⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ourtypes.cpp

📁 IRAN mesard_2d 2005源代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
	case 6:		rate = playerDecayRate.postCM;		break;	case 7:	case 8:		rate = playerDecayRate.postWM;		break;	case 9:		rate = playerDecayRate.postWF;		break;	case 10:	case 11:		rate = playerDecayRate.postCF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getInertiaMomentWeight(int uniNum, int playerType){	//	Range : 5.0 - 10.0	//	Type 0 value = 5	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_REVERSE;	float value = worldModel->getPlayerType(playerType)["inertia_moment"].asFloat();	float rangeFloor = 5.0;	float rangeCeil = 10.0;		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = inertiaMomentRate.postCB;		break;	case 4:	case 5:		rate = inertiaMomentRate.postWB;		break;	case 6:		rate = inertiaMomentRate.postCM;		break;	case 7:	case 8:		rate = inertiaMomentRate.postWM;		break;	case 9:		rate = inertiaMomentRate.postCF;		break;	case 10:	case 11:		rate = inertiaMomentRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getDashPowerRateWeight(int uniNum, int playerType){	//	Range : 0.006 - 0.008	//	Type 0 value = 0.006	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["dash_power_rate"].asFloat();	float rangeFloor = 0.006;	float rangeCeil = 0.008;	float badBorder = 0.0063;		if (value <= badBorder)		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	else		weight = reRate(value, rangeFloor, rangeCeil, 0, 100, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = dashPowerRateRate.postCB;		break;	case 4:	case 5:		rate = dashPowerRateRate.postWB;		break;	case 6:		rate = dashPowerRateRate.postCM;		break;	case 7:	case 8:		rate = dashPowerRateRate.postWM;		break;	case 9:		rate = dashPowerRateRate.postCF;		break;	case 10:	case 11:		rate = dashPowerRateRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getPlayerSizeWeight(int uniNum, int playerType){	// 	Range : 0.1 - 0.3	//	Type 0 value = 0.3	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["player_size"].asFloat();	float rangeFloor = 0.1;	float rangeCeil = 0.3;		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = playerSizeRate.postCB;		break;	case 4:	case 5:		rate = playerSizeRate.postWB;		break;	case 6:		rate = playerSizeRate.postCM;		break;	case 7:	case 8:		rate = playerSizeRate.postWM;		break;	case 9:		rate = playerSizeRate.postCF;		break;	case 10:	case 11:		rate = playerSizeRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getKickableMarginWeight(int uniNum, int playerType){	//	Range : 0.7 - 0.9	//	Type 0 value = 0.7	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["kickable_margin"].asFloat();	float rangeFloor = 0.7;	float rangeCeil = 0.9;		weight = reRate(value, rangeFloor, rangeCeil, 0, 100, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = kickableMarginRate.postCB;		break;	case 4:	case 5:		rate = kickableMarginRate.postWB;		break;	case 6:		rate = kickableMarginRate.postCM;		break;	case 7:	case 8:		rate = kickableMarginRate.postWM;		break;	case 9:		rate = kickableMarginRate.postCF;		break;	case 10:	case 11:		rate = kickableMarginRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getKickRandWeight(int uniNum, int playerType){	//	Range : 0.0 - 0.1	//	Type 0 value = 0.0		float weight;	float rate = 5;	ReRateMode reRateMode = RRM_REVERSE;	float value = worldModel->getPlayerType(playerType)["kick_rand"].asFloat();	float rangeFloor = 0.0;	float rangeCeil = 0.1;	float badBorder = 0.07;		if (value >= badBorder)		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	else		weight = reRate(value, rangeFloor, rangeCeil, 0, 100, reRateMode);		switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = kickRandRate.postCB;		break;	case 4:	case 5:		rate = kickRandRate.postWB;		break;	case 6:		rate = kickRandRate.postCM;		break;	case 7:	case 8:		rate = kickRandRate.postWM;		break;	case 9:		rate = kickRandRate.postCF;		break;	case 10:	case 11:		rate = kickRandRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getExtraStaminaWeight(int uniNum, int playerType){	//	Range : 0.0 - 100.0	//	Type 0 value = 0	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["extra_stamina"].asFloat();	float rangeFloor = 0.0;	float rangeCeil = 100.0;		weight = reRate(value, rangeFloor, rangeCeil, 0, 100, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = extraStaminaRate.postCB;		break;	case 4:	case 5:		rate = extraStaminaRate.postWB;		break;	case 6:		rate = extraStaminaRate.postCM;		break;	case 7:	case 8:		rate = extraStaminaRate.postWM;		break;	case 9:		rate = extraStaminaRate.postCF;		break;	case 10:	case 11:		rate = extraStaminaRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getEffortMaxWeight(int uniNum, int playerType){	// 	Range : 0.8 - 1.0	//	Type 0 value = 1	float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["effort_max"].asFloat();	float rangeFloor = 0.8;	float rangeCeil = 1.0;		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = effortMaxRate.postCB;		break;	case 4:	case 5:		rate = effortMaxRate.postWB;		break;	case 6:		rate = effortMaxRate.postCM;		break;	case 7:	case 8:		rate = effortMaxRate.postWM;		break;	case 9:		rate = effortMaxRate.postCF;		break;	case 10:	case 11:		rate = effortMaxRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}float OurTypes::getEffortMinWeight(int uniNum, int playerType){	//	Range : 0.4 - 0.6	//	Type 0 value = 0.6		float weight;	float rate = 5;	ReRateMode reRateMode = RRM_DIRECT;	float value = worldModel->getPlayerType(playerType)["effort_min"].asFloat();	float rangeFloor = 0.4;	float rangeCeil = 0.6;		weight = reRate(value, rangeFloor, rangeCeil, -100, 0, reRateMode);	switch (uniNum)	{	case GOALIE_UNIFORM_NUM:		assert(0);	case 2:	case 3:		rate = effortMinRate.postCB;		break;	case 4:	case 5:		rate = effortMinRate.postWB;		break;	case 6:		rate = effortMinRate.postCM;		break;	case 7:	case 8:		rate = effortMinRate.postWM;		break;	case 9:		rate = effortMinRate.postCF;		break;	case 10:	case 11:		rate = effortMinRate.postWF;		break;	assert(0);	}	weight *= rate;	return weight;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -