMER0?GAME                   -----    -----      -----    -----
  +--> ?PR?GAME_EXECUTE?GAME
  +--> ?PR?DISPLAY?GAME

?PR?GAME_EXECUTE?GAME             -----    -----      -----    -----
  +--> ?PR?_CHECK_COVER?GAME
  +--> ?PR?DESTROY_ROW?GAME
  +--> ?PR?BOX_BUILD?GAME
  +--> ?PR?BOX_LOAD?GAME
  +--> ?PR?CHECK_GAME_OVER?GAME
  +--> ?PR?NEXT_BOX?GAME
  +--> ?PR?_BOX_TO_BOX_RAM?GAME
  +--> ?PR?BOX_RAM_TO_RAM?GAME



SYMBOL TABLE OF MODULE:  game (?C_STARTUP)

  VALUE           TYPE          NAME
  ----------------------------------

  -------         MODULE        ?C_STARTUP
  C:06E8H         SEGMENT       ?C_C51STARTUP
BL51 BANKED LINKER/LOCATER V5.12                                                      05/15/2008  18:14:43  PAGE 4


  I:007BH         SEGMENT       ?STACK
  C:0000H         PUBLIC        ?C_STARTUP
  D:00E0H         SYMBOL        ACC
  D:00F0H         SYMBOL        B
  D:0083H         SYMBOL        DPH
  D:0082H         SYMBOL        DPL
  N:0000H         SYMBOL        IBPSTACK
  N:0100H         SYMBOL        IBPSTACKTOP
  N:0080H         SYMBOL        IDATALEN
  C:06EBH         SYMBOL        IDATALOOP
  N:0000H         SYMBOL        PBPSTACK
  N:0000H         SYMBOL        PBPSTACKTOP
  N:0000H         SYMBOL        PDATALEN
  N:0000H         SYMBOL        PDATASTART
  N:0000H         SYMBOL        PPAGE
  N:0000H         SYMBOL        PPAGEENABLE
  D:00A0H         SYMBOL        PPAGE_SFR
  D:0081H         SYMBOL        SP
  C:06E8H         SYMBOL        STARTUP1
  N:0000H         SYMBOL        XBPSTACK
  N:0000H         SYMBOL        XBPSTACKTOP
  N:0000H         SYMBOL        XDATALEN
  N:0000H         SYMBOL        XDATASTART
  C:0000H         LINE#         92
  C:06E8H         LINE#         99
  C:06EAH         LINE#         100
  C:06EBH         LINE#         101
  C:06ECH         LINE#         102
  C:06EEH         LINE#         151
  C:06F1H         LINE#         155
  -------         ENDMOD        ?C_STARTUP

  -------         MODULE        GAME
  C:0000H         SYMBOL        _ICE_DUMMY_
  C:0A6EH         PUBLIC        check_pause_game
  D:0080H         PUBLIC        P0
  D:0090H         PUBLIC        P1
  D:0021H         PUBLIC        button_a_reg
  D:0023H         PUBLIC        time0_reg
  D:00A0H         PUBLIC        P2
  D:00B0H         PUBLIC        P3
  C:0456H         PUBLIC        basic_button
  D:0024H         PUBLIC        up_reg
  D:0026H         PUBLIC        box_down_reg
  B:00A8H.7       PUBLIC        EA
  C:0914H         PUBLIC        Tetris_main
  C:05EEH         PUBLIC        game_data
  B:0020H.3       PUBLIC        pause_game_flag
  C:061EH         PUBLIC        tetris_data
  C:060EH         PUBLIC        score_data
  C:000EH         PUBLIC        game_button
  C:087DH         PUBLIC        check_game_over
  D:0027H         PUBLIC        s_box
  B:00B0H.7       PUBLIC        right
  D:002DH         PUBLIC        Ram
  C:013EH         PUBLIC        _box_read_data
  C:0AA9H         PUBLIC        main
BL51 BANKED LINKER/LOCATER V5.12                                                      05/15/2008  18:14:43  PAGE 5


  C:05C8H         PUBLIC        Box_Ram_data
  I:0055H         PUBLIC        Box_Ram
  B:00B0H.6       PUBLIC        left
  D:0089H         PUBLIC        TMOD
  C:0A83H         PUBLIC        game_initialize
  D:004DH         PUBLIC        next_shape
  B:0020H.4       PUBLIC        game_over_flag
  B:00B0H.5       PUBLIC        down
  C:05FEH         PUBLIC        over_data
  C:0A52H         PUBLIC        box_build
  D:004EH         PUBLIC        right_reg
  C:0656H         SYMBOL        _?ix1000
  B:00B0H.0       PUBLIC        CS1
  B:00B0H.1       PUBLIC        CS2
  C:065AH         PUBLIC        destroy_row
  D:0050H         PUBLIC        next_mode
  B:00B0H.2       PUBLIC        CS3
  B:00A8H.1       PUBLIC        ET0
  B:00B0H.3       PUBLIC        CS4
  D:008CH         PUBLIC        TH0
  D:0051H         PUBLIC        left_reg
  C:0A93H         PUBLIC        box_load
  C:062EH         PUBLIC        num_data
  D:008AH         PUBLIC        TL0
  C:08CAH         PUBLIC        game_start_show
  C:082BH         PUBLIC        timer0
  B:0088H.4       PUBLIC        TR0
  D:0053H         PUBLIC        down_reg
  C:0774H         PUBLIC        game_over_show
  B:0080H.7       PUBLIC        button_a
  C:0268H         PUBLIC        _check_cover
  B:00B0H.4       PUBLIC        up
  C:095CH         PUBLIC        next_box
  C:0003H         PUBLIC        _delay
  C:099DH         PUBLIC        Box_Ram_to_Ram
  C:09DCH         PUBLIC        game_execute
  C:07D0H         PUBLIC        display
  C:0A9FH         PUBLIC        time0_initialize
  C:0524H         PUBLIC        _box_to_Box_Ram
  -------         PROC          _DELAY
  D:0007H         SYMBOL        temp
  -------         DO            
  D:0007H         SYMBOL        tp
  -------         ENDDO         
  C:0003H         LINE#         27
  C:0003H         LINE#         28
  C:0003H         LINE#         29
  C:0003H         LINE#         30
  C:0009H         LINE#         31
  -------         ENDPROC       _DELAY
  -------         PROC          DISPLAY
  -------         DO            
  D:0005H         SYMBOL        i
  D:0004H         SYMBOL        j
  -------         ENDDO         
  C:07D0H         LINE#         33
  C:07D0H         LINE#         34
BL51 BANKED LINKER/LOCATER V5.12                                                      05/15/2008  18:14:43  PAGE 6


  C:07D0H         LINE#         36
  C:07D2H         LINE#         37
  C:07D2H         LINE#         38
  C:07D5H         LINE#         39
  C:07DDH         LINE#         40
  C:07EBH         LINE#         41
  C:07EBH         LINE#         42
  C:07EFH         LINE#         43
  C:07F7H         LINE#         44
  C:07FFH         LINE#         45
  C:0805H         LINE#         46

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