⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pro_map.txt

📁 一个小游戏.可以在手机上用的
💻 TXT
字号:
Anim -> d:
    javax.microedition.lcdui.Image image -> a
    int nFps -> b
    int nfpsc -> c
    int nFrame -> d
    int nFrameNums -> e
    int nActionId -> f
    boolean isStop -> g
    boolean isLoop -> h
    short[][] word2d -> i
    short[][] word2d1 -> j
    void initParam(int,boolean,boolean) -> a
    void update() -> a
    void draw(javax.microedition.lcdui.Graphics,int,int) -> a
    void changeAction(int) -> a
    void init(MyGameCanvas,javax.microedition.lcdui.Image,java.lang.String) -> a
    Anim copy() -> b
CPC -> c:
    int nHpTimer -> u
    int nHpTimerMax -> v
    short nUpRectNum -> w
    short nDownRectNum -> x
    short nLeftRectNum -> y
    short nRightRectNum -> z
    short[][][] nRectCollosion -> A
    int nAttackByBombTileNumUp -> B
    int nAttackByBombTileNumDown -> C
    int nAttackByBombTileNumLeft -> D
    int nAttackByBombTileNumRight -> E
    byte bBombState -> F
    int nPower -> G
    int nTimer -> H
    int nTimerMax -> I
    int nBombFireToDisappear -> J
    int nBombFireToDisappearMax -> K
    byte bBossState -> L
    short nMapID -> M
    boolean isOpened -> N
    short N_RABIT_TRAC_LENGTH -> O
    boolean isHandleByNPC -> P
    byte bVar -> Q
    int nLength -> R
    int nSleepTime -> S
    int bulletNum -> T
    Anim anim -> U
    void delHp(int) -> a
    void update() -> b
    void draw(javax.microedition.lcdui.Graphics) -> a
    boolean isInScreen() -> e
    void upBox() -> c
    void downBox() -> d
    boolean isLisaNear(int) -> b
    boolean isCollosionAnything(int,int) -> b
    boolean[] getDirCanGo(int,int) -> c
    boolean[] getCollosionWithMap(int,int) -> d
    void setSleep(int) -> c
    void initAbsXY(int,int) -> a
    void setBoom() -> f
    boolean isTileXYNull(int,int) -> e
    boolean isTilesNullForSnake(int,int) -> f
    byte getMapsPre(int,int) -> g
    boolean isCanOGREMOVETO(int,int) -> h
Consts -> f:
    int[] SN_MENU_STR_IN_GAME_Y_POS -> a
    byte getTileVar(short) -> a
Main -> Main:
    Main s_instance -> a
    long nnRuntime -> f
    int nFrames -> g
    long nnStartTime -> h
    MyGameCanvas myGameCanvas -> i
    boolean isLooping -> b
    boolean isSoundOn -> c
    boolean isMIDletStarted -> d
    java.lang.Thread thread -> e
    void pauseApp() -> pauseApp
    void startApp() -> startApp
    void destroyApp(boolean) -> destroyApp
    void run() -> run
MyCanvas -> g:
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void doRepaints$3b4dfe4b() -> e
MyGameCanvas -> e:
    javax.microedition.lcdui.Image imageFire -> a
    Anim animFire -> b
    javax.microedition.lcdui.Image imageSuc -> c
    javax.microedition.lcdui.Image imageFailuer -> d
    javax.microedition.lcdui.Image imageX -> e
    int nPowerCMax -> f
    int nBombNumCMax -> g
    Anim animLisa -> h
    Anim animSaving -> i
    Anim animZZ -> j
    Anim animMouse -> k
    Anim animBf -> l
    Anim animHead -> m
    Anim animBody -> n
    Anim animEnd -> o
    javax.microedition.lcdui.Image imageWugong -> p
    javax.microedition.lcdui.Image imageBf -> q
    javax.microedition.lcdui.Image imageCi -> r
    MyGameCanvas instance -> s
    short SN_TEXT_ROWS_NUM_MAX -> t
    short SN_TEXT_TOP_Y -> u
    short SN_CHAR_WIDTH -> v
    short SN_CHAR_HEIGHT -> w
    short SN_TEXT_TOP_X -> x
    short SN_TEXT_DIS -> y
    byte sbState -> z
    byte sbStateToLoad -> A
    int snKeyCodePressed -> B
    javax.microedition.lcdui.Font font -> C
    int snLevelOpened -> D
    int nSlpashTimerC -> E
    java.lang.String[] strrTextShows -> F
    java.lang.String[] strrTextForAbout -> G
    java.lang.String[] strrTextForHelp -> H
    int nPointerStrrTextShow -> I
    java.lang.String[] strrMenu -> J
    int nPointerStrrMenu -> K
    boolean isStrrMenuButtonClicked -> L
    javax.microedition.lcdui.Image imageUp -> M
    javax.microedition.lcdui.Image imageDown -> N
    javax.microedition.lcdui.Image imageLeft -> O
    javax.microedition.lcdui.Image imageRight -> P
    boolean isMenuInGameWorked -> Q
    boolean isFoorsMenuWorked -> R
    boolean isScriptWorking -> S
    boolean isKeyReponseMenu -> T
    java.lang.String[] strMenuFoors -> U
    int nPStrMenuFoors -> V
    java.lang.String[] strrFoos -> W
    int[] num_foos -> X
    int nPStrrFoos -> Y
    int nStarPointer -> Z
    int nPoundPointer -> aa
    java.lang.String[] strrMenuInGame -> ab
    java.lang.String[] strrMenuInGameResultFailur -> ac
    java.lang.String[] strrMenuInGameResultWin -> ad
    int nPorintStrrMenuInGame -> ae
    short nMapId -> af
    int snWindowX -> ag
    int snWindowY -> ah
    int snMapWidth -> ai
    int snMapHeight -> aj
    byte[][] snsTiles -> ak
    int snTilesWidthNum -> al
    int snTilesHeightNum -> am
    int snMapX -> an
    int snMapY -> ao
    int snTilesWidthNumInScreen -> ap
    int snTilesHeightNumInScreeen -> aq
    javax.microedition.lcdui.Image imageSps -> ar
    javax.microedition.lcdui.Image imageBox -> as
    java.util.Vector vecticUnits -> at
    javax.microedition.lcdui.Image imageSaving -> au
    javax.microedition.lcdui.Image imageZZ -> av
    javax.microedition.lcdui.Image imageMouse -> aw
    javax.microedition.lcdui.Image imageBall -> ax
    javax.microedition.lcdui.Image imageMap -> ay
    javax.microedition.lcdui.Image imageBomb -> az
    Anim animBomb -> aA
    NPC npcLisa -> aB
    CPC cpc2 -> aC
    short nDialogWindowX -> aD
    short nDialogWindowY -> aE
    short nDialogWindowWidth -> aF
    short nDialogWindowHeight -> aG
    short nDialogWindowTextX -> aH
    short nDialogWindowTextY -> aI
    short nFontHeight -> aJ
    short nFontDisY -> aK
    boolean isDialogWorking -> aL
    int page -> aM
    int lastpage -> aN
    java.lang.String[] strDialog1D -> aO
    int nRainOrSnow -> aP
    int[][] nRainOrSnowXY -> aQ
    boolean isStoryModeWorking -> aR
    java.lang.String[] strStory -> aS
    short nLine -> aT
    short nLineMax -> aU
    short nTimerStory -> aV
    short nTimerStoryMax -> aW
    java.util.Random random -> aX
    int nTileWidth -> aY
    int nTileHeight -> aZ
    int nTileWidthForCalc -> ba
    int nTileHeightForCalc -> bb
    MyGameCanvas$LoadingGameRes loadingGameRes -> bc
    boolean isFivePressed -> bd
    boolean isCommandWorked -> be
    java.lang.String[] strCommand1D -> bf
    short[][] snCommand2D -> bg
    int nStrCommand1DP -> bh
    boolean isScriptDoDiaKeyPressed -> bi
    boolean isScriptWalk -> bj
    int nScriptWalkLength -> bk
    int nScriptWalkLengthMax -> bl
    boolean isScriptDialog -> bm
    boolean isScriptDialogWorked -> bn
    java.lang.String strInfo -> bo
    int nTimerForInfo -> bp
    boolean isPaused -> bq
    byte bGameResult -> br
    int nTimerForGameResultShow -> bs
    int nTimerForGameResultShowMax -> bt
    int nWindowTimer -> bu
    int nWindowTimerMax -> bv
    int nWindowHeightPer -> bw
    void initStory() -> f
    void initDialog() -> a
    void freeStrDialog() -> g
    void freeAllResource() -> b
    void initResource() -> c
    void initParamsForNpc() -> h
    void initObjects() -> i
    void addLisa(int,int,int,int) -> a
    void addNoramOgre(int,int,int) -> b
    void addSuperOgre(int,int,int) -> c
    void addSaving(int,int) -> b
    void addZhen(int,int) -> c
    void addBox(int,int) -> d
    void addBossSnake(int,int,int,int) -> b
    void doStateChange(byte) -> a
    void tick() -> d
    void doLogic() -> j
    void commandScript() -> k
    void script() -> l
    void unitsRefresh() -> m
    void mapRefresh() -> n
    void doKey() -> o
    void doUseFoorsById(int) -> a
    void doKeyStateMenu() -> p
    void doPaint() -> q
    void paintGamingState(javax.microedition.lcdui.Graphics) -> a
    void paintDialog(javax.microedition.lcdui.Graphics) -> b
    void paintBackground(javax.microedition.lcdui.Graphics) -> c
    void paintUnits(javax.microedition.lcdui.Graphics) -> d
    void initCamera() -> r
    void paintTiles(javax.microedition.lcdui.Graphics) -> e
    boolean isXYInTiles(int,int,byte[][]) -> a
    void paintText(javax.microedition.lcdui.Graphics,int,int) -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void paintWeather(javax.microedition.lcdui.Graphics) -> f
    void doWeather() -> s
    void paintLeftRightKeyPointer(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
    boolean isIntersectRect(int,int,int,int,int,int,int,int) -> a
    void keyPressed(int) -> keyPressed
    void keyReleased(int) -> keyReleased
    int getKeyPressed(boolean) -> a
    void paintSpecString(javax.microedition.lcdui.Graphics,java.lang.String,int,int,int,int,int) -> a
    void blt(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int,int) -> a
    byte[][] getTiles(java.lang.String) -> a
    void info() -> t
    int getRandomInt(int,int,int) -> a
    void showNotify() -> showNotify
    void hideNotify() -> hideNotify
    void addFires(int,int) -> a
    byte getGameResult() -> u
    void gameWin() -> v
    void paintWindow(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,boolean) -> a
    void initWindowShow(int,int) -> e
MyGameCanvas$LoadingGameRes -> a:
    java.lang.Thread thread -> a
    boolean isWorkComplete -> b
    MyGameCanvas this$0 -> c
    void run() -> run
MySprite -> b:
    int nX -> a
    int nY -> b
    int nXInScreen -> c
    int nYInScreen -> d
    byte bDirection -> e
    int nHP -> f
    int nMP -> g
    int nEX -> h
    int nHPMax -> i
    int nMPMax -> j
    int nEXMax -> k
    int nAttackPower -> l
    int nDefendPower -> m
    int nSpeed -> n
    boolean isMoving -> o
    int nFrameCac -> p
    int nFrameCacMax -> q
    int nLevel -> r
    int yCalc -> s
    int xCalc -> t
    void initBasic(java.lang.String,int,int,byte,int,boolean,boolean,int) -> a
    void initParam(int,int,int,int,int,int,int,int) -> a
    boolean isInsideScreen() -> a
NPC -> h:
    short nUpRectNum -> u
    short nDownRectNum -> v
    short nLeftRectNum -> w
    short nRightRectNum -> x
    short[][][] nRectCollosion -> y
    Anim anim -> z
    boolean isHandleCPC -> A
    int nTimerMP -> B
    int nTimerMPMax -> C
    int nMPPlus -> D
    int nHpTimer -> E
    int nHpTimerMax -> F
    void update() -> b
    void draw(javax.microedition.lcdui.Graphics) -> a
    void doKey(int) -> a
    boolean isBoomHere(int,int) -> a
    boolean[] getCollosionWithMap(int,int) -> b
    boolean isCollsionWithCPC$134632() -> c
    boolean isCollsionWithMap(int,boolean[]) -> a
    void setDirection(byte) -> a
    void addHP(int) -> b
    void addMP(int) -> c
    void delHp(int) -> d
RMSSystem -> i:
    void init() -> a
    int getBackId() -> b
    boolean isSoundOn() -> c
    void saveSound(boolean) -> a
    int loadLevelOpened() -> d
    void saveLevelOpened(int) -> a
    byte[] longToBytes(long) -> a
    long bytesToLong(byte[]) -> a

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -