📄 ccc.cpp
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// ccc.cpp : implementation file
//
#include "stdafx.h"
#include "TextInStatus.h"
#include "ccc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ccc
ccc::ccc()
{
}
ccc::~ccc()
{
}
BEGIN_MESSAGE_MAP(ccc, CStatusBar)
//{{AFX_MSG_MAP(ccc)
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ccc message handlers
void ccc::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if (m_strscrolltext.IsEmpty())
{
KillTimer(1);
SetPaneText(CommandToIndex(IDS_SCROLL_PANE), "");
return;
}
static UINT str_idx = 0; //offset into string
//if end of string, return to top
if (str_idx >= (UINT) (m_strscrolltext.GetLength() / 2) - 1)
{
str_idx = 0;
}
//display string
SetPaneText(CommandToIndex(IDS_SCROLL_PANE), ((LPCSTR)
m_strscrolltext)+str_idx);
//scroll one character
str_idx = str_idx + 1;
CStatusBar::OnTimer(nIDEvent);
}
void ccc::OnDestroy()
{
CStatusBar::OnDestroy();
KillTimer(1);
}
void ccc::startdisplay(void)
{
//set text for scrolling
m_strscrolltext = " hello! world. ";
//to make it circular scroll
m_strscrolltext += m_strscrolltext;
KillTimer(1);
VERIFY(SetTimer(1, 200, NULL) != 0); //timer
}
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