📄 progressbardemodlg.h
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// ProgressBarDemoDlg.h : header file
//
#if !defined(AFX_PROGRESSBARDEMODLG_H__4C78DBB6_EFB6_11D1_AB14_203E25000000__INCLUDED_)
#define AFX_PROGRESSBARDEMODLG_H__4C78DBB6_EFB6_11D1_AB14_203E25000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "TextProgressCtrl.h"
/////////////////////////////////////////////////////////////////////////////
// CProgressBarDemoDlg dialog
class CProgressBarDemoDlg : public CDialog
{
// Construction
public:
CProgressBarDemoDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CProgressBarDemoDlg)
enum { IDD = IDD_PROGRESSBARDEMO_DIALOG };
CTextProgressCtrl m_ProgressBar;
BOOL m_bShowText;
BOOL m_bUserText;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgressBarDemoDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CProgressBarDemoDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTest();
afx_msg void OnShowText();
afx_msg void OnUserText();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROGRESSBARDEMODLG_H__4C78DBB6_EFB6_11D1_AB14_203E25000000__INCLUDED_)
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