📄 gridctrl.cpp
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switch (nSBCode)
{
case SB_LINEDOWN:
if (scrollPos < m_nVScrollMax)
{
int yScroll = GetRowHeight(idTopLeft.row);
SetGridScrollPos(SB_VERT, scrollPos + yScroll);
if (GetGridScrollPos(SB_VERT) == scrollPos) break; // didn't work
rect.top = GetFixedRowHeight() + yScroll;
ScrollWindow( 0, -yScroll, rect);
rect.top = rect.bottom - yScroll;
InvalidateRect(rect);
}
break;
case SB_LINEUP:
if (scrollPos > 0 && idTopLeft.row > GetFixedRowCount())
{
int yScroll = GetRowHeight(idTopLeft.row-1);
SetGridScrollPos(SB_VERT, max(0, scrollPos - yScroll));
rect.top = GetFixedRowHeight();
ScrollWindow(0, yScroll, rect);
rect.bottom = rect.top + yScroll;
InvalidateRect(rect);
}
break;
case SB_PAGEDOWN:
if (scrollPos < m_nVScrollMax)
{
rect.top = GetFixedRowHeight();
scrollPos = min(m_nVScrollMax, scrollPos + rect.Height());
SetGridScrollPos(SB_VERT, scrollPos);
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
break;
case SB_PAGEUP:
if (scrollPos > 0)
{
rect.top = GetFixedRowHeight();
int offset = -rect.Height();
int pos = max(0, scrollPos + offset);
SetGridScrollPos(SB_VERT, pos);
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
{
SetGridScrollPos(SB_VERT, nPos);
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
break;
case SB_TOP:
if (scrollPos > 0)
{
SetGridScrollPos(SB_VERT, 0);
Invalidate();
}
break;
case SB_BOTTOM:
if (scrollPos < m_nVScrollMax)
{
SetGridScrollPos(SB_VERT, m_nVScrollMax);
Invalidate();
}
default: break;
}
}
/////////////////////////////////////////////////////////////////////////////
// CGridCtrl implementation functions
#ifdef USE_MEMDC // Use a memDC for flicker free update
void CGridCtrl::OnDraw(CDC& DrawDC)
{
CMemDC dc(&DrawDC);
#else // Use normal DC - this helps in debugging
void CGridCtrl::OnDraw(CDC& dc)
{
#endif
CRect rect;
int row,col;
CRect clipRect;
if (dc.GetClipBox(&clipRect) == ERROR) return;
EraseBkgnd(&dc); // OnEraseBkgnd does nothing, so erase bkgnd here.
// This necessary since we may be using a Memory DC.
int nFixedRowHeight = GetFixedRowHeight();
int nFixedColWidth = GetFixedColumnWidth();
CCellID idTopLeft = GetTopleftNonFixedCell();
int minVisibleRow = idTopLeft.row,
minVisibleCol = idTopLeft.col;
CRect VisRect;
CCellRange VisCellRange = GetVisibleNonFixedCellRange(VisRect);
int maxVisibleRow = VisCellRange.GetMaxRow(),
maxVisibleCol = VisCellRange.GetMaxCol();
// draw top-left cells 0..m_nFixedRows-1, 0..m_nFixedCols-1
rect.bottom = -1;
for (row = 0; row < m_nFixedRows; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
rect.right = -1;
for (col = 0; col < m_nFixedCols; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
DrawFixedCell(&dc, row, col, rect);
}
}
// draw fixed column cells: m_nFixedRows..n, 0..m_nFixedCols-1
rect.bottom = nFixedRowHeight-1;
for (row = minVisibleRow; row <= maxVisibleRow; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom) break; // Gone past cliprect
if (rect.bottom < clipRect.top) continue; // Reached cliprect yet?
rect.right = -1;
for (col = 0; col < m_nFixedCols; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right) break; // gone past cliprect
if (rect.right < clipRect.left) continue; // Reached cliprect yet?
