📄 numgamedlg.cpp
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// NumGameDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "NumGame.h"
#include "NumGameDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CNumGameDlg 对话框
CNumGameDlg::CNumGameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNumGameDlg::IDD, pParent)
, m_nNumber1(0)
, m_nNumber2(0)
, m_nNumber3(0)
, m_nNumber4(0)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CNumGameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT1, m_nNumber1);
DDX_Text(pDX, IDC_EDIT2, m_nNumber2);
DDX_Text(pDX, IDC_EDIT3, m_nNumber3);
DDX_Text(pDX, IDC_EDIT4, m_nNumber4);
DDV_MinMaxInt(pDX,m_nNumber1,0,9);
DDV_MinMaxInt(pDX,m_nNumber2,0,9);
DDV_MinMaxInt(pDX,m_nNumber3,0,9);
DDV_MinMaxInt(pDX,m_nNumber4,0,9);
DDX_Control(pDX, IDC_LIST1, m_listhistory);
//DDX_Control(pDX, IDC_STATIC_MS, m_statictext);
}
BEGIN_MESSAGE_MAP(CNumGameDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON_GUESS, &CNumGameDlg::OnBnClickedButtonGuess)
ON_BN_CLICKED(IDC_BUTTON_RESTART, &CNumGameDlg::OnBnClickedButtonRestart)
ON_BN_CLICKED(IDC_BUTTON_FAILURE, &CNumGameDlg::OnBnClickedButtonFailure)
ON_BN_CLICKED(IDOK, &CNumGameDlg::OnBnClickedOk)
END_MESSAGE_MAP()
// CNumGameDlg 消息处理程序
BOOL CNumGameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
Generator(m_nGuessNumber);
m_nNumber1 = 0;
m_nNumber2 = 1;
m_nNumber3 = 2;
m_nNumber4 = 3;
m_listhistory.ResetContent();
m_nGuessTimes = 0;
m_rectPosition.top = 100;
m_rectPosition.left = 15;
m_rectPosition.right = 177;
m_rectPosition.bottom = 239;
UpdateData(FALSE);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CNumGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CNumGameDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标显示。
//
HCURSOR CNumGameDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
int CNumGameDlg ::random(void)
{
int n = ::rand();
return (abs(n)-abs(n)/10*10);
}
void CNumGameDlg::OnBnClickedButtonGuess()
{
// TODO: 在此添加控件通知处理程序代码
if (!UpdateData(TRUE))
{
MessageBox(_T("请输入0-9的数字"));
return;
}
if (m_nGuessTimes == 0)
{
m_listhistory.ShowWindow(SW_SHOW);
m_statictext.DestroyWindow();
}
int a = 0,b = 0;
if ((m_nNumber1==m_nNumber2)||(m_nNumber1==m_nNumber3)||(m_nNumber1==m_nNumber4))
{
MessageBox(_T("请在每个框内输入互不相同的数字"));
}
else if ((m_nNumber2==m_nNumber3)||(m_nNumber2==m_nNumber4))
{
MessageBox(_T("请在每个框内输入互不相同的数字"));
}
else if ((m_nNumber3==m_nNumber4))
{
MessageBox(_T("请在每个框内输入互不相同的数字"));
}
else
{
//
m_nGuessTimes++;
//
for (int i = 0;i < 4;i++)
{
if (m_nNumber1==m_nGuessNumber[i])
{
if (i==0)
{
a++;
}
else
{
b++;
}
}
else if (m_nNumber2==m_nGuessNumber[i])
{
if (i==1)
{
a++;
}
else
{
b++;
}
}
else if (m_nNumber3==m_nGuessNumber[i])
{
if (i==2)
{
a++;
}
else
{
b++;
}
}
else if (m_nNumber4==m_nGuessNumber[i])
{
if (i==3)
{
a++;
}
else
{
b++;
}
}
}
if (a!=4)
{
CString strtemp;
if (m_nGuessTimes> 8)
{
strtemp.Format(_T("您输了,正确的数应为%d,%d,%d,%d。\n现在游戏重新开始"),m_nGuessNumber[0],m_nGuessNumber[1],m_nGuessNumber[2],m_nGuessNumber[3]);
MessageBox(strtemp);
m_listhistory.ShowWindow(SW_HIDE);
m_statictext.Create(_T("FAIL!"),WS_VISIBLE|WS_CHILD,m_rectPosition,this,1);
m_listhistory.ResetContent();
m_nGuessTimes = 0;
Generator(m_nGuessNumber);
}
else
{
strtemp.Format(_T("NO. %d : %dA%dB: %d, %d, %d, %d"),m_nGuessTimes,a,b,m_nNumber1,m_nNumber2,m_nNumber3,m_nNumber4);
//
m_listhistory.AddString(strtemp);
}
}
else
{
MessageBox(_T("恭喜你!你猜对了!现在游戏重新开始!"));
m_listhistory.ShowWindow(SW_HIDE);
m_statictext.Create(_T("WIN"),WS_VISIBLE|WS_CHILD,m_rectPosition,this,1);
m_listhistory.ResetContent();
m_nGuessTimes = 0;
Generator(m_nGuessNumber);
}
}
}
void CNumGameDlg::OnBnClickedButtonRestart()
{
// TODO: 在此添加控件通知处理程序代码
MessageBox(_T("现在游戏重新开始"));
m_listhistory.ResetContent();
m_nGuessTimes = 0;
Generator(m_nGuessNumber);
m_nNumber1 = 0;
m_nNumber2 = 1;
m_nNumber3 = 2;
m_nNumber4 = 3;
UpdateData(FALSE);
}
void CNumGameDlg::OnBnClickedButtonFailure()
{
// TODO: 在此添加控件通知处理程序代码
CString strtemp;
/*strtemp.Format("你输了!正确的数应该是%d, %d, %d, %d。\n现在游戏重新开始",m_nGuessNumber[0],m_nGuessNumber[1],m_nGuessNumber[2],m_nGuessNumber[3]);
MessageBox(strtemp);*/
MessageBox(_T("你输了"));
m_listhistory.ResetContent();
m_nGuessTimes = 0;
Generator(m_nGuessNumber);
}
void CNumGameDlg::OnBnClickedOk()
{
// TODO: 在此添加控件通知处理程序代码
OnOK();
}
void CNumGameDlg::Generator(int* nGuessNum)
{
nGuessNum[0] = random();
while((nGuessNum[1] = random())==nGuessNum[0]);
while(((nGuessNum[2] = random())==nGuessNum[0])||(nGuessNum[2]==nGuessNum[1]));
while(((nGuessNum[3] = random())==nGuessNum[0])||(nGuessNum[3]==nGuessNum[1])||(nGuessNum[3]==nGuessNum[2]));
}
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