📄 scopeguard.h
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/**
* 请添加说明
* @file ScopeGuard.h
* @date 2006年11月1日
* @author 周志武
* @version 1.0.0: 初始版本
**/
#ifndef SCOPEGUARD_H_
#define SCOPEGUARD_H_
namespace nlkit
{
template <class T>
class RefHolder
{
T& m_ref;
public:
RefHolder(T& ref) : m_ref(ref) {}
operator T& () const
{
return m_ref;
}
private:
// Disable assignment - not implemented
RefHolder& operator=(const RefHolder&);
};
template <class T>
inline RefHolder<T> byRef(T& t)
{
return RefHolder<T>(t);
}
class ScopeGuardImplBase
{
ScopeGuardImplBase& operator =(const ScopeGuardImplBase&);
protected:
~ScopeGuardImplBase()
{
}
ScopeGuardImplBase(const ScopeGuardImplBase& other) throw()
: m_dismissed(other.m_dismissed)
{
other.Dismiss();
}
template <typename J>
static void safeExecute(J& j) throw()
{
if (!j.m_dismissed)
try
{
j.execute();
}
catch(...)
{
}
}
mutable bool m_dismissed;
public:
ScopeGuardImplBase() throw() : m_dismissed(false)
{
}
void dismiss() const throw()
{
m_dismissed = true;
}
};
typedef const ScopeGuardImplBase& ScopeGuard;
template <typename F>
class ScopeGuardImpl0 : public ScopeGuardImplBase
{
public:
static ScopeGuardImpl0<F> MakeGuard(F fun)
{
return ScopeGuardImpl0<F>(fun);
}
~ScopeGuardImpl0() throw()
{
safeExecute(*this);
}
void execute()
{
m_fun();
}
protected:
ScopeGuardImpl0(F fun) : m_fun(fun)
{
}
F m_fun;
};
template <typename F>
inline ScopeGuardImpl0<F> MakeGuard(F fun)
{
return ScopeGuardImpl0<F>::MakeGuard(fun);
}
template <typename F, typename P1>
class ScopeGuardImpl1 : public ScopeGuardImplBase
{
public:
static ScopeGuardImpl1<F, P1> MakeGuard(F fun, P1 p1)
{
return ScopeGuardImpl1<F, P1>(fun, p1);
}
~ScopeGuardImpl1() throw()
{
safeExecute(*this);
}
void execute()
{
m_fun(m_p1);
}
protected:
ScopeGuardImpl1(F fun, P1 p1) : m_fun(fun), m_p1(p1)
{
}
F m_fun;
const P1 m_p1;
};
template <typename F, typename P1>
inline ScopeGuardImpl1<F, P1> MakeGuard(F fun, P1 p1)
{
return ScopeGuardImpl1<F, P1>::MakeGuard(fun, p1);
}
template <typename F, typename P1, typename P2>
class ScopeGuardImpl2: public ScopeGuardImplBase
{
public:
static ScopeGuardImpl2<F, P1, P2> MakeGuard(F fun, P1 p1, P2 p2)
{
return ScopeGuardImpl2<F, P1, P2>(fun, p1, p2);
}
~ScopeGuardImpl2() throw()
{
safeExecute(*this);
}
void execute()
{
m_fun(m_p1, m_p2);
}
protected:
ScopeGuardImpl2(F fun, P1 p1, P2 p2) : m_fun(fun), m_p1(p1), m_p2(p2)
{
}
F m_fun;
const P1 m_p1;
const P2 m_p2;
};
template <typename F, typename P1, typename P2>
inline ScopeGuardImpl2<F, P1, P2> MakeGuard(F fun, P1 p1, P2 p2)
{
return ScopeGuardImpl2<F, P1, P2>::MakeGuard(fun, p1, p2);
}
template <typename F, typename P1, typename P2, typename P3>
class ScopeGuardImpl3 : public ScopeGuardImplBase
{
public:
static ScopeGuardImpl3<F, P1, P2, P3> MakeGuard(F fun, P1 p1, P2 p2, P3 p3)
{
return ScopeGuardImpl3<F, P1, P2, P3>(fun, p1, p2, p3);
}
~ScopeGuardImpl3() throw()
{
safeExecute(*this);
}
void execute()
{
m_fun(m_p1, m_p2, m_p3);
}
protected:
ScopeGuardImpl3(F fun, P1 p1, P2 p2, P3 p3) : m_fun(fun), m_p1(p1), m_p2(p2), m_p3(p3)
{
}
F m_fun;
const P1 m_p1;
const P2 m_p2;
const P3 m_p3;
};
template <typename F, typename P1, typename P2, typename P3>
inline ScopeGuardImpl3<F, P1, P2, P3> MakeGuard(F fun, P1 p1, P2 p2, P3 p3)
{
return ScopeGuardImpl3<F, P1, P2, P3>::MakeGuard(fun, p1, p2, p3);
}
//************************************************************
template <class Obj, typename MemFun>
class ObjScopeGuardImpl0 : public ScopeGuardImplBase
{
public:
static ObjScopeGuardImpl0<Obj, MemFun> MakeObjGuard(Obj& obj, MemFun memFun)
{
return ObjScopeGuardImpl0<Obj, MemFun>(obj, memFun);
}
~ObjScopeGuardImpl0() throw()
{
safeExecute(*this);
}
void execute()
{
(m_obj.*m_memFun)();
}
protected:
ObjScopeGuardImpl0(Obj& obj, MemFun memFun)
: m_obj(obj), m_memFun(memFun) {}
Obj& m_obj;
MemFun m_memFun;
};
template <class Obj, typename MemFun>
inline ObjScopeGuardImpl0<Obj, MemFun> MakeObjGuard(Obj& obj, MemFun memFun)
{
return ObjScopeGuardImpl0<Obj, MemFun>::MakeObjGuard(obj, memFun);
}
template <class Obj, typename MemFun, typename P1>
class ObjScopeGuardImpl1 : public ScopeGuardImplBase
{
public:
static ObjScopeGuardImpl1<Obj, MemFun, P1> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
{
return ObjScopeGuardImpl1<Obj, MemFun, P1>(obj, memFun, p1);
}
~ObjScopeGuardImpl1() throw()
{
safeExecute(*this);
}
void execute()
{
(m_obj.*m_memFun)(m_p1);
}
protected:
ObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1)
: m_obj(obj), m_memFun(memFun), m_p1(p1) {}
Obj& m_obj;
MemFun m_memFun;
const P1 m_p1;
};
template <class Obj, typename MemFun, typename P1>
inline ObjScopeGuardImpl1<Obj, MemFun, P1> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
{
return ObjScopeGuardImpl1<Obj, MemFun, P1>::MakeObjGuard(obj, memFun, p1);
}
template <class Obj, typename MemFun, typename P1, typename P2>
class ObjScopeGuardImpl2 : public ScopeGuardImplBase
{
public:
static ObjScopeGuardImpl2<Obj, MemFun, P1, P2> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
{
return ObjScopeGuardImpl2<Obj, MemFun, P1, P2>(obj, memFun, p1, p2);
}
~ObjScopeGuardImpl2() throw()
{
safeExecute(*this);
}
void execute()
{
(m_obj.*m_memFun)(m_p1, m_p2);
}
protected:
ObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2)
: m_obj(obj), m_memFun(memFun), m_p1(p1), m_p2(p2) {}
Obj& m_obj;
MemFun m_memFun;
const P1 m_p1;
const P2 m_p2;
};
template <class Obj, typename MemFun, typename P1, typename P2>
inline ObjScopeGuardImpl2<Obj, MemFun, P1, P2> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
{
return ObjScopeGuardImpl2<Obj, MemFun, P1, P2>::MakeObjGuard(obj, memFun, p1, p2);
}
#define CONCATENATE_DIRECT(s1, s2) s1##s2
#define CONCATENATE(s1, s2) CONCATENATE_DIRECT(s1, s2)
#define ANONYMOUS_VARIABLE(str) CONCATENATE(str, __LINE__)
#define ON_BLOCK_EXIT ScopeGuard ANONYMOUS_VARIABLE(scopeGuard) = MakeGuard
#define ON_BLOCK_EXIT_OBJ ScopeGuard ANONYMOUS_VARIABLE(scopeGuard) = MakeObjGuard
}
#endif //SCOPEGUARD_H_
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