📄 wavtipctrl.cpp
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////////////////////////////////////////////////////////////////////////
// WavTipCtrl.cpp : implementation file
//
// Tooltip control.with popup sound
//
// Copyright (C) 1997, 1998 Giancarlo Iovino (giancarlo@saria.com)
// All rights reserved. May not be sold for profit.
//
// Thanks to Anthony Petruso for the PlayResource function.
//
#include "stdafx.h"
#include "WavTipSample.h"
#include "WavTipCtrl.h"
#include <mmsystem.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWavTipCtrl
CWavTipCtrl::CWavTipCtrl()
{
m_wWaveResourceID = 0;
}
CWavTipCtrl::~CWavTipCtrl()
{
}
BEGIN_MESSAGE_MAP(CWavTipCtrl, CToolTipCtrl)
//{{AFX_MSG_MAP(CWavTipCtrl)
ON_WM_WINDOWPOSCHANGED()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWavTipCtrl message handlers
void CWavTipCtrl::OnWindowPosChanged(WINDOWPOS FAR* lpwndpos)
{
CToolTipCtrl::OnWindowPosChanged(lpwndpos);
if (lpwndpos->flags & SWP_SHOWWINDOW)
if (m_wWaveResourceID)
PlayResource(m_wWaveResourceID);
}
// Sets the popup WAVE
void CWavTipCtrl::SetPopupSound(WORD wResourceID) {
m_wWaveResourceID = wResourceID;
}
// Gets the popup WAVE resource id
WORD CWavTipCtrl::GetPopupSound() const {
return m_wWaveResourceID;
}
// Plays a WAVE resource
BOOL CWavTipCtrl::PlayResource(WORD wResourceID)
{
// Get the handle to the current instance of the application
HINSTANCE hInstance = AfxGetInstanceHandle();
ASSERT (hInstance != NULL);
// Find the WAVE resource
HRSRC hResInfo =
FindResource(hInstance, MAKEINTRESOURCE(wResourceID), _T("WAVE"));
if(hResInfo == NULL)
return FALSE;
// Load the WAVE resource
HANDLE hRes = LoadResource(hInstance, hResInfo);
if (hRes == NULL)
return FALSE;
// Lock the WAVE resource and play it
LPSTR lpRes = (LPSTR) LockResource(hRes);
if(lpRes==NULL)
return FALSE;
if (sndPlaySound(lpRes, SND_MEMORY | SND_ASYNC) == NULL)
return FALSE;
// Free the WAVE resource and return success or failure.
FreeResource(hRes);
return TRUE;
}
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