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📄 numgamedlg.cpp

📁 猜数字游戏 有八次机会 首先输入四个数字 然后点猜测
💻 CPP
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// NumGameDlg.cpp : 实现文件
//

#include "stdafx.h"
#include "NumGame.h"
#include "NumGameDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// 用于应用程序“关于”菜单项的 CAboutDlg 对话框

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// 对话框数据
	enum { IDD = IDD_ABOUTBOX };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

// 实现
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// CNumGameDlg 对话框




CNumGameDlg::CNumGameDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CNumGameDlg::IDD, pParent)
	, m_nNumber1(0)
	, m_nNumber2(0)
	, m_nNumber3(0)
	, m_nNumber4(0)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CNumGameDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Text(pDX, IDC_EDIT1, m_nNumber1);
	DDX_Text(pDX, IDC_EDIT2, m_nNumber2);
	DDX_Text(pDX, IDC_EDIT3, m_nNumber3);
	DDX_Text(pDX, IDC_EDIT4, m_nNumber4);
	DDV_MinMaxInt(pDX,m_nNumber1,0,9);
	DDV_MinMaxInt(pDX,m_nNumber2,0,9);
	DDV_MinMaxInt(pDX,m_nNumber3,0,9);
	DDV_MinMaxInt(pDX,m_nNumber4,0,9);
	DDX_Control(pDX, IDC_LIST1, m_listhistory);
	//DDX_Control(pDX, IDC_STATIC_MS, m_statictext);
}

BEGIN_MESSAGE_MAP(CNumGameDlg, CDialog)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_BUTTON_GUESS, &CNumGameDlg::OnBnClickedButtonGuess)
	ON_BN_CLICKED(IDC_BUTTON_RESTART, &CNumGameDlg::OnBnClickedButtonRestart)
	ON_BN_CLICKED(IDC_BUTTON_FAILURE, &CNumGameDlg::OnBnClickedButtonFailure)
	ON_BN_CLICKED(IDOK, &CNumGameDlg::OnBnClickedOk)
END_MESSAGE_MAP()


// CNumGameDlg 消息处理程序

BOOL CNumGameDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// 将“关于...”菜单项添加到系统菜单中。

	// IDM_ABOUTBOX 必须在系统命令范围内。
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
	//  执行此操作
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	// TODO: 在此添加额外的初始化代码
	Generator(m_nGuessNumber);
	m_nNumber1 = 0;
	m_nNumber2 = 1;
	m_nNumber3 = 2;
	m_nNumber4 = 3;
	m_listhistory.ResetContent();
	m_nGuessTimes = 0;
	m_rectPosition.top = 100;
	m_rectPosition.left = 15;
	m_rectPosition.right = 177;
	m_rectPosition.bottom = 239;
	UpdateData(FALSE);

	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
}

void CNumGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// 如果向对话框添加最小化按钮,则需要下面的代码
//  来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
//  这将由框架自动完成。

void CNumGameDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // 用于绘制的设备上下文

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// 使图标在工作矩形中居中
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// 绘制图标
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

//当用户拖动最小化窗口时系统调用此函数取得光标显示。
//
HCURSOR CNumGameDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}
int CNumGameDlg ::random(void)
{
	int n = ::rand();
	return (abs(n)-abs(n)/10*10);
}


void CNumGameDlg::OnBnClickedButtonGuess()
{
	// TODO: 在此添加控件通知处理程序代码
	if (!UpdateData(TRUE))
	{
		MessageBox(_T("请输入0-9的数字"));
		return;
	}
	if (m_nGuessTimes == 0)
	{
		m_listhistory.ShowWindow(SW_SHOW);
		m_statictext.DestroyWindow();
	}
	int a = 0,b = 0;
	if ((m_nNumber1==m_nNumber2)||(m_nNumber1==m_nNumber3)||(m_nNumber1==m_nNumber4))
	{
		MessageBox(_T("请在每个框内输入互不相同的数字"));
	}
	else if ((m_nNumber2==m_nNumber3)||(m_nNumber2==m_nNumber4))
	{
		MessageBox(_T("请在每个框内输入互不相同的数字"));
	}
	else if ((m_nNumber3==m_nNumber4))
	{
		MessageBox(_T("请在每个框内输入互不相同的数字"));
	}
	else
	{
		//
		m_nGuessTimes++;
		//
		for (int i = 0;i < 4;i++)
		{
			if (m_nNumber1==m_nGuessNumber[i])
			{
				if (i==0)
				{
					a++;
				}
				else
				{
					b++;
				}

			}
			else if (m_nNumber2==m_nGuessNumber[i])
			{
				if (i==1)
				{
					a++;
				}
				else
				{
					b++;
				}
			}
			else if (m_nNumber3==m_nGuessNumber[i])
			{
				if (i==2)
				{
					a++;
				}
				else
				{
					b++;
				}
			}
			else if (m_nNumber4==m_nGuessNumber[i])
			{
				if (i==3)
				{
					a++;
				}
				else
				{
					b++;
				}
			}

		}
		if (a!=4)
		{
			CString strtemp;
			if (m_nGuessTimes> 8)
			{
				strtemp.Format(_T("您输了,正确的数应为%d,%d,%d,%d。\n现在游戏重新开始"),m_nGuessNumber[0],m_nGuessNumber[1],m_nGuessNumber[2],m_nGuessNumber[3]);
				MessageBox(strtemp);
				m_listhistory.ShowWindow(SW_HIDE);
				m_statictext.Create(_T("FAIL!"),WS_VISIBLE|WS_CHILD,m_rectPosition,this,1);
				m_listhistory.ResetContent();
				m_nGuessTimes = 0;
				Generator(m_nGuessNumber);
			}
			else
			{
				strtemp.Format(_T("NO. %d : %dA%dB: %d, %d, %d, %d"),m_nGuessTimes,a,b,m_nNumber1,m_nNumber2,m_nNumber3,m_nNumber4);
				//
				m_listhistory.AddString(strtemp);

			}
		}
		else 
		{
			MessageBox(_T("恭喜你!你猜对了!现在游戏重新开始!"));
			m_listhistory.ShowWindow(SW_HIDE);
			m_statictext.Create(_T("WIN"),WS_VISIBLE|WS_CHILD,m_rectPosition,this,1);
			m_listhistory.ResetContent();
			m_nGuessTimes = 0;
			Generator(m_nGuessNumber);
		}

	}

}

void CNumGameDlg::OnBnClickedButtonRestart()
{
	// TODO: 在此添加控件通知处理程序代码
	MessageBox(_T("现在游戏重新开始"));
	m_listhistory.ResetContent();
	m_nGuessTimes = 0;
	Generator(m_nGuessNumber);
	m_nNumber1 = 0;
	m_nNumber2 = 1;
	m_nNumber3 = 2;
	m_nNumber4 = 3;
	UpdateData(FALSE);
}

void CNumGameDlg::OnBnClickedButtonFailure()
{
	// TODO: 在此添加控件通知处理程序代码
	CString strtemp;
	/*strtemp.Format("你输了!正确的数应该是%d, %d, %d, %d。\n现在游戏重新开始",m_nGuessNumber[0],m_nGuessNumber[1],m_nGuessNumber[2],m_nGuessNumber[3]);
	MessageBox(strtemp);*/
	MessageBox(_T("你输了"));
	m_listhistory.ResetContent();
	m_nGuessTimes = 0;
	Generator(m_nGuessNumber);
}

void CNumGameDlg::OnBnClickedOk()
{
	// TODO: 在此添加控件通知处理程序代码
	OnOK();
}


void CNumGameDlg::Generator(int* nGuessNum)
{
	nGuessNum[0] = random();
	while((nGuessNum[1] = random())==nGuessNum[0]);
	while(((nGuessNum[2] = random())==nGuessNum[0])||(nGuessNum[2]==nGuessNum[1]));
	while(((nGuessNum[3] = random())==nGuessNum[0])||(nGuessNum[3]==nGuessNum[1])||(nGuessNum[3]==nGuessNum[2]));
}

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