📄 game.m51
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BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 1
BL51 BANKED LINKER/LOCATER V5.12, INVOKED BY:
D:\PROGRAM FILES\KEIL\C51\BIN\BL51.EXE STARTUP.obj, game.obj TO game RAMSIZE (256)
PROGRAM RECURSIONS REMOVED FROM CALL TREE
=========================================
+--> ?PR?GAME_START_SHOW?GAME
| | ?PR?TETRIS_MAIN?GAME
<--+ ?PR?GAME_OVER_SHOW?GAME
MEMORY MODEL: SMALL
INPUT MODULES INCLUDED:
STARTUP.obj (?C_STARTUP)
game.obj (GAME)
D:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C_INIT)
D:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?COPY)
LINK MAP OF MODULE: game (?C_STARTUP)
TYPE BASE LENGTH RELOCATION SEGMENT NAME
-----------------------------------------------------
* * * * * * * D A T A M E M O R Y * * * * * * *
REG 0000H 0008H ABSOLUTE "REG BANK 0"
DATA 0008H 000AH UNIT _DATA_GROUP_
0012H 000EH *** GAP ***
BIT 0020H.0 0000H.3 UNIT _BIT_GROUP_
BIT 0020H.3 0000H.2 UNIT ?BI?GAME
0020H.5 0000H.3 *** GAP ***
DATA 0021H 0034H UNIT ?DT?GAME
IDATA 0055H 0026H UNIT ?ID?GAME
IDATA 007BH 0001H UNIT ?STACK
* * * * * * * C O D E M E M O R Y * * * * * * *
CODE 0000H 0003H ABSOLUTE
CODE 0003H 0007H UNIT ?PR?_DELAY?GAME
000AH 0001H *** GAP ***
CODE 000BH 0003H ABSOLUTE
CODE 000EH 0130H UNIT ?PR?GAME_BUTTON?GAME
CODE 013EH 0120H UNIT ?PR?_BOX_READ_DATA?GAME
CODE 025EH 0102H UNIT ?PR?_CHECK_COVER?GAME
CODE 0360H 00F6H UNIT ?C?LIB_CODE
CODE 0456H 00C6H UNIT ?PR?BASIC_BUTTON?GAME
CODE 051CH 00ACH UNIT ?PR?_BOX_TO_BOX_RAM?GAME
CODE 05C8H 0092H UNIT ?CO?GAME
CODE 065AH 008EH UNIT ?PR?DESTROY_ROW?GAME
CODE 06E8H 008CH UNIT ?C_C51STARTUP
CODE 0774H 005CH UNIT ?PR?GAME_OVER_SHOW?GAME
CODE 07D0H 005BH UNIT ?PR?DISPLAY?GAME
CODE 082BH 0052H UNIT ?PR?TIMER0?GAME
BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 2
CODE 087DH 004DH UNIT ?PR?CHECK_GAME_OVER?GAME
CODE 08CAH 004AH UNIT ?PR?GAME_START_SHOW?GAME
CODE 0914H 0048H UNIT ?PR?TETRIS_MAIN?GAME
CODE 095CH 0041H UNIT ?PR?NEXT_BOX?GAME
CODE 099DH 003FH UNIT ?PR?BOX_RAM_TO_RAM?GAME
CODE 09DCH 003EH UNIT ?PR?GAME_EXECUTE?GAME
CODE 0A1AH 0038H UNIT ?C_INITSEG
CODE 0A52H 001CH UNIT ?PR?BOX_BUILD?GAME
CODE 0A6EH 0015H UNIT ?PR?CHECK_PAUSE_GAME?GAME
CODE 0A83H 0010H UNIT ?PR?GAME_INITIALIZE?GAME
CODE 0A93H 000CH UNIT ?PR?BOX_LOAD?GAME
CODE 0A9FH 000AH UNIT ?PR?TIME0_INITIALIZE?GAME
CODE 0AA9H 0003H UNIT ?PR?MAIN?GAME
OVERLAY MAP OF MODULE: game (?C_STARTUP)
SEGMENT BIT_GROUP DATA_GROUP
+--> CALLED SEGMENT START LENGTH START LENGTH
---------------------------------------------------------------------
?C_C51STARTUP ----- ----- ----- -----
+--> ?PR?MAIN?GAME
