📄 jblistbuttonlist.cpp
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///////////////////////////////////////////////////////////////////////////////
//
// File : $Workfile: JBListButtonList.cpp $
// Version : $Revision: 1.0 $
// Function : Implements CJBListButtonList.
//
// Author : $Author: Len $
// Date : $Date: Dec 29 1997 11:15:00 $
//
// Notes : A list of buttons which can be enabled or disabled
// together. Intended for use with list box, each button
// can be set to become enabled only if a single item is
// selected, only if multiple items are select, if any number
// of items are selected, or if there are more than a certain
// number of items (selected or not) in the list box.
//
// Modifications :
//
// $Log: D:/Documents/Len/Sources/Stuff/JBListBoxTest/PVCS/JBListButtonList.cpv $
//
// Rev 1.0 Dec 29 1997 11:15:00 Len
// Initial revision.
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997 JetByte Limited.
//
// JetByte Limited grants you ("Licensee") a non-exclusive, royalty free,
// licence to use, modify and redistribute this software in source and binary
// code form, provided that i) this copyright notice and licence appear on all
// copies of the software; and ii) Licensee does not utilize the software in a
// manner which is disparaging to JetByte Limited.
//
// This software is provided "AS IS," without a warranty of any kind. ALL
// EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
// ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
// OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. JETBYTE LIMITED AND ITS LICENSORS
// SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
// USING, MODIFYING OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO
// EVENT WILL JETBYTE LIMITED BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA,
// OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
// DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING
// OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, EVEN IF JETBYTE LIMITED
// HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
//
// This software is not designed or intended for use in on-line control of
// aircraft, air traffic, aircraft navigation or aircraft communications; or in
// the design, construction, operation or maintenance of any nuclear
// facility. Licensee represents and warrants that it will not use or
// redistribute the Software for such purposes.
//
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "JBListButtonList.hpp"
#include "JBListButton.hpp"
///////////////////////////////////////////////////////////////////////////////
// Namespace: JetByteTools
///////////////////////////////////////////////////////////////////////////////
namespace JetByteTools {
///////////////////////////////////////////////////////////////////////////////
// MFC/Class wizard things...
///////////////////////////////////////////////////////////////////////////////
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CJBListBox::ButtonList
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Construction and destruction
/////////////////////////////////////////////////////////////////////////////
CJBListBox::ButtonList::~ButtonList()
{
POSITION pos = m_ButtonList.GetHeadPosition();
while (pos)
{
ListNode *pButtonNode = (ListNode *)m_ButtonList.GetNext(pos);
delete pButtonNode;
}
}
/////////////////////////////////////////////////////////////////////////////
// List maniplulation
/////////////////////////////////////////////////////////////////////////////
void CJBListBox::ButtonList::AddButton(
CWnd &parentWnd,
UINT nButtonID,
CJBListBox &theList,
ItemProcessor *pProcessor /* = NULL */,
SelectionType_e selection /*= AnySelection*/,
int nItems /* = 1 */)
{
ListNode *pButtonNode = new ListNode(parentWnd,
nButtonID,
theList,
pProcessor,
selection,
nItems);
if (!pButtonNode)
{
throw ENoMemory();
}
m_ButtonList.AddTail(pButtonNode);
}
void CJBListBox::ButtonList::AddButton(
CButton &button,
SelectionType_e selection /* = AnySelection*/,
int nItems /* = 1 */)
{
ListNode *pButtonNode = new ListNode(button,
selection,
nItems);
if (!pButtonNode)
{
throw ENoMemory();
}
m_ButtonList.AddTail(pButtonNode);
}
void CJBListBox::ButtonList::SetButtonState(
int nItems,
int nSelected,
bool bTopSelected,
bool bBottomSelected)
{
POSITION pos = m_ButtonList.GetHeadPosition();
while (pos)
{
ListNode *pButtonNode = m_ButtonList.GetNext(pos);
ASSERT(pButtonNode);
pButtonNode->SetButtonState(
nItems,
nSelected,
bTopSelected,
bBottomSelected);
}
}
/////////////////////////////////////////////////////////////////////////////
// End of CJBListButtonList
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CJBListBox::ButtonList::ListNode
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Construction and destruction
/////////////////////////////////////////////////////////////////////////////
CJBListBox::ButtonList::ListNode::ListNode(
CButton &theButton,
SelectionType_e selection /* = AnySelection*/,
int nItems /* = 1 */)
: m_nItems(nItems),
m_selection(selection),
m_bOurButton(false),
m_pButton(&theButton)
{
// All the work's done in the initialiser list...
}
CJBListBox::ButtonList::ListNode::ListNode(
CWnd &parentWnd,
UINT nButtonID,
CJBListBox &theList,
ItemProcessor *pProcess /* = NULL */,
SelectionType_e selection /* = AnySelection*/,
int nItems /* = 1 */)
: m_nItems(nItems),
m_selection(selection),
m_bOurButton(false),
m_pButton(NULL)
{
ListButton *pButton = new ListButton(theList, pProcess);
if (!pButton)
{
throw ENoMemory();
}
pButton->Connect(nButtonID, parentWnd);
m_bOurButton = true;
m_pButton = pButton;
}
CJBListBox::ButtonList::ListNode::~ListNode()
{
if (m_bOurButton)
{
delete m_pButton;
m_pButton = NULL;
}
}
void CJBListBox::ButtonList::ListNode::SetButtonState(
int nItems,
int nSelected,
bool bTopSelected,
bool bBottomSelected)
{
ASSERT(m_pButton);
bool bEnable = false;
if (nItems >= m_nItems)
{
// There are enough items in the list box to enable this button.
if (m_selection == NoSelection)
{
bEnable = true;
}
else if ((m_selection & SingleSelection) && (nSelected == 1))
{
bEnable = true;
}
else if ((m_selection & MultiSelection) && (nSelected > 1))
{
bEnable = true;
}
// Now check to see if we are allowed to select the top or bottom
// element...
if (bEnable &&
((m_selection & NotTop) && bTopSelected) ||
((m_selection & NotBottom) && bBottomSelected))
{
bEnable = false;
}
}
if (m_pButton)
{
m_pButton->EnableWindow(bEnable);
}
}
///////////////////////////////////////////////////////////////////////////////
// Namespace: JetByteTools
///////////////////////////////////////////////////////////////////////////////
} // End of namespace JetByteTools
///////////////////////////////////////////////////////////////////////////////
// End of file
///////////////////////////////////////////////////////////////////////////////
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