DrawFixedCell(&dc, row, col, rect);
}
}
// draw fixed row cells 0..m_nFixedRows, m_nFixedCols..n
rect.bottom = -1;
for (row = 0; row < m_nFixedRows; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom) break; // Gone past cliprect
if (rect.bottom < clipRect.top) continue; // Reached cliprect yet?
rect.right = nFixedColWidth-1;
for (col = minVisibleCol; col <= maxVisibleCol; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right) break; // gone past cliprect
if (rect.right < clipRect.left) continue; // Reached cliprect yet?
DrawFixedCell(&dc, row, col, rect);
}
}
// draw rest of non-fixed cells
rect.bottom = nFixedRowHeight-1;
for (row = minVisibleRow; row <= maxVisibleRow; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom) break; // Gone past cliprect
if (rect.bottom < clipRect.top) continue; // Reached cliprect yet?
rect.right = nFixedColWidth-1;
for (col = minVisibleCol; col <= maxVisibleCol; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right) break; // gone past cliprect
if (rect.right < clipRect.left) continue; // Reached cliprect yet?
DrawCell(&dc, row, col, rect);
}
}
// draw vertical lines (drawn at ends of cells)
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT)
{
int x = nFixedColWidth;
for (col = minVisibleCol; col <= maxVisibleCol; col++) {
x += GetColumnWidth(col);
dc.MoveTo(x-1, nFixedRowHeight);
dc.LineTo(x-1, VisRect.bottom);
}
}
// draw horizontal lines (drawn at bottom of each cell)
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ)
{
int y = nFixedRowHeight;
for (row = minVisibleRow; row <= maxVisibleRow; row++) {
y += GetRowHeight(row);
dc.MoveTo(nFixedColWidth, y-1);
dc.LineTo(VisRect.right, y-1);
}
}
}
/*
void OnGetListItems(int nCol, LPARAM cltList)
{
// Do nothing, for now
}
*/
////////////////////////////////////////////////////////////////////////////////////////
// CGridCtrl Cell selection stuff
BOOL CGridCtrl::IsValid(int nRow, int nCol)
{
return (nRow >= 0 && nRow < m_nRows && nCol >= 0 && nCol < m_nCols);
}
BOOL CGridCtrl::IsValid(const CCellID& cell)
{
return IsValid(cell.row, cell.col);
}
BOOL CGridCtrl::IsValid(const CCellRange& range)
{
return (range.GetMinRow() >= 0 && range.GetMinCol() >= 0 &&
range.GetMaxRow() >= 0 && range.GetMaxCol() >= 0 &&
range.GetMaxRow() < m_nRows && range.GetMaxCol() < m_nCols &&
range.GetMinRow() <= range.GetMaxRow() && range.GetMinCol() <= range.GetMaxCol());
}
// Enables/Disables redraw for certain operations like columns auto-sizing etc,
// but not for user caused things such as selection changes.
void CGridCtrl::SetRedraw(BOOL bAllowDraw, BOOL bResetScrollBars /* = FALSE */)
{
if (bAllowDraw && !m_bAllowDraw) Invalidate();
m_bAllowDraw = bAllowDraw;
if (bResetScrollBars) ResetScrollBars();
}
// Forces a redraw of a cell immediately (using a direct DC construction,
// or the supplied dc)
BOOL CGridCtrl::RedrawCell(const CCellID& cell, CDC* pDC /* = NULL */)
{
return RedrawCell(cell.row, cell.col, pDC);
}
BOOL CGridCtrl::RedrawCell(int nRow, int nCol, CDC* pDC /* = NULL */)
{
BOOL bResult = TRUE;
BOOL bMustReleaseDC = FALSE;
if (!m_bAllowDraw || !IsCellVisible(nRow, nCol)) return FALSE;
CRect rect;
if (!GetCellRect(nRow, nCol, rect)) return FALSE;
if (!pDC) {
pDC = GetDC();
if (pDC) bMustReleaseDC = TRUE;
}
if (pDC)
{
// Redraw cells directly
if (nRow < m_nFixedRows || nCol < m_nFixedCols)
bResult = DrawFixedCell(pDC, nRow, nCol, rect, TRUE);
else
bResult = DrawCell(pDC, nRow, nCol, rect, TRUE);
// Since we have erased the background, we will need to redraw the gridlines
pDC->SelectStockObject(BLACK_PEN);
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ)
{
pDC->MoveTo(rect.left, rect.bottom);
pDC->LineTo(rect.right+1, rect.bottom);
}
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT)
{
pDC->MoveTo(rect.right, rect.top);
pDC->LineTo(rect.right, rect.bottom+1);
}
} else
InvalidateRect(rect, TRUE); // Could not get a DC - invalidate it anyway
// and hope that OnPaint manages to get one
if (bMustReleaseDC) ReleaseDC(pDC);
return bResult;
}
// redraw a complete row
BOOL CGridCtrl::RedrawRow(int row)
{
BOOL bResult = TRUE;
CDC* pDC = GetDC();
for (int col = 0; col < GetColumnCount(); col++)
bResult = bResult && RedrawCell(row, col, pDC);
if (pDC) ReleaseDC(pDC);
return bResult;
}
// redraw a complete column
BOOL CGridCtrl::RedrawColumn(int col)
{
BOOL bResult = TRUE;
CDC* pDC = GetDC();
for (int row = 0; row < GetRowCount(); row++)
bResult = bResult && RedrawCell(row, col, pDC);
if (pDC) ReleaseDC(pDC);
return bResult;
}
// Sets the currently selected cell, returning the previous current cell
CCellID CGridCtrl::SetFocusCell(int nRow, int nCol)
{
return SetFocusCell(CCellID(nRow, nCol));
}
CCellID CGridCtrl::SetFocusCell(CCellID cell)
{
if (cell == m_idCurrentCell) return m_idCurrentCell;
CCellID idPrev = m_idCurrentCell;
m_idCurrentCell = cell;
if (IsValid(idPrev)) {
SetItemState(idPrev.row, idPrev.col,
GetItemState(idPrev.row, idPrev.col) & ~GVIS_FOCUSED);
RedrawCell(idPrev);
if (idPrev.col != m_idCurrentCell.col)
for (int row = 0; row < m_nFixedRows; row++) RedrawCell(row, idPrev.col);
if (idPrev.row != m_idCurrentCell.row)
for (int col = 0; col < m_nFixedCols; col++) RedrawCell(idPrev.row, col);
}
if (IsValid(m_idCurrentCell)) {
SetItemState(m_idCurrentCell.row, m_idCurrentCell.col,
GetItemState(m_idCurrentCell.row, m_idCurrentCell.col) | GVIS_FOCUSED);
RedrawCell(m_idCurrentCell);
if (idPrev.col != m_idCurrentCell.col)
for (int row = 0; row < m_nFixedRows; row++) RedrawCell(row, m_idCurrentCell.col);
if (idPrev.row != m_idCurrentCell.row)
for (int col = 0; col < m_nFixedCols; col++) RedrawCell(m_idCurrentCell.row, col);
}
return idPrev;
}
// Sets the range of currently selected cells
void CGridCtrl::SetSelectedRange(const CCellRange& Range,
BOOL bForceRepaint /* = FALSE */)
{
SetSelectedRange(Range.GetMinRow(), Range.GetMinCol(), Range.GetMaxRow(), Range.GetMaxCol(),
bForceRepaint);
}
void CGridCtrl::SetSelectedRange(int nMinRow, int nMinCol, int nMaxRow, int nMaxCol,
BOOL bForceRepaint /* = FALSE */)
{
if (!m_bEnableSelection) return;
CDC* pDC = NULL;
if (bForceRepaint) pDC = GetDC();
// Unselect all previously selected cells
for (POSITION pos = m_SelectedCellMap.GetStartPosition(); pos != NULL; )
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