📄 spawnframewnd.h
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#if !defined(AFX_SPAWNFRAMEWND_H__13CAB7C3_D316_11D1_8693_000000000000__INCLUDED_)
#define AFX_SPAWNFRAMEWND_H__13CAB7C3_D316_11D1_8693_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SpawnFrameWnd.h : header file
//
#include "MenuSpawn.h"
/////////////////////////////////////////////////////////////////////////////
// CSpawnFrameWnd frame
class CSpawnFrameWnd : public CFrameWnd
{
DECLARE_DYNCREATE(CSpawnFrameWnd)
protected:
CSpawnFrameWnd(); // protected constructor used by dynamic creation
// Attributes
public:
// COOLMENU SUPPORT
CMenuSpawn cSpawn;
CRect oldMenuBarRc;
bool bMenuLooping;
UINT uiTimerId;
// END COOLMENU SUPPORT
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSpawnFrameWnd)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CSpawnFrameWnd();
// Generated message map functions
//{{AFX_MSG(CSpawnFrameWnd)
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct);
afx_msg void OnInitMenu(CMenu* pMenu);
afx_msg void OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu);
afx_msg LRESULT OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu);
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
//}}AFX_MSG
afx_msg void OnEnterMenuLoop(BOOL bIsTrackPopupMenu);
afx_msg void OnExitMenuLoop(BOOL bIsTrackPopupMenu);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPAWNFRAMEWND_H__13CAB7C3_D316_11D1_8693_000000000000__INCLUDED_)
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