+--> ?C_INITSEG
?PR?MAIN?GAME ----- ----- ----- -----
+--> ?PR?GAME_START_SHOW?GAME
?PR?GAME_START_SHOW?GAME 0020H.0 0000H.1 ----- -----
+--> ?PR?GAME_INITIALIZE?GAME
+--> ?CO?GAME
+--> ?PR?BOX_RAM_TO_RAM?GAME
+--> ?PR?DISPLAY?GAME
+--> ?PR?BASIC_BUTTON?GAME
+--> ?PR?TETRIS_MAIN?GAME
?PR?DISPLAY?GAME ----- ----- ----- -----
+--> ?PR?_DELAY?GAME
?PR?TETRIS_MAIN?GAME ----- ----- ----- -----
+--> ?CO?GAME
+--> ?PR?BOX_BUILD?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?NEXT_BOX?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?BOX_RAM_TO_RAM?GAME
+--> ?PR?TIME0_INITIALIZE?GAME
+--> ?PR?GAME_BUTTON?GAME
+--> ?PR?CHECK_PAUSE_GAME?GAME
+--> ?PR?GAME_OVER_SHOW?GAME
?PR?BOX_LOAD?GAME ----- ----- ----- -----
+--> ?PR?_BOX_READ_DATA?GAME
?PR?NEXT_BOX?GAME ----- ----- ----- -----
+--> ?PR?_BOX_READ_DATA?GAME
BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 3
?PR?_BOX_TO_BOX_RAM?GAME ----- ----- 000DH 0001H
?PR?GAME_BUTTON?GAME ----- ----- ----- -----
+--> ?PR?BASIC_BUTTON?GAME
+--> ?PR?_BOX_READ_DATA?GAME
+--> ?PR?_CHECK_COVER?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?BOX_RAM_TO_RAM?GAME
+--> ?PR?DESTROY_ROW?GAME
+--> ?PR?BOX_BUILD?GAME
+--> ?PR?CHECK_GAME_OVER?GAME
+--> ?PR?NEXT_BOX?GAME
?PR?_CHECK_COVER?GAME 0020H.2 0000H.1 000DH 0003H
?PR?DESTROY_ROW?GAME ----- ----- 000DH 0005H
+--> ?CO?GAME
?PR?CHECK_GAME_OVER?GAME 0020H.2 0000H.1 ----- -----
?PR?CHECK_PAUSE_GAME?GAME ----- ----- ----- -----
+--> ?PR?BASIC_BUTTON?GAME
+--> ?PR?DISPLAY?GAME
?PR?GAME_OVER_SHOW?GAME 0020H.1 0000H.1 ----- -----
+--> ?CO?GAME
+--> ?PR?BOX_RAM_TO_RAM?GAME
+--> ?PR?DISPLAY?GAME
+--> ?PR?BASIC_BUTTON?GAME
*** NEW ROOT ***************************************************
?PR?TIMER0?GAME ----- ----- ----- -----
+--> ?PR?GAME_EXECUTE?GAME
+--> ?PR?DISPLAY?GAME
?PR?GAME_EXECUTE?GAME ----- ----- ----- -----
+--> ?PR?_CHECK_COVER?GAME
+--> ?PR?DESTROY_ROW?GAME
+--> ?PR?BOX_BUILD?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?CHECK_GAME_OVER?GAME
+--> ?PR?NEXT_BOX?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?BOX_RAM_TO_RAM?GAME
SYMBOL TABLE OF MODULE: game (?C_STARTUP)
VALUE TYPE NAME
----------------------------------
------- MODULE ?C_STARTUP
C:06E8H SEGMENT ?C_C51STARTUP
BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 4
I:007BH SEGMENT ?STACK
C:0000H PUBLIC ?C_STARTUP
D:00E0H SYMBOL ACC
D:00F0H SYMBOL B
D:0083H SYMBOL DPH
D:0082H SYMBOL DPL
N:0000H SYMBOL IBPSTACK
N:0100H SYMBOL IBPSTACKTOP
N:0080H SYMBOL IDATALEN
C:06EBH SYMBOL IDATALOOP
N:0000H SYMBOL PBPSTACK
N:0000H SYMBOL PBPSTACKTOP
N:0000H SYMBOL PDATALEN
N:0000H SYMBOL PDATASTART
N:0000H SYMBOL PPAGE
N:0000H SYMBOL PPAGEENABLE
D:00A0H SYMBOL PPAGE_SFR
D:0081H SYMBOL SP
C:06E8H SYMBOL STARTUP1
N:0000H SYMBOL XBPSTACK
N:0000H SYMBOL XBPSTACKTOP
N:0000H SYMBOL XDATALEN
N:0000H SYMBOL XDATASTART
C:0000H LINE# 92
C:06E8H LINE# 99
C:06EAH LINE# 100
C:06EBH LINE# 101
C:06ECH LINE# 102
C:06EEH LINE# 151
C:06F1H LINE# 155
------- ENDMOD ?C_STARTUP
------- MODULE GAME
C:0000H SYMBOL _ICE_DUMMY_
C:0A6EH PUBLIC check_pause_game
D:0080H PUBLIC P0
D:0090H PUBLIC P1
D:0021H PUBLIC button_a_reg
D:0023H PUBLIC time0_reg
D:00A0H PUBLIC P2
D:00B0H PUBLIC P3
C:0456H PUBLIC basic_button
D:0024H PUBLIC up_reg
D:0026H PUBLIC box_down_reg
B:00A8H.7 PUBLIC EA
C:0914H PUBLIC Tetris_main
C:05EEH PUBLIC game_data
B:0020H.3 PUBLIC pause_game_flag
C:061EH PUBLIC tetris_data
C:060EH PUBLIC score_data
C:000EH PUBLIC game_button
C:087DH PUBLIC check_game_over
D:0027H PUBLIC s_box
B:00B0H.7 PUBLIC right
D:002DH PUBLIC Ram
C:013EH PUBLIC _box_read_data
C:0AA9H PUBLIC main
BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 5
C:05C8H PUBLIC Box_Ram_data
I:0055H PUBLIC Box_Ram
B:00B0H.6 PUBLIC left
D:0089H PUBLIC TMOD
C:0A83H PUBLIC game_initialize
D:004DH PUBLIC next_shape
B:0020H.4 PUBLIC game_over_flag
B:00B0H.5 PUBLIC down
C:05FEH PUBLIC over_data
C:0A52H PUBLIC box_build
D:004EH PUBLIC right_reg
C:0656H SYMBOL _?ix1000
B:00B0H.0 PUBLIC CS1
B:00B0H.1 PUBLIC CS2
C:065AH PUBLIC destroy_row
D:0050H PUBLIC next_mode
B:00B0H.2 PUBLIC CS3
B:00A8H.1 PUBLIC ET0
B:00B0H.3 PUBLIC CS4
D:008CH PUBLIC TH0
D:0051H PUBLIC left_reg
C:0A93H PUBLIC box_load
C:062EH PUBLIC num_data
D:008AH PUBLIC TL0
C:08CAH PUBLIC game_start_show
C:082BH PUBLIC timer0
B:0088H.4 PUBLIC TR0
D:0053H PUBLIC down_reg
C:0774H PUBLIC game_over_show
B:0080H.7 PUBLIC button_a
C:0268H PUBLIC _check_cover
B:00B0H.4 PUBLIC up
C:095CH PUBLIC next_box
C:0003H PUBLIC _delay
C:099DH PUBLIC Box_Ram_to_Ram
C:09DCH PUBLIC game_execute
C:07D0H PUBLIC display
C:0A9FH PUBLIC time0_initialize
C:0524H PUBLIC _box_to_Box_Ram
------- PROC _DELAY
D:0007H SYMBOL temp
------- DO
D:0007H SYMBOL tp
------- ENDDO
C:0003H LINE# 27
C:0003H LINE# 28
C:0003H LINE# 29
C:0003H LINE# 30
C:0009H LINE# 31
------- ENDPROC _DELAY
------- PROC DISPLAY
------- DO
D:0005H SYMBOL i
D:0004H SYMBOL j
------- ENDDO
C:07D0H LINE# 33
C:07D0H LINE# 34
BL51 BANKED LINKER/LOCATER V5.12 05/15/2008 18:14:43 PAGE 6
C:07D0H LINE# 36
C:07D2H LINE# 37
C:07D2H LINE# 38
C:07D5H LINE# 39
C:07DDH LINE# 40
C:07EBH LINE# 41
C:07EBH LINE# 42
C:07EFH LINE# 43
C:07F7H LINE# 44
C:07FFH LINE# 45
C:0805H LINE# 46
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