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📄 syncedcoach.cpp

📁 IRAN mesard_2d 2005源代码
💻 CPP
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/* *  Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * *  This program is free software, you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU Library General Public License for more details. * *  This file is created by: Mohammad Salehe * *  Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. *  For more information please read README file.*/#include <iostream>#include <Logger.h>#include <SyncedCoach.h>using namespace std;SyncedCoach::SyncedCoach(int argc, char **argv): BasicCoach(argc, argv){	freeFormCycleCommandSentFlag = false;	changePlayerCycleCommandSentFlag = false;}SyncedCoach::~SyncedCoach(){}void SyncedCoach::seeGlobal(const SExpression &exp){	BasicCoach::seeGlobal(exp);	delete freeFormCycleCommand;	freeFormCycleCommand = NULL;	setFreeFormCycleCommandSent(false);	delete changePlayerCycleCommand;	changePlayerCycleCommand = NULL;	setChangePlayerCycleCommandSent(false);	setSeeGlobalReceived(true);}void SyncedCoach::hear(const SExpression &exp){	BasicCoach::hear(exp);}void SyncedCoach::fullState(const SExpression &exp){	BasicCoach::fullState(exp);}void SyncedCoach::serverParam(const SExpression &exp){	BasicCoach::serverParam(exp);}void SyncedCoach::playerParam(const SExpression &exp){	BasicCoach::playerParam(exp);}void SyncedCoach::playerType(const SExpression &exp){	BasicCoach::playerType(exp);}void SyncedCoach::init(const SExpression &exp){	BasicCoach::init(exp);}void SyncedCoach::think(const SExpression &exp){	BasicCoach::think(exp);}void SyncedCoach::changePlayerType(const SExpression &exp){	BasicCoach::changePlayerType(exp);}bool SyncedCoach::decide(){	LOG << "SyncedCoach::decide" << endl;		if (!isSeeGlobalReceived())		return true;	string queue = "";	// bodyCycleCommand Deciding	if (!freeFormCycleCommand || !changePlayerCycleCommand)	{		processTasks();	}	// bodyCycleCommand Sending	if (freeFormCycleCommand &&		!isFreeFormCycleCommandSent())	{//		LOG << "Sending 1" << freeFormCycleCommand->toString() << endl;		queue += freeFormCycleCommand->toString();//		LOG << "Sending 1E" << queue << endl;		setFreeFormCycleCommandSent(true);	}	if (changePlayerCycleCommand &&		!isChangePlayerCycleCommandSent())	{//		LOG << "Sending 2 ";//		LOG << changePlayerCycleCommand->toString() << endl;		queue += changePlayerCycleCommand->toString();//		LOG << "Sending 2E " << queue <<  endl;		setChangePlayerCycleCommandSent(true);	}//	LOG << "queue = /" << queue << "/" << endl;		if (queue != "")	{//		LOG << "Sending 3" << endl;		connection->send(queue);		LOG << "SendStr: " << queue << endl;	}	return true;}bool SyncedCoach::synchronize(){	if (worldModel->getTimer().now() > SERVER_TIME_OUT)	{		LOG << "Server does not respond in the expected time." << endl;		cout << "Server does not respond in the expected time." << endl;		return false;	}	return true;}void SyncedCoach::logEndInf(){	LOG << "End of cycle." << endl;	OFFLOG << "EndInf: " << (int)(freeFormCycleCommand != NULL)						 << (int)(isFreeFormCycleCommandSent())						 << (int)(freeFormCycleCommand != NULL)						 << (int)(isFreeFormCycleCommandSent()) << endl;}bool SyncedCoach::isSeeGlobalReceived() const{	return seeGlobalReceivedFlag;}bool SyncedCoach::isFreeFormCycleCommandSent() const{	return freeFormCycleCommandSentFlag;}bool SyncedCoach::isChangePlayerCycleCommandSent() const{	return changePlayerCycleCommandSentFlag;}void SyncedCoach::setSeeGlobalReceived(bool seeGlobalReceivedFlagArg){	seeGlobalReceivedFlag = seeGlobalReceivedFlagArg;}void SyncedCoach::setFreeFormCycleCommandSent(bool freeFormCycleCommandSentFlagArg){	freeFormCycleCommandSentFlag = freeFormCycleCommandSentFlagArg;}void SyncedCoach::setChangePlayerCycleCommandSent(bool changePlayerCycleCommandSentFlagArg){	changePlayerCycleCommandSentFlag = changePlayerCycleCommandSentFlagArg;}

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