📄 recvdata.h
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#if !defined(AFX_RECVDATA_H__53CD991F_E2CD_4D60_911D_F0188C37C212__INCLUDED_)
#define AFX_RECVDATA_H__53CD991F_E2CD_4D60_911D_F0188C37C212__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RecvData.h : header file
//
#include "GateAgentDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CRecvData thread
class CRecvData : public CWinThread
{
DECLARE_DYNCREATE(CRecvData)
protected:
CRecvData(); // protected constructor used by dynamic creation
// Attributes
public:
class CGateAgentDlg *m_pDlg;
SOCKET m_ClientSocket;
char m_nClientIP[20];
int m_iSendNum;
int CheckSocketReadable(int socket, unsigned long delaySec, unsigned long delayUsec);
// Operations
public:
int OnDoWith(int nHandle,char *pchTelNum,char *pchTime,char *pchText,char *pchFlag);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRecvData)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CRecvData();
// Generated message map functions
//{{AFX_MSG(CRecvData)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int OnSend();
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RECVDATA_H__53CD991F_E2CD_4D60_911D_F0188C37C212__INCLUDED_)